Metal Skin
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 45.5% ± 6.3 (n=233) | -6.9 pp |
| 10–20 min | 43.8% ± 0.6 (n=26,755) | -4.5 pp |
| 20 min or later | 39.8% ± 0.2 (n=153,980) | -6.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.2% ± 0.7 (n=17,878) | -3.6 pp | |
| 37.6% ± 1.8 (n=2,711) | -4.9 pp | |
| 34.2% ± 2.1 (n=2,011) | -4.9 pp | |
| 38.1% ± 1.0 (n=8,854) | -5.1 pp | |
| 42.3% ± 4.6 (n=433) | -5.4 pp | |
| 38.9% ± 1.6 (n=3,691) | -5.7 pp | |
| 39.2% ± 1.0 (n=9,805) | -5.9 pp | |
| 35.6% ± 1.5 (n=3,965) | -6.0 pp | |
| 36.5% ± 2.4 (n=1,549) | -6.2 pp | |
| 36.1% ± 1.1 (n=7,532) | -6.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 180,969 | 40.4% ± 0.2 (n=180,969) | 3.9% (n=4,643,618) |
| 1 Initiate | 9,384 | 39.4% ± 1.0 (n=9,384) | 3.3% (n=286,633) |
| 2 Seeker | 20,940 | 40.4% ± 0.7 (n=20,940) | 3.7% (n=567,145) |
| 3 Acolyte | 20,366 | 39.5% ± 0.7 (n=20,366) | 3.8% (n=538,601) |
| 4 Sentinel | 17,406 | 40.1% ± 0.7 (n=17,406) | 3.8% (n=454,663) |
| 5 Mystic | 16,022 | 39.7% ± 0.8 (n=16,022) | 3.9% (n=412,948) |
| 6 Ritualist | 16,499 | 39.7% ± 0.7 (n=16,499) | 4.0% (n=417,480) |
| 7 Emissary | 15,999 | 40.7% ± 0.8 (n=15,999) | 4.0% (n=403,465) |
| 8 Oracle | 22,119 | 40.6% ± 0.6 (n=22,119) | 4.0% (n=546,368) |
| 9 Phantom | 17,849 | 41.3% ± 0.7 (n=17,849) | 4.1% (n=432,077) |
| 10 Ascendant | 9,042 | 42.3% ± 1.0 (n=9,042) | 4.2% (n=213,670) |
| 11 Eternus | 4,258 | 47.1% ± 1.5 (n=4,258) | 5.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.