Spellbreaker
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=0) | — |
| 10–20 min | 52.8% ± 2.3 (n=1,782) | -1.5 pp |
| 20 min or later | 54.0% ± 0.2 (n=188,615) | -0.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.0% ± 3.0 (n=1,060) | +1.5 pp | |
| 56.3% ± 1.7 (n=3,445) | +1.2 pp | |
| 55.2% ± 2.2 (n=1,974) | +0.9 pp | |
| 52.8% ± 1.1 (n=8,285) | +0.6 pp | |
| 53.2% ± 2.3 (n=1,772) | +0.4 pp | |
| 54.7% ± 2.0 (n=2,445) | +0.4 pp | |
| 57.4% ± 0.8 (n=13,895) | +0.3 pp | |
| 55.1% ± 1.3 (n=5,460) | +0.3 pp | |
| 54.4% ± 1.5 (n=4,046) | +0.3 pp | |
| 51.8% ± 1.1 (n=7,527) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 190,399 | 54.0% ± 0.2 (n=190,399) | 4.1% (n=4,643,618) |
| 1 Initiate | 13,820 | 52.3% ± 0.8 (n=13,820) | 4.8% (n=286,633) |
| 2 Seeker | 29,839 | 52.5% ± 0.6 (n=29,839) | 5.3% (n=567,145) |
| 3 Acolyte | 26,807 | 54.1% ± 0.6 (n=26,807) | 5.0% (n=538,601) |
| 4 Sentinel | 21,701 | 54.3% ± 0.7 (n=21,701) | 4.8% (n=454,663) |
| 5 Mystic | 18,535 | 54.0% ± 0.7 (n=18,535) | 4.5% (n=412,948) |
| 6 Ritualist | 17,268 | 54.4% ± 0.7 (n=17,268) | 4.1% (n=417,480) |
| 7 Emissary | 16,112 | 54.1% ± 0.8 (n=16,112) | 4.0% (n=403,465) |
| 8 Oracle | 17,776 | 55.6% ± 0.7 (n=17,776) | 3.3% (n=546,368) |
| 9 Phantom | 11,352 | 56.0% ± 0.9 (n=11,352) | 2.6% (n=432,077) |
| 10 Ascendant | 4,076 | 57.7% ± 1.5 (n=4,076) | 1.9% (n=213,670) |
| 11 Eternus | 920 | 56.6% ± 3.2 (n=920) | 1.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.