Fury Trance
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 60.3% ± 3.8 (n=624) | +1.0 pp |
| 10–20 min | 52.6% ± 0.6 (n=23,568) | +0.3 pp |
| 20 min or later | 45.9% ± 0.9 (n=12,072) | -1.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.9% ± 2.1 (n=2,102) | +0.3 pp | |
| 45.1% ± 5.1 (n=357) | -2.9 pp | |
| 51.2% ± 0.6 (n=28,015) | -3.1 pp | |
| 38.8% ± 6.3 (n=227) | -3.5 pp | |
| 55.3% ± 2.3 (n=1,751) | -3.6 pp | |
| 53.5% ± 6.4 (n=230) | -4.0 pp | |
| 45.5% ± 2.9 (n=1,146) | -4.1 pp | |
| 38.6% ± 9.3 (n=101) | -4.2 pp | |
| 44.3% ± 4.3 (n=517) | -4.9 pp | |
| 40.3% ± 3.9 (n=611) | -6.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 36,264 | 50.5% ± 0.5 (n=36,264) | 0.8% (n=4,643,618) |
| 1 Initiate | 2,308 | 49.7% ± 2.0 (n=2,308) | 0.8% (n=286,633) |
| 2 Seeker | 4,519 | 51.6% ± 1.5 (n=4,519) | 0.8% (n=567,145) |
| 3 Acolyte | 3,984 | 51.9% ± 1.6 (n=3,984) | 0.7% (n=538,601) |
| 4 Sentinel | 3,499 | 50.4% ± 1.7 (n=3,499) | 0.8% (n=454,663) |
| 5 Mystic | 3,006 | 51.2% ± 1.8 (n=3,006) | 0.7% (n=412,948) |
| 6 Ritualist | 3,135 | 49.8% ± 1.7 (n=3,135) | 0.8% (n=417,480) |
| 7 Emissary | 3,060 | 49.3% ± 1.8 (n=3,060) | 0.8% (n=403,465) |
| 8 Oracle | 4,312 | 51.0% ± 1.5 (n=4,312) | 0.8% (n=546,368) |
| 9 Phantom | 3,644 | 51.0% ± 1.6 (n=3,644) | 0.8% (n=432,077) |
| 10 Ascendant | 1,848 | 49.5% ± 2.3 (n=1,848) | 0.9% (n=213,670) |
| 11 Eternus | 480 | 49.8% ± 4.5 (n=480) | 0.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.