Disarming Hex
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 44.2% ± 2.5 (n=1,517) | -7.6 pp |
| 10–20 min | 43.8% ± 0.6 (n=26,533) | -4.8 pp |
| 20 min or later | 39.2% ± 0.4 (n=67,374) | -5.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 39.7% ± 2.8 (n=1,133) | -2.0 pp | |
| 46.0% ± 1.3 (n=5,992) | -3.5 pp | |
| 35.7% ± 1.8 (n=2,814) | -3.7 pp | |
| 39.9% ± 0.9 (n=11,616) | -4.1 pp | |
| 48.1% ± 0.8 (n=14,920) | -4.6 pp | |
| 39.0% ± 1.9 (n=2,518) | -5.0 pp | |
| 34.6% ± 3.6 (n=651) | -5.3 pp | |
| 32.3% ± 4.4 (n=434) | -5.5 pp | |
| 45.7% ± 1.2 (n=6,289) | -5.8 pp | |
| 42.3% ± 1.8 (n=2,894) | -5.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 95,425 | 40.5% ± 0.3 (n=95,425) | 2.1% (n=4,643,618) |
| 1 Initiate | 6,307 | 38.5% ± 1.2 (n=6,307) | 2.2% (n=286,633) |
| 2 Seeker | 13,475 | 40.3% ± 0.8 (n=13,475) | 2.4% (n=567,145) |
| 3 Acolyte | 12,856 | 40.3% ± 0.8 (n=12,856) | 2.4% (n=538,601) |
| 4 Sentinel | 10,127 | 40.1% ± 1.0 (n=10,127) | 2.2% (n=454,663) |
| 5 Mystic | 8,921 | 40.0% ± 1.0 (n=8,921) | 2.2% (n=412,948) |
| 6 Ritualist | 8,814 | 40.2% ± 1.0 (n=8,814) | 2.1% (n=417,480) |
| 7 Emissary | 8,187 | 41.6% ± 1.1 (n=8,187) | 2.0% (n=403,465) |
| 8 Oracle | 9,575 | 41.1% ± 1.0 (n=9,575) | 1.8% (n=546,368) |
| 9 Phantom | 7,268 | 41.6% ± 1.1 (n=7,268) | 1.7% (n=432,077) |
| 10 Ascendant | 3,169 | 44.7% ± 1.7 (n=3,169) | 1.5% (n=213,670) |
| 11 Eternus | 1,166 | 49.4% ± 2.9 (n=1,166) | 1.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.