Most popular
Observed sequence:
Extra Charge ->
Extra Spirit ->
Extra Regen
3,741 games · Win rate: 58.5% (95% interval 56.9%–60.0%) · Pick share: 5.3%
3-item core:
Extra Charge ->
Extra Spirit ->
Extra Regen
3,741 games · Win rate: 58.5% (95% interval 56.9%–60.0%) · Pick share: 5.3%
6-item core:
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Mystic Expansion ->
Sprint Boots ->
Extra Stamina
535 games · Win rate: 58.1% (95% interval 53.9%–62.2%) · Pick share: 0.8%
Full purchase path
Full observed path:
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Mystic Expansion ->
Rapid Recharge ->
Mystic Vulnerability ->
Duration Extender ->
Improved Spirit ->
Boundless Spirit ->
Greater Expansion ->
Superior Duration ->
Escalating Exposure ->
Compress Cooldown ->
Superior Cooldown -> Transcendent Cooldown
2 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Highest win rate
Observed sequence:
Extra Charge ->
Healing Rite ->
Enchanter's Emblem
86 games · Win rate: 70.9% (95% interval 60.6%–79.5%) · Pick share: 0.1%
3-item core:
Extra Charge ->
Healing Rite ->
Enchanter's Emblem
86 games · Win rate: 70.9% (95% interval 60.6%–79.5%) · Pick share: 0.1%
6-item core:
Extra Charge ->
Healing Rite ->
Enchanter's Emblem ->
Mystic Slow ->
Slowing Hex ->
Healbane
23 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Full purchase path
Full observed path:
Extra Charge ->
Healing Rite ->
Enchanter's Emblem ->
Guardian Ward ->
Rapid Recharge ->
Sprint Boots ->
Compress Cooldown ->
Enduring Speed ->
Tankbuster ->
Rescue Beam ->
Superior Duration ->
Divine Barrier ->
Mystic Vulnerability ->
Improved Spirit ->
Superior Cooldown
1 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%