Extra Spirit ->
Extra Regen ->
Extra Charge
4,858 games · Win rate: 47.5% (95% interval 46.1%–48.9%) · Pick share: 5.5%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 88,590 (88,590 matches). All games for this hero: 88,590; with a known lane: 88,590; with unknown items: 0.
Hero overall with these filters: 47.9% ± 0.3 (n=88,590). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 12,141 | 51.1% | 50.2% to 52.0% | +3.2 pp | |
| 10,450 | 42.3% | 41.3% to 43.2% | -5.6 pp | |
| 8,407 | 46.2% | 45.1% to 47.2% | -1.7 pp | |
| 6,585 | 50.2% | 49.0% to 51.4% | +2.3 pp | |
| 6,435 | 44.8% | 43.6% to 46.1% | -3.0 pp | |
| 6,172 | 46.9% | 45.6% to 48.1% | -1.0 pp | |
| 6,170 | 43.3% | 42.1% to 44.5% | -4.6 pp | |
| 5,759 | 43.5% | 42.2% to 44.7% | -4.4 pp | |
| 5,434 | 50.3% | 49.0% to 51.6% | +2.4 pp | |
| 5,396 | 51.6% | 50.2% to 52.9% | +3.7 pp | |
| 5,367 | 46.3% | 45.0% to 47.6% | -1.6 pp | |
| 5,081 | 52.6% | 51.3% to 54.0% | +4.8 pp | |
| 4,647 | 49.8% | 48.3% to 51.2% | +1.9 pp | |
| 4,630 | 50.6% | 49.2% to 52.0% | +2.8 pp | |
| 4,521 | 44.7% | 43.2% to 46.1% | -3.2 pp | |
| 4,439 | 43.0% | 41.6% to 44.5% | -4.8 pp | |
| 4,195 | 48.2% | 46.7% to 49.7% | +0.4 pp | |
| 3,885 | 44.3% | 42.7% to 45.8% | -3.6 pp | |
| 3,821 | 43.7% | 42.1% to 45.3% | -4.1 pp | |
| 3,806 | 45.0% | 43.4% to 46.6% | -2.9 pp | |
| 3,771 | 48.7% | 47.1% to 50.3% | +0.8 pp | |
| 3,770 | 52.9% | 51.3% to 54.5% | +5.1 pp | |
| 3,698 | 45.6% | 44.0% to 47.2% | -2.2 pp | |
| 3,524 | 50.3% | 48.7% to 52.0% | +2.5 pp | |
| 3,425 | 52.8% | 51.1% to 54.4% | +4.9 pp | |
| 3,350 | 50.1% | 48.4% to 51.8% | +2.2 pp | |
| 3,303 | 46.3% | 44.6% to 48.0% | -1.5 pp | |
| 3,092 | 48.9% | 47.2% to 50.7% | +1.1 pp | |
| 3,092 | 47.8% | 46.0% to 49.6% | -0.1 pp | |
| 2,975 | 52.8% | 51.0% to 54.6% | +5.0 pp | |
| 2,806 | 45.1% | 43.3% to 47.0% | -2.7 pp | |
| 2,784 | 51.3% | 49.4% to 53.1% | +3.4 pp | |
| 2,750 | 42.2% | 40.3% to 44.0% | -5.7 pp | |
| 2,612 | 49.8% | 47.9% to 51.7% | +2.0 pp | |
| 2,428 | 47.4% | 45.4% to 49.4% | -0.5 pp | |
| 2,217 | 53.5% | 51.4% to 55.6% | +5.6 pp | |
| 1,753 | 53.3% | 51.0% to 55.7% | +5.5 pp | |
| 1,687 | 46.9% | 44.6% to 49.3% | -0.9 pp | |
| 1,552 | 52.6% | 50.2% to 55.1% | +4.8 pp | |
| 1,473 | 51.5% | 48.9% to 54.0% | +3.6 pp | |
| 1,344 | 55.1% | 52.5% to 57.8% | +7.3 pp | |
| 1,259 | 49.7% | 47.0% to 52.5% | +1.9 pp | |
| 1,100 | 52.6% | 49.7% to 55.6% | +4.8 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 7,451 | 53.2% | 52.1% to 54.3% | +5.3 pp | |
| 6,566 | 42.4% | 41.2% to 43.6% | -5.4 pp | |
| 3,925 | 49.7% | 48.1% to 51.3% | +1.9 pp | |
| 3,327 | 44.4% | 42.7% to 46.1% | -3.4 pp | |
| 2,994 | 44.9% | 43.1% to 46.6% | -3.0 pp | |
| 2,960 | 49.8% | 48.0% to 51.6% | +2.0 pp | |
| 2,756 | 45.7% | 43.9% to 47.6% | -2.1 pp | |
| 2,705 | 50.1% | 48.2% to 52.0% | +2.3 pp | |
| 2,607 | 53.7% | 51.7% to 55.6% | +5.8 pp | |
| 2,543 | 47.7% | 45.8% to 49.7% | -0.1 pp | |
| 2,484 | 47.8% | 45.8% to 49.8% | -0.1 pp | |
| 2,401 | 48.4% | 46.4% to 50.4% | +0.5 pp | |
| 2,361 | 52.9% | 50.9% to 55.0% | +5.1 pp | |
| 2,079 | 49.6% | 47.5% to 51.8% | +1.8 pp | |
| 2,075 | 47.8% | 45.7% to 50.0% | -0.0 pp | |
| 2,064 | 51.4% | 49.2% to 53.5% | +3.5 pp | |
| 2,034 | 44.0% | 41.9% to 46.2% | -3.9 pp | |
| 1,989 | 46.2% | 44.0% to 48.4% | -1.6 pp | |
| 1,964 | 41.8% | 39.6% to 44.0% | -6.1 pp | |
| 1,868 | 52.8% | 50.5% to 55.0% | +4.9 pp | |
| 1,845 | 45.9% | 43.6% to 48.2% | -1.9 pp | |
| 1,810 | 43.0% | 40.8% to 45.3% | -4.8 pp | |
| 1,792 | 47.3% | 45.0% to 49.6% | -0.6 pp | |
| 1,749 | 53.1% | 50.8% to 55.4% | +5.3 pp | |
| 1,727 | 45.8% | 43.5% to 48.2% | -2.1 pp | |
| 1,711 | 41.3% | 39.0% to 43.6% | -6.6 pp | |
| 1,633 | 50.7% | 48.3% to 53.1% | +2.9 pp | |
| 1,580 | 48.0% | 45.5% to 50.4% | +0.1 pp | |
| 1,568 | 49.2% | 46.8% to 51.7% | +1.4 pp | |
| 1,528 | 52.0% | 49.5% to 54.5% | +4.2 pp | |
| 1,503 | 54.5% | 52.0% to 57.0% | +6.6 pp | |
| 1,344 | 44.4% | 41.8% to 47.1% | -3.4 pp | |
| 1,311 | 46.1% | 43.4% to 48.8% | -1.8 pp | |
| 1,282 | 46.3% | 43.6% to 49.1% | -1.5 pp | |
| 1,259 | 52.4% | 49.7% to 55.2% | +4.6 pp | |
| 1,115 | 43.9% | 41.0% to 46.8% | -4.0 pp | |
| 879 | 42.7% | 39.4% to 46.0% | -5.2 pp | |
| 779 | 46.1% | 42.6% to 49.6% | -1.8 pp | |
| 701 | 46.2% | 42.6% to 49.9% | -1.6 pp | |
| 679 | 40.9% | 37.3% to 44.7% | -6.9 pp | |
| 644 | 43.8% | 40.0% to 47.6% | -4.1 pp | |
| 489 | 44.6% | 40.2% to 49.0% | -3.3 pp | |
| 465 | 39.4% | 35.0% to 43.9% | -8.5 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
88,590 games with the items chosen so far.
Showing 24 of 27 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Extra RegenWin rate impactTier 1 win rate impact: -0.3 pp; likely range -0.8 to +0.1 pp; unclear; 99.9% of comparison covered by data; 52,573 distinct matches |
26,592 | 47.6% (95% interval 47.0%–48.2%) | 30.0% | 1:20 |
Extra SpiritWin rate impactTier 1 win rate impact: +0.4 pp; likely range -0.1 to +0.8 pp; unclear; 99.9% of comparison covered by data; 52,573 distinct matches |
26,009 | 48.3% (95% interval 47.7%–48.9%) | 29.4% | 1:20 |
Restorative ShotWin rate impactWin rate impact: not enough data |
7,992 | 50.2% (95% interval 49.1%–51.3%) | 9.0% | 1:17 |
Extra ChargeWin rate impactWin rate impact: not enough data |
6,703 | 48.0% (95% interval 46.8%–49.2%) | 7.6% | 1:25 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
6,371 | 48.1% (95% interval 46.9%–49.3%) | 7.2% | 1:25 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
4,823 | 45.2% (95% interval 43.8%–46.6%) | 5.4% | 1:19 |
Close QuartersWin rate impactWin rate impact: not enough data |
2,416 | 48.0% (95% interval 46.0%–50.0%) | 2.7% | 1:16 |
GritWin rate impactWin rate impact: not enough data |
1,145 | 47.8% (95% interval 44.9%–50.7%) | 1.3% | 1:24 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
927 | 43.9% (95% interval 40.7%–47.1%) | 1.0% | 1:22 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
764 | 47.0% (95% interval 43.5%–50.5%) | 0.9% | 1:12 |
Mystic BurstWin rate impactWin rate impact: not enough data |
732 | 46.9% (95% interval 43.3%–50.5%) | 0.8% | 1:29 |
Monster RoundsWin rate impactWin rate impact: not enough data |
389 | 44.2% (95% interval 39.4%–49.2%) | 0.4% | 1:21 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
332 | 41.3% (95% interval 36.1%–46.6%) | 0.4% | 1:18 |
Mystic ShotWin rate impactWin rate impact: not enough data |
288 | 46.2% (95% interval 40.5%–52.0%) | 0.3% | 3:03 |
RebuttalWin rate impactWin rate impact: not enough data |
257 | 45.5% (95% interval 39.5%–51.6%) | 0.3% | 1:22 |
Sprint BootsWin rate impactWin rate impact: not enough data |
203 | 45.3% (95% interval 38.6%–52.2%) | 0.2% | 1:32 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
175 | 40.6% (95% interval 33.6%–48.0%) | 0.2% | 1:30 |
Healing RiteWin rate impactWin rate impact: not enough data |
173 | 43.9% (95% interval 36.7%–51.4%) | 0.2% | 1:39 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
162 | 43.2% (95% interval 35.8%–50.9%) | 0.2% | 1:17 |
Extra HealthWin rate impactWin rate impact: not enough data |
131 | 45.8% (95% interval 37.5%–54.3%) | 0.1% | 1:30 |
Improved SpiritWin rate impactWin rate impact: not enough data |
114 | 53.5% (95% interval 44.4%–62.4%) | 0.1% | 3:24 |
Extra StaminaWin rate impactWin rate impact: not enough data |
113 | 45.1% (95% interval 36.3%–54.3%) | 0.1% | 1:24 |
Compress CooldownWin rate impactWin rate impact: not enough data |
77 | Unavailable (sparse evidence) | 0.1% | 3:20 |
Melee LifestealWin rate impactWin rate impact: not enough data |
39 | Unavailable (sparse evidence) | 0.0% | 1:25 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 260 paths with 30+ games. Show more
Extra Spirit ->
Extra Regen ->
Extra Charge
4,858 games · Win rate: 47.5% (95% interval 46.1%–48.9%) · Pick share: 5.5%
Extra Spirit ->
Rusted Barrel ->
Grit
3,187 games · Win rate: 49.2% (95% interval 47.5%–51.0%) · Pick share: 3.6%
Extra Regen ->
Extra Spirit ->
Mystic Regeneration
3,152 games · Win rate: 47.1% (95% interval 45.4%–48.9%) · Pick share: 3.6%
Extra Regen ->
Extra Spirit ->
Extra Charge
2,538 games · Win rate: 48.8% (95% interval 46.9%–50.8%) · Pick share: 2.9%
Extra Regen ->
Rapid Rounds ->
Extra Spirit
2,538 games · Win rate: 44.3% (95% interval 42.4%–46.3%) · Pick share: 2.9%
Extra Regen ->
High-Velocity Rounds ->
Mystic Regeneration
2,118 games · Win rate: 46.4% (95% interval 44.2%–48.5%) · Pick share: 2.4%
Close Quarters ->
Extra Regen ->
Extra Spirit
1,781 games · Win rate: 47.7% (95% interval 45.4%–50.0%) · Pick share: 2.0%
Extra Regen ->
Mystic Regeneration ->
Extra Charge
1,487 games · Win rate: 49.2% (95% interval 46.6%–51.7%) · Pick share: 1.7%
Extra Charge ->
Extra Spirit ->
High-Velocity Rounds
1,337 games · Win rate: 50.1% (95% interval 47.4%–52.8%) · Pick share: 1.5%
Extra Spirit ->
Grit ->
Mystic Regeneration
1,286 games · Win rate: 52.0% (95% interval 49.3%–54.7%) · Pick share: 1.5%
Extra Regen ->
Extra Charge ->
Grit
1,281 games · Win rate: 50.4% (95% interval 47.6%–53.1%) · Pick share: 1.4%
Restorative Shot ->
Grit ->
Extra Spirit
1,220 games · Win rate: 53.0% (95% interval 50.1%–55.7%) · Pick share: 1.4%
Extra Spirit ->
Extra Regen ->
Mystic Regeneration
1,176 games · Win rate: 47.4% (95% interval 44.5%–50.2%) · Pick share: 1.3%
Extra Spirit ->
Grit ->
Extra Charge
1,070 games · Win rate: 48.1% (95% interval 45.1%–51.1%) · Pick share: 1.2%
Extra Spirit ->
Extra Charge ->
Mystic Regeneration
998 games · Win rate: 50.3% (95% interval 47.2%–53.4%) · Pick share: 1.1%
Extra Regen ->
Mystic Regeneration ->
Healing Booster
966 games · Win rate: 49.1% (95% interval 45.9%–52.2%) · Pick share: 1.1%
Extra Regen ->
Extra Charge ->
Extra Spirit
895 games · Win rate: 46.3% (95% interval 43.0%–49.5%) · Pick share: 1.0%
Restorative Shot ->
Grit ->
Mystic Shot
842 games · Win rate: 51.3% (95% interval 47.9%–54.7%) · Pick share: 1.0%
Extra Regen ->
Mystic Regeneration ->
Extra Spirit
758 games · Win rate: 46.8% (95% interval 43.3%–50.4%) · Pick share: 0.9%
Extra Regen ->
Extra Charge ->
Mystic Regeneration
680 games · Win rate: 51.0% (95% interval 47.3%–54.8%) · Pick share: 0.8%
Restorative Shot ->
Grit ->
Extra Charge
669 games · Win rate: 52.0% (95% interval 48.2%–55.8%) · Pick share: 0.8%
Extra Spirit ->
Mystic Regeneration ->
Extra Charge
644 games · Win rate: 47.5% (95% interval 43.7%–51.4%) · Pick share: 0.7%
Extra Regen ->
Extra Spirit ->
Grit
584 games · Win rate: 48.1% (95% interval 44.1%–52.2%) · Pick share: 0.7%
Extra Spirit ->
Restorative Shot ->
Mystic Shot
584 games · Win rate: 44.0% (95% interval 40.0%–48.1%) · Pick share: 0.7%
Showing 24 of 260 paths with 30+ games. Show more
Extra Spirit ->
Extra Regen ->
Extra Charge
4,858 games · Win rate: 47.5% (95% interval 46.1%–48.9%) · Pick share: 5.5%
Extra Spirit ->
Rusted Barrel ->
Grit
3,187 games · Win rate: 49.2% (95% interval 47.5%–51.0%) · Pick share: 3.6%
Extra Regen ->
Extra Spirit ->
Mystic Regeneration
3,152 games · Win rate: 47.1% (95% interval 45.4%–48.9%) · Pick share: 3.6%
Extra Regen ->
Extra Spirit ->
Extra Charge
2,538 games · Win rate: 48.8% (95% interval 46.9%–50.8%) · Pick share: 2.9%
Extra Regen ->
Rapid Rounds ->
Extra Spirit
2,538 games · Win rate: 44.3% (95% interval 42.4%–46.3%) · Pick share: 2.9%
Extra Regen ->
High-Velocity Rounds ->
Mystic Regeneration
2,118 games · Win rate: 46.4% (95% interval 44.2%–48.5%) · Pick share: 2.4%
Close Quarters ->
Extra Regen ->
Extra Spirit
1,781 games · Win rate: 47.7% (95% interval 45.4%–50.0%) · Pick share: 2.0%
Extra Regen ->
Mystic Regeneration ->
Extra Charge
1,487 games · Win rate: 49.2% (95% interval 46.6%–51.7%) · Pick share: 1.7%
Extra Charge ->
Extra Spirit ->
High-Velocity Rounds
1,337 games · Win rate: 50.1% (95% interval 47.4%–52.8%) · Pick share: 1.5%
Extra Spirit ->
Grit ->
Mystic Regeneration
1,286 games · Win rate: 52.0% (95% interval 49.3%–54.7%) · Pick share: 1.5%
Extra Regen ->
Extra Charge ->
Grit
1,281 games · Win rate: 50.4% (95% interval 47.6%–53.1%) · Pick share: 1.4%
Restorative Shot ->
Grit ->
Extra Spirit
1,220 games · Win rate: 53.0% (95% interval 50.1%–55.7%) · Pick share: 1.4%
Extra Spirit ->
Extra Regen ->
Mystic Regeneration
1,176 games · Win rate: 47.4% (95% interval 44.5%–50.2%) · Pick share: 1.3%
Extra Spirit ->
Grit ->
Extra Charge
1,070 games · Win rate: 48.1% (95% interval 45.1%–51.1%) · Pick share: 1.2%
Extra Spirit ->
Extra Charge ->
Mystic Regeneration
998 games · Win rate: 50.3% (95% interval 47.2%–53.4%) · Pick share: 1.1%
Extra Regen ->
Mystic Regeneration ->
Healing Booster
966 games · Win rate: 49.1% (95% interval 45.9%–52.2%) · Pick share: 1.1%
Extra Regen ->
Extra Charge ->
Extra Spirit
895 games · Win rate: 46.3% (95% interval 43.0%–49.5%) · Pick share: 1.0%
Restorative Shot ->
Grit ->
Mystic Shot
842 games · Win rate: 51.3% (95% interval 47.9%–54.7%) · Pick share: 1.0%
Extra Regen ->
Mystic Regeneration ->
Extra Spirit
758 games · Win rate: 46.8% (95% interval 43.3%–50.4%) · Pick share: 0.9%
Extra Regen ->
Extra Charge ->
Mystic Regeneration
680 games · Win rate: 51.0% (95% interval 47.3%–54.8%) · Pick share: 0.8%
Restorative Shot ->
Grit ->
Extra Charge
669 games · Win rate: 52.0% (95% interval 48.2%–55.8%) · Pick share: 0.8%
Extra Spirit ->
Mystic Regeneration ->
Extra Charge
644 games · Win rate: 47.5% (95% interval 43.7%–51.4%) · Pick share: 0.7%
Extra Regen ->
Extra Spirit ->
Grit
584 games · Win rate: 48.1% (95% interval 44.1%–52.2%) · Pick share: 0.7%
Extra Spirit ->
Restorative Shot ->
Mystic Shot
584 games · Win rate: 44.0% (95% interval 40.0%–48.1%) · Pick share: 0.7%
Showing 24 of 140 paths with 30+ games. Show more
Extra Regen ->
Rapid Rounds ->
Extra Spirit ->
Mystic Regeneration ->
Mystic Burst ->
Extra Charge
1,617 games · Win rate: 43.8% (95% interval 41.4%–46.2%) · Pick share: 1.8%
1,350 games · Win rate: 51.7% (95% interval 49.0%–54.4%) · Pick share: 1.5%
1,273 games · Win rate: 44.5% (95% interval 41.8%–47.2%) · Pick share: 1.4%
Extra Regen ->
Extra Spirit ->
Mystic Regeneration ->
Mystic Burst ->
Extra Charge ->
Rapid Recharge
1,198 games · Win rate: 45.2% (95% interval 42.4%–48.1%) · Pick share: 1.4%
1,156 games · Win rate: 49.0% (95% interval 46.2%–51.9%) · Pick share: 1.3%
717 games · Win rate: 55.4% (95% interval 51.7%–59.0%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Grit ->
Mystic Shot ->
Spirit Shielding ->
Mystic Regeneration
612 games · Win rate: 50.7% (95% interval 46.7%–54.6%) · Pick share: 0.7%
545 games · Win rate: 50.1% (95% interval 45.9%–54.3%) · Pick share: 0.6%
Close Quarters ->
Extra Regen ->
Extra Spirit ->
Improved Spirit ->
Extra Charge ->
Rapid Recharge
537 games · Win rate: 48.0% (95% interval 43.8%–52.3%) · Pick share: 0.6%
527 games · Win rate: 48.4% (95% interval 44.1%–52.7%) · Pick share: 0.6%
510 games · Win rate: 51.4% (95% interval 47.0%–55.7%) · Pick share: 0.6%
480 games · Win rate: 52.5% (95% interval 48.0%–56.9%) · Pick share: 0.5%
Extra Spirit ->
Extra Regen ->
Extra Charge ->
Grit ->
Mystic Regeneration ->
Radiant Regeneration
480 games · Win rate: 47.9% (95% interval 43.5%–52.4%) · Pick share: 0.5%
Extra Regen ->
Extra Spirit ->
Extra Charge ->
Grit ->
Mystic Shot ->
Spirit Shielding
419 games · Win rate: 49.9% (95% interval 45.1%–54.6%) · Pick share: 0.5%
Extra Spirit ->
Grit ->
Extra Charge ->
Mystic Regeneration ->
Radiant Regeneration ->
Mystic Shot
408 games · Win rate: 49.5% (95% interval 44.7%–54.3%) · Pick share: 0.5%
403 games · Win rate: 51.4% (95% interval 46.5%–56.2%) · Pick share: 0.5%
298 games · Win rate: 52.0% (95% interval 46.4%–57.6%) · Pick share: 0.3%
Extra Spirit ->
Rusted Barrel ->
Grit ->
Mystic Regeneration ->
Radiant Regeneration ->
Extra Regen
298 games · Win rate: 44.0% (95% interval 38.4%–49.6%) · Pick share: 0.3%
286 games · Win rate: 54.9% (95% interval 49.1%–60.6%) · Pick share: 0.3%
220 games · Win rate: 44.5% (95% interval 38.1%–51.2%) · Pick share: 0.2%
211 games · Win rate: 42.2% (95% interval 35.7%–48.9%) · Pick share: 0.2%
204 games · Win rate: 46.1% (95% interval 39.4%–52.9%) · Pick share: 0.2%
191 games · Win rate: 44.5% (95% interval 37.6%–51.6%) · Pick share: 0.2%
173 games · Win rate: 47.4% (95% interval 40.1%–54.8%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.