Monster Rounds ->
High-Velocity Rounds ->
Opening Rounds
35,279 games · Win rate: 58.4% (95% interval 57.9%–58.9%) · Pick share: 12.0%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 292,772 (292,772 matches). All games for this hero: 292,772; with a known lane: 292,772; with unknown items: 0.
Hero overall with these filters: 56.4% ± 0.2 (n=292,772). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 24,611 | 52.8% | 52.2% to 53.5% | -3.5 pp | |
| 22,574 | 56.1% | 55.5% to 56.8% | -0.3 pp | |
| 20,974 | 59.2% | 58.5% to 59.9% | +2.8 pp | |
| 20,395 | 58.6% | 57.9% to 59.2% | +2.2 pp | |
| 20,261 | 57.9% | 57.3% to 58.6% | +1.6 pp | |
| 19,316 | 52.7% | 52.0% to 53.4% | -3.6 pp | |
| 19,239 | 55.1% | 54.4% to 55.8% | -1.3 pp | |
| 18,474 | 50.6% | 49.9% to 51.3% | -5.8 pp | |
| 18,463 | 55.5% | 54.8% to 56.2% | -0.9 pp | |
| 18,128 | 54.3% | 53.5% to 55.0% | -2.1 pp | |
| 18,115 | 61.7% | 61.0% to 62.4% | +5.3 pp | |
| 18,017 | 51.7% | 51.0% to 52.4% | -4.7 pp | |
| 17,472 | 57.5% | 56.7% to 58.2% | +1.1 pp | |
| 17,228 | 53.2% | 52.5% to 54.0% | -3.2 pp | |
| 16,843 | 54.7% | 53.9% to 55.4% | -1.7 pp | |
| 16,155 | 60.2% | 59.5% to 61.0% | +3.9 pp | |
| 16,141 | 52.4% | 51.6% to 53.1% | -4.0 pp | |
| 15,643 | 58.7% | 58.0% to 59.5% | +2.4 pp | |
| 15,237 | 61.9% | 61.2% to 62.7% | +5.6 pp | |
| 14,737 | 59.6% | 58.8% to 60.4% | +3.3 pp | |
| 14,723 | 55.8% | 55.0% to 56.6% | -0.6 pp | |
| 14,343 | 56.4% | 55.6% to 57.2% | +0.0 pp | |
| 13,702 | 52.8% | 52.0% to 53.7% | -3.5 pp | |
| 12,363 | 61.5% | 60.7% to 62.4% | +5.2 pp | |
| 12,283 | 55.9% | 55.1% to 56.8% | -0.4 pp | |
| 11,477 | 57.0% | 56.1% to 57.9% | +0.6 pp | |
| 11,269 | 61.2% | 60.3% to 62.1% | +4.9 pp | |
| 11,096 | 51.9% | 50.9% to 52.8% | -4.5 pp | |
| 10,947 | 56.4% | 55.5% to 57.3% | +0.0 pp | |
| 10,837 | 58.5% | 57.5% to 59.4% | +2.1 pp | |
| 10,747 | 53.8% | 52.9% to 54.8% | -2.6 pp | |
| 10,450 | 57.7% | 56.8% to 58.7% | +1.4 pp | |
| 10,230 | 53.5% | 52.6% to 54.5% | -2.8 pp | |
| 9,236 | 51.6% | 50.6% to 52.7% | -4.7 pp | |
| 8,480 | 59.8% | 58.8% to 60.9% | +3.5 pp | |
| 6,757 | 61.0% | 59.8% to 62.1% | +4.6 pp | |
| 6,560 | 61.5% | 60.3% to 62.7% | +5.2 pp | |
| 6,327 | 59.4% | 58.2% to 60.6% | +3.1 pp | |
| 6,327 | 56.6% | 55.4% to 57.9% | +0.3 pp | |
| 6,273 | 53.7% | 52.4% to 54.9% | -2.7 pp | |
| 4,475 | 63.5% | 62.1% to 64.9% | +7.1 pp | |
| 4,249 | 54.0% | 52.5% to 55.5% | -2.4 pp | |
| 4,123 | 62.9% | 61.4% to 64.4% | +6.5 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 18,804 | 58.9% | 58.2% to 59.6% | +2.5 pp | |
| 13,287 | 56.9% | 56.0% to 57.7% | +0.5 pp | |
| 12,954 | 61.4% | 60.6% to 62.3% | +5.1 pp | |
| 12,817 | 57.2% | 56.4% to 58.1% | +0.8 pp | |
| 12,705 | 54.0% | 53.1% to 54.8% | -2.4 pp | |
| 11,397 | 59.7% | 58.8% to 60.6% | +3.3 pp | |
| 10,992 | 61.5% | 60.6% to 62.4% | +5.1 pp | |
| 10,964 | 49.1% | 48.2% to 50.0% | -7.3 pp | |
| 10,913 | 52.7% | 51.8% to 53.7% | -3.6 pp | |
| 10,767 | 53.8% | 52.9% to 54.8% | -2.5 pp | |
| 10,636 | 53.9% | 53.0% to 54.9% | -2.4 pp | |
| 9,669 | 59.0% | 58.0% to 60.0% | +2.6 pp | |
| 8,798 | 48.3% | 47.3% to 49.4% | -8.0 pp | |
| 7,996 | 58.5% | 57.4% to 59.6% | +2.1 pp | |
| 7,580 | 57.7% | 56.6% to 58.8% | +1.3 pp | |
| 7,451 | 53.2% | 52.1% to 54.3% | -3.2 pp | |
| 7,364 | 52.1% | 51.0% to 53.3% | -4.2 pp | |
| 7,098 | 60.3% | 59.2% to 61.5% | +4.0 pp | |
| 6,719 | 55.6% | 54.4% to 56.7% | -0.8 pp | |
| 6,200 | 57.5% | 56.2% to 58.7% | +1.1 pp | |
| 6,126 | 59.6% | 58.4% to 60.9% | +3.3 pp | |
| 5,758 | 53.5% | 52.3% to 54.8% | -2.8 pp | |
| 5,448 | 56.4% | 55.0% to 57.7% | -0.0 pp | |
| 5,138 | 59.6% | 58.3% to 60.9% | +3.2 pp | |
| 4,397 | 61.5% | 60.1% to 63.0% | +5.2 pp | |
| 4,335 | 57.2% | 55.7% to 58.7% | +0.8 pp | |
| 4,330 | 60.6% | 59.1% to 62.0% | +4.2 pp | |
| 4,245 | 60.0% | 58.5% to 61.5% | +3.6 pp | |
| 4,196 | 56.7% | 55.2% to 58.2% | +0.4 pp | |
| 3,986 | 51.6% | 50.0% to 53.1% | -4.8 pp | |
| 3,868 | 62.7% | 61.2% to 64.2% | +6.3 pp | |
| 3,855 | 57.4% | 55.8% to 59.0% | +1.0 pp | |
| 3,775 | 56.8% | 55.2% to 58.4% | +0.4 pp | |
| 3,581 | 56.7% | 55.0% to 58.3% | +0.3 pp | |
| 3,419 | 54.5% | 52.8% to 56.2% | -1.9 pp | |
| 3,391 | 53.3% | 51.6% to 54.9% | -3.1 pp | |
| 3,098 | 56.6% | 54.8% to 58.3% | +0.2 pp | |
| 3,093 | 53.5% | 51.8% to 55.3% | -2.8 pp | |
| 2,998 | 49.6% | 47.8% to 51.4% | -6.8 pp | |
| 2,505 | 53.5% | 51.6% to 55.5% | -2.8 pp | |
| 2,345 | 53.8% | 51.8% to 55.8% | -2.6 pp | |
| 1,893 | 50.8% | 48.5% to 53.0% | -5.6 pp | |
| 1,757 | 54.5% | 52.1% to 56.8% | -1.9 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
292,772 games with the items chosen so far.
Showing 24 of 39 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
High-Velocity RoundsWin rate impactTier 1 win rate impact: -0.0 pp; likely range -0.3 to +0.2 pp; unclear; 100.0% of comparison covered by data; 234,204 distinct matches |
100,448 | 56.8% (95% interval 56.5%–57.1%) | 34.3% | 1:19 |
Monster RoundsWin rate impactTier 1 win rate impact: +0.5 pp; likely range +0.3 to +0.7 pp; likely helps; 100.0% of comparison covered by data; 234,204 distinct matches |
98,841 | 57.3% (95% interval 57.0%–57.6%) | 33.8% | 1:16 |
Extra RegenWin rate impactTier 1 win rate impact: -1.0 pp; likely range -1.5 to -0.5 pp; likely hurts; 100.0% of comparison covered by data; 234,204 distinct matches |
34,970 | 55.8% (95% interval 55.3%–56.3%) | 11.9% | 1:19 |
Close QuartersWin rate impactWin rate impact: not enough data |
20,376 | 54.3% (95% interval 53.6%–54.9%) | 7.0% | 1:17 |
Extra HealthWin rate impactWin rate impact: not enough data |
7,933 | 54.8% (95% interval 53.7%–55.9%) | 2.7% | 1:29 |
Restorative ShotWin rate impactWin rate impact: not enough data |
7,431 | 54.7% (95% interval 53.6%–55.8%) | 2.5% | 1:22 |
Extended MagazineWin rate impactWin rate impact: not enough data |
2,793 | 51.7% (95% interval 49.9%–53.6%) | 1.0% | 1:31 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
2,421 | 59.2% (95% interval 57.3%–61.2%) | 0.8% | 1:25 |
Sprint BootsWin rate impactWin rate impact: not enough data |
2,414 | 55.8% (95% interval 53.8%–57.7%) | 0.8% | 1:28 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
1,873 | 52.5% (95% interval 50.3%–54.8%) | 0.6% | 1:16 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
1,705 | 51.1% (95% interval 48.8%–53.5%) | 0.6% | 1:27 |
RebuttalWin rate impactWin rate impact: not enough data |
1,190 | 55.5% (95% interval 52.7%–58.3%) | 0.4% | 1:19 |
Extra ChargeWin rate impactWin rate impact: not enough data |
973 | 49.6% (95% interval 46.5%–52.8%) | 0.3% | 1:35 |
Opening RoundsWin rate impactWin rate impact: not enough data |
939 | 57.0% (95% interval 53.8%–60.1%) | 0.3% | 3:11 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
824 | 53.2% (95% interval 49.7%–56.5%) | 0.3% | 1:27 |
Healing RiteWin rate impactWin rate impact: not enough data |
693 | 52.5% (95% interval 48.8%–56.2%) | 0.2% | 1:32 |
GritWin rate impactWin rate impact: not enough data |
629 | 55.0% (95% interval 51.1%–58.9%) | 0.2% | 1:24 |
Battle VestWin rate impactWin rate impact: not enough data |
494 | 53.2% (95% interval 48.8%–57.6%) | 0.2% | 3:05 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
397 | 54.7% (95% interval 49.7%–59.5%) | 0.1% | 1:20 |
Extra SpiritWin rate impactWin rate impact: not enough data |
225 | 51.1% (95% interval 44.6%–57.6%) | 0.1% | 1:34 |
Melee LifestealWin rate impactWin rate impact: not enough data |
157 | 55.4% (95% interval 47.6%–63.0%) | 0.1% | 1:27 |
Bullet LifestealWin rate impactWin rate impact: not enough data |
144 | 50.7% (95% interval 42.6%–58.7%) | 0.0% | 3:35 |
Titanic MagazineWin rate impactWin rate impact: not enough data |
140 | 50.0% (95% interval 41.8%–58.2%) | 0.0% | 3:46 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
138 | 45.7% (95% interval 37.6%–54.0%) | 0.0% | 1:16 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 545 paths with 30+ games. Show more
Monster Rounds ->
High-Velocity Rounds ->
Opening Rounds
35,279 games · Win rate: 58.4% (95% interval 57.9%–58.9%) · Pick share: 12.0%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
19,285 games · Win rate: 55.9% (95% interval 55.2%–56.6%) · Pick share: 6.6%
Monster Rounds ->
High-Velocity Rounds ->
Extra Health
15,054 games · Win rate: 56.1% (95% interval 55.3%–56.9%) · Pick share: 5.1%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
7,426 games · Win rate: 56.4% (95% interval 55.2%–57.5%) · Pick share: 2.5%
Close Quarters ->
Monster Rounds ->
Sprint Boots
6,815 games · Win rate: 51.7% (95% interval 50.5%–52.9%) · Pick share: 2.3%
Monster Rounds ->
Extra Regen ->
High-Velocity Rounds
6,021 games · Win rate: 56.8% (95% interval 55.5%–58.0%) · Pick share: 2.1%
Extra Regen ->
Monster Rounds ->
High-Velocity Rounds
5,693 games · Win rate: 55.7% (95% interval 54.4%–57.0%) · Pick share: 1.9%
Monster Rounds ->
High-Velocity Rounds ->
Rapid Rounds
5,555 games · Win rate: 57.4% (95% interval 56.1%–58.7%) · Pick share: 1.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Health
4,727 games · Win rate: 57.7% (95% interval 56.3%–59.1%) · Pick share: 1.6%
High-Velocity Rounds ->
Monster Rounds ->
Opening Rounds
3,923 games · Win rate: 59.2% (95% interval 57.6%–60.7%) · Pick share: 1.3%
High-Velocity Rounds ->
Sprint Boots ->
Extended Magazine
3,919 games · Win rate: 58.1% (95% interval 56.5%–59.6%) · Pick share: 1.3%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
3,722 games · Win rate: 56.3% (95% interval 54.7%–57.9%) · Pick share: 1.3%
Extra Regen ->
High-Velocity Rounds ->
Monster Rounds
3,354 games · Win rate: 58.9% (95% interval 57.3%–60.6%) · Pick share: 1.1%
Close Quarters ->
Monster Rounds ->
High-Velocity Rounds
3,287 games · Win rate: 54.9% (95% interval 53.1%–56.5%) · Pick share: 1.1%
Monster Rounds ->
Extra Health ->
High-Velocity Rounds
3,053 games · Win rate: 56.9% (95% interval 55.2%–58.7%) · Pick share: 1.0%
High-Velocity Rounds ->
Monster Rounds ->
Extra Health
2,965 games · Win rate: 58.6% (95% interval 56.8%–60.4%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Monster Rounds
2,832 games · Win rate: 59.0% (95% interval 57.2%–60.8%) · Pick share: 1.0%
Monster Rounds ->
Sprint Boots ->
High-Velocity Rounds
2,656 games · Win rate: 55.9% (95% interval 54.1%–57.8%) · Pick share: 0.9%
High-Velocity Rounds ->
Sprint Boots ->
Opening Rounds
2,520 games · Win rate: 58.0% (95% interval 56.1%–59.9%) · Pick share: 0.9%
High-Velocity Rounds ->
Extra Regen ->
Monster Rounds
2,408 games · Win rate: 55.1% (95% interval 53.1%–57.0%) · Pick share: 0.8%
High-Velocity Rounds ->
Monster Rounds ->
Extended Magazine
2,233 games · Win rate: 54.0% (95% interval 51.9%–56.1%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Extended Magazine
2,203 games · Win rate: 54.8% (95% interval 52.7%–56.9%) · Pick share: 0.8%
High-Velocity Rounds ->
Extra Health ->
Opening Rounds
2,158 games · Win rate: 57.6% (95% interval 55.5%–59.7%) · Pick share: 0.7%
Monster Rounds ->
High-Velocity Rounds ->
Extra Regen
1,879 games · Win rate: 55.7% (95% interval 53.4%–57.9%) · Pick share: 0.6%
Showing 24 of 545 paths with 30+ games. Show more
Monster Rounds ->
High-Velocity Rounds ->
Opening Rounds
35,279 games · Win rate: 58.4% (95% interval 57.9%–58.9%) · Pick share: 12.0%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
19,285 games · Win rate: 55.9% (95% interval 55.2%–56.6%) · Pick share: 6.6%
Monster Rounds ->
High-Velocity Rounds ->
Extra Health
15,054 games · Win rate: 56.1% (95% interval 55.3%–56.9%) · Pick share: 5.1%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
7,426 games · Win rate: 56.4% (95% interval 55.2%–57.5%) · Pick share: 2.5%
Close Quarters ->
Monster Rounds ->
Sprint Boots
6,815 games · Win rate: 51.7% (95% interval 50.5%–52.9%) · Pick share: 2.3%
Monster Rounds ->
Extra Regen ->
High-Velocity Rounds
6,021 games · Win rate: 56.8% (95% interval 55.5%–58.0%) · Pick share: 2.1%
Extra Regen ->
Monster Rounds ->
High-Velocity Rounds
5,693 games · Win rate: 55.7% (95% interval 54.4%–57.0%) · Pick share: 1.9%
Monster Rounds ->
High-Velocity Rounds ->
Rapid Rounds
5,555 games · Win rate: 57.4% (95% interval 56.1%–58.7%) · Pick share: 1.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Health
4,727 games · Win rate: 57.7% (95% interval 56.3%–59.1%) · Pick share: 1.6%
High-Velocity Rounds ->
Monster Rounds ->
Opening Rounds
3,923 games · Win rate: 59.2% (95% interval 57.6%–60.7%) · Pick share: 1.3%
High-Velocity Rounds ->
Sprint Boots ->
Extended Magazine
3,919 games · Win rate: 58.1% (95% interval 56.5%–59.6%) · Pick share: 1.3%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
3,722 games · Win rate: 56.3% (95% interval 54.7%–57.9%) · Pick share: 1.3%
Extra Regen ->
High-Velocity Rounds ->
Monster Rounds
3,354 games · Win rate: 58.9% (95% interval 57.3%–60.6%) · Pick share: 1.1%
Close Quarters ->
Monster Rounds ->
High-Velocity Rounds
3,287 games · Win rate: 54.9% (95% interval 53.1%–56.5%) · Pick share: 1.1%
Monster Rounds ->
Extra Health ->
High-Velocity Rounds
3,053 games · Win rate: 56.9% (95% interval 55.2%–58.7%) · Pick share: 1.0%
High-Velocity Rounds ->
Monster Rounds ->
Extra Health
2,965 games · Win rate: 58.6% (95% interval 56.8%–60.4%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Monster Rounds
2,832 games · Win rate: 59.0% (95% interval 57.2%–60.8%) · Pick share: 1.0%
Monster Rounds ->
Sprint Boots ->
High-Velocity Rounds
2,656 games · Win rate: 55.9% (95% interval 54.1%–57.8%) · Pick share: 0.9%
High-Velocity Rounds ->
Sprint Boots ->
Opening Rounds
2,520 games · Win rate: 58.0% (95% interval 56.1%–59.9%) · Pick share: 0.9%
High-Velocity Rounds ->
Extra Regen ->
Monster Rounds
2,408 games · Win rate: 55.1% (95% interval 53.1%–57.0%) · Pick share: 0.8%
High-Velocity Rounds ->
Monster Rounds ->
Extended Magazine
2,233 games · Win rate: 54.0% (95% interval 51.9%–56.1%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Extended Magazine
2,203 games · Win rate: 54.8% (95% interval 52.7%–56.9%) · Pick share: 0.8%
High-Velocity Rounds ->
Extra Health ->
Opening Rounds
2,158 games · Win rate: 57.6% (95% interval 55.5%–59.7%) · Pick share: 0.7%
Monster Rounds ->
High-Velocity Rounds ->
Extra Regen
1,879 games · Win rate: 55.7% (95% interval 53.4%–57.9%) · Pick share: 0.6%
Showing 24 of 537 paths with 30+ games. Show more
7,032 games · Win rate: 55.2% (95% interval 54.0%–56.3%) · Pick share: 2.4%
3,499 games · Win rate: 57.2% (95% interval 55.6%–58.8%) · Pick share: 1.2%
2,872 games · Win rate: 59.0% (95% interval 57.2%–60.8%) · Pick share: 1.0%
2,277 games · Win rate: 59.4% (95% interval 57.4%–61.4%) · Pick share: 0.8%
2,220 games · Win rate: 52.4% (95% interval 50.3%–54.5%) · Pick share: 0.8%
1,813 games · Win rate: 57.4% (95% interval 55.1%–59.7%) · Pick share: 0.6%
1,520 games · Win rate: 67.1% (95% interval 64.7%–69.4%) · Pick share: 0.5%
1,516 games · Win rate: 56.8% (95% interval 54.3%–59.3%) · Pick share: 0.5%
1,484 games · Win rate: 56.4% (95% interval 53.9%–58.9%) · Pick share: 0.5%
1,366 games · Win rate: 58.0% (95% interval 55.3%–60.6%) · Pick share: 0.5%
1,118 games · Win rate: 56.8% (95% interval 53.9%–59.7%) · Pick share: 0.4%
1,100 games · Win rate: 58.2% (95% interval 55.2%–61.1%) · Pick share: 0.4%
1,018 games · Win rate: 52.8% (95% interval 49.7%–55.8%) · Pick share: 0.3%
1,017 games · Win rate: 55.6% (95% interval 52.5%–58.6%) · Pick share: 0.3%
886 games · Win rate: 55.8% (95% interval 52.5%–59.0%) · Pick share: 0.3%
876 games · Win rate: 60.5% (95% interval 57.2%–63.7%) · Pick share: 0.3%
860 games · Win rate: 50.1% (95% interval 46.8%–53.5%) · Pick share: 0.3%
810 games · Win rate: 54.8% (95% interval 51.4%–58.2%) · Pick share: 0.3%
801 games · Win rate: 50.4% (95% interval 47.0%–53.9%) · Pick share: 0.3%
773 games · Win rate: 63.0% (95% interval 59.5%–66.3%) · Pick share: 0.3%
Extra Regen ->
High-Velocity Rounds ->
Monster Rounds ->
Opening Rounds ->
Grit ->
Battle Vest
727 games · Win rate: 63.8% (95% interval 60.3%–67.2%) · Pick share: 0.2%
662 games · Win rate: 53.9% (95% interval 50.1%–57.7%) · Pick share: 0.2%
656 games · Win rate: 54.1% (95% interval 50.3%–57.9%) · Pick share: 0.2%
651 games · Win rate: 61.4% (95% interval 57.6%–65.1%) · Pick share: 0.2%
5 paths with 30+ games.
47 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
46 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
42 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
37 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
High-Velocity Rounds ->
Sprint Boots ->
Extended Magazine ->
Extra Health ->
Monster Rounds -> Cultist Sacrifice ->
Enduring Speed ->
Fortitude ->
Rapid Rounds ->
Swift Striker ->
Fleetfoot ->
Mystic Expansion ->
Ballistic Enchantment ->
Berserker ->
Spirit Resilience ->
Escalating Resilience ->
Siphon Bullets (too long to select)
35 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.