Restorative Shot ->
Melee Lifesteal -> Stalker
20,091 games · Win rate: 47.7% (95% interval 47.0%–48.4%) · Pick share: 22.3%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 90,003 (90,003 matches). All games for this hero: 90,003; with a known lane: 90,003; with unknown items: 0.
Hero overall with these filters: 47.7% ± 0.3 (n=90,003). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 10,837 | 41.5% | 40.6% to 42.5% | -6.2 pp | |
| 9,599 | 45.4% | 44.4% to 46.4% | -2.3 pp | |
| 6,888 | 50.1% | 48.9% to 51.2% | +2.4 pp | |
| 6,704 | 46.6% | 45.4% to 47.8% | -1.1 pp | |
| 6,499 | 48.5% | 47.3% to 49.7% | +0.8 pp | |
| 6,379 | 51.6% | 50.4% to 52.8% | +3.9 pp | |
| 6,013 | 42.1% | 40.9% to 43.4% | -5.6 pp | |
| 5,933 | 49.7% | 48.4% to 50.9% | +2.0 pp | |
| 5,827 | 46.0% | 44.7% to 47.2% | -1.7 pp | |
| 5,621 | 49.8% | 48.5% to 51.1% | +2.1 pp | |
| 5,007 | 43.1% | 41.7% to 44.5% | -4.6 pp | |
| 4,971 | 51.3% | 49.9% to 52.7% | +3.6 pp | |
| 4,967 | 48.0% | 46.6% to 49.4% | +0.3 pp | |
| 4,913 | 39.8% | 38.4% to 41.1% | -7.9 pp | |
| 4,805 | 48.7% | 47.3% to 50.1% | +1.0 pp | |
| 4,793 | 44.7% | 43.3% to 46.1% | -3.0 pp | |
| 4,579 | 51.4% | 50.0% to 52.9% | +3.7 pp | |
| 4,427 | 50.0% | 48.6% to 51.5% | +2.3 pp | |
| 4,363 | 47.0% | 45.5% to 48.5% | -0.7 pp | |
| 4,019 | 51.3% | 49.8% to 52.8% | +3.6 pp | |
| 3,961 | 46.6% | 45.0% to 48.1% | -1.2 pp | |
| 3,927 | 44.2% | 42.6% to 45.7% | -3.5 pp | |
| 3,742 | 43.9% | 42.4% to 45.5% | -3.8 pp | |
| 3,597 | 47.5% | 45.9% to 49.1% | -0.2 pp | |
| 3,463 | 54.0% | 52.3% to 55.7% | +6.3 pp | |
| 3,395 | 49.4% | 47.7% to 51.0% | +1.7 pp | |
| 3,355 | 51.0% | 49.3% to 52.7% | +3.3 pp | |
| 3,340 | 49.2% | 47.5% to 50.9% | +1.5 pp | |
| 3,313 | 52.4% | 50.7% to 54.1% | +4.7 pp | |
| 3,310 | 49.1% | 47.4% to 50.8% | +1.4 pp | |
| 3,293 | 48.4% | 46.7% to 50.1% | +0.7 pp | |
| 2,800 | 46.5% | 44.6% to 48.3% | -1.2 pp | |
| 2,672 | 44.9% | 43.0% to 46.8% | -2.8 pp | |
| 2,612 | 50.2% | 48.3% to 52.1% | +2.5 pp | |
| 2,236 | 53.6% | 51.5% to 55.6% | +5.9 pp | |
| 2,218 | 53.0% | 50.9% to 55.1% | +5.3 pp | |
| 2,175 | 48.0% | 46.0% to 50.1% | +0.3 pp | |
| 2,050 | 49.3% | 47.2% to 51.5% | +1.6 pp | |
| 1,969 | 52.0% | 49.8% to 54.2% | +4.3 pp | |
| 1,810 | 49.7% | 47.4% to 52.0% | +2.0 pp | |
| 1,456 | 53.7% | 51.1% to 56.3% | +6.0 pp | |
| 1,397 | 53.0% | 50.3% to 55.6% | +5.3 pp | |
| 696 | 46.7% | 43.0% to 50.4% | -1.0 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 4,192 | 49.9% | 48.4% to 51.4% | +2.2 pp | |
| 4,140 | 54.0% | 52.4% to 55.5% | +6.3 pp | |
| 3,855 | 57.4% | 55.8% to 59.0% | +9.7 pp | |
| 3,652 | 48.8% | 47.2% to 50.4% | +1.1 pp | |
| 3,580 | 52.9% | 51.3% to 54.5% | +5.2 pp | |
| 3,362 | 43.9% | 42.2% to 45.6% | -3.8 pp | |
| 3,045 | 43.8% | 42.1% to 45.6% | -3.9 pp | |
| 2,965 | 50.1% | 48.3% to 51.9% | +2.4 pp | |
| 2,816 | 44.0% | 42.2% to 45.8% | -3.7 pp | |
| 2,808 | 45.1% | 43.3% to 46.9% | -2.6 pp | |
| 2,737 | 45.3% | 43.4% to 47.2% | -2.4 pp | |
| 2,700 | 43.8% | 41.9% to 45.7% | -3.9 pp | |
| 2,524 | 53.5% | 51.5% to 55.4% | +5.8 pp | |
| 2,284 | 42.4% | 40.4% to 44.5% | -5.3 pp | |
| 2,210 | 52.9% | 50.9% to 55.0% | +5.2 pp | |
| 2,207 | 47.9% | 45.8% to 50.0% | +0.2 pp | |
| 2,099 | 49.5% | 47.4% to 51.6% | +1.8 pp | |
| 2,077 | 48.4% | 46.2% to 50.5% | +0.7 pp | |
| 2,057 | 42.7% | 40.6% to 44.9% | -5.0 pp | |
| 2,047 | 47.9% | 45.8% to 50.1% | +0.2 pp | |
| 1,946 | 44.1% | 41.9% to 46.4% | -3.6 pp | |
| 1,945 | 47.3% | 45.1% to 49.5% | -0.4 pp | |
| 1,895 | 48.7% | 46.5% to 51.0% | +1.0 pp | |
| 1,891 | 41.1% | 38.9% to 43.3% | -6.6 pp | |
| 1,881 | 40.9% | 38.7% to 43.2% | -6.8 pp | |
| 1,808 | 50.5% | 48.2% to 52.8% | +2.8 pp | |
| 1,750 | 45.5% | 43.2% to 47.9% | -2.2 pp | |
| 1,743 | 48.2% | 45.9% to 50.5% | +0.5 pp | |
| 1,679 | 47.5% | 45.1% to 49.9% | -0.2 pp | |
| 1,676 | 48.9% | 46.5% to 51.3% | +1.2 pp | |
| 1,628 | 44.0% | 41.6% to 46.5% | -3.7 pp | |
| 1,495 | 46.9% | 44.4% to 49.4% | -0.8 pp | |
| 1,388 | 54.8% | 52.2% to 57.4% | +7.1 pp | |
| 1,346 | 46.1% | 43.4% to 48.7% | -1.6 pp | |
| 1,282 | 46.3% | 43.6% to 49.1% | -1.4 pp | |
| 1,252 | 46.6% | 43.8% to 49.3% | -1.1 pp | |
| 1,172 | 46.3% | 43.5% to 49.2% | -1.4 pp | |
| 1,000 | 49.9% | 46.8% to 53.0% | +2.2 pp | |
| 960 | 40.2% | 37.2% to 43.3% | -7.5 pp | |
| 837 | 43.4% | 40.0% to 46.7% | -4.3 pp | |
| 817 | 41.4% | 38.0% to 44.8% | -6.3 pp | |
| 756 | 39.8% | 36.4% to 43.3% | -7.9 pp | |
| 458 | 45.2% | 40.7% to 49.8% | -2.5 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
90,003 games with the items chosen so far.
Showing 24 of 26 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Restorative ShotWin rate impactWin rate impact: not enough data |
59,825 | 48.2% (95% interval 47.8%–48.6%) | 66.5% | 1:17 |
Extra RegenWin rate impactWin rate impact: not enough data |
8,707 | 44.8% (95% interval 43.7%–45.8%) | 9.7% | 1:21 |
Melee LifestealWin rate impactWin rate impact: not enough data |
8,297 | 47.6% (95% interval 46.5%–48.6%) | 9.2% | 1:25 |
Close QuartersWin rate impactWin rate impact: not enough data |
6,408 | 47.7% (95% interval 46.5%–48.9%) | 7.1% | 1:24 |
Monster RoundsWin rate impactWin rate impact: not enough data |
903 | 44.0% (95% interval 40.8%–47.2%) | 1.0% | 1:19 |
RebuttalWin rate impactWin rate impact: not enough data |
715 | 52.6% (95% interval 48.9%–56.2%) | 0.8% | 1:20 |
StalkerWin rate impactWin rate impact: not enough data |
618 | 49.8% (95% interval 45.9%–53.8%) | 0.7% | 2:55 |
Extra StaminaWin rate impactWin rate impact: not enough data |
464 | 46.8% (95% interval 42.3%–51.3%) | 0.5% | 1:33 |
Extra HealthWin rate impactWin rate impact: not enough data |
410 | 42.7% (95% interval 38.0%–47.5%) | 0.5% | 1:31 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
329 | 43.5% (95% interval 38.2%–48.9%) | 0.4% | 1:21 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
294 | 45.2% (95% interval 39.6%–51.0%) | 0.3% | 1:31 |
Sprint BootsWin rate impactWin rate impact: not enough data |
258 | 45.3% (95% interval 39.4%–51.4%) | 0.3% | 1:34 |
GritWin rate impactWin rate impact: not enough data |
249 | 47.0% (95% interval 40.9%–53.2%) | 0.3% | 1:32 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
200 | 38.0% (95% interval 31.6%–44.9%) | 0.2% | 1:26 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
135 | 44.4% (95% interval 36.3%–52.9%) | 0.1% | 1:15 |
Healing RiteWin rate impactWin rate impact: not enough data |
129 | 46.5% (95% interval 38.1%–55.1%) | 0.1% | 1:52 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
127 | 50.4% (95% interval 41.8%–58.9%) | 0.1% | 1:15 |
Melee ChargeWin rate impactWin rate impact: not enough data |
111 | 45.0% (95% interval 36.1%–54.3%) | 0.1% | 3:05 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
74 | Unavailable (sparse evidence) | 0.1% | 1:20 |
Slowing BulletsWin rate impactWin rate impact: not enough data |
68 | Unavailable (sparse evidence) | 0.1% | 2:58 |
Battle VestWin rate impactWin rate impact: not enough data |
66 | Unavailable (sparse evidence) | 0.1% | 2:57 |
Extended MagazineWin rate impactWin rate impact: not enough data |
53 | Unavailable (sparse evidence) | 0.1% | 1:33 |
Bullet LifestealWin rate impactWin rate impact: not enough data |
50 | Unavailable (sparse evidence) | 0.1% | 3:13 |
Extra SpiritWin rate impactWin rate impact: not enough data |
43 | Unavailable (sparse evidence) | 0.0% | 1:42 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 201 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal -> Stalker
20,091 games · Win rate: 47.7% (95% interval 47.0%–48.4%) · Pick share: 22.3%
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
6,799 games · Win rate: 47.2% (95% interval 46.0%–48.4%) · Pick share: 7.6%
Restorative Shot ->
Extra Regen ->
Close Quarters
6,282 games · Win rate: 50.9% (95% interval 49.7%–52.1%) · Pick share: 7.0%
Extra Regen ->
Melee Lifesteal -> Stalker
4,327 games · Win rate: 45.4% (95% interval 44.0%–46.9%) · Pick share: 4.8%
Restorative Shot ->
Melee Lifesteal ->
Grit
4,238 games · Win rate: 47.2% (95% interval 45.7%–48.7%) · Pick share: 4.7%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
2,332 games · Win rate: 47.0% (95% interval 44.9%–49.0%) · Pick share: 2.6%
Restorative Shot ->
Close Quarters ->
Melee Lifesteal
1,883 games · Win rate: 47.6% (95% interval 45.4%–49.9%) · Pick share: 2.1%
Restorative Shot ->
Melee Lifesteal ->
Monster Rounds
1,623 games · Win rate: 46.3% (95% interval 43.9%–48.7%) · Pick share: 1.8%
Restorative Shot -> Stalker ->
Melee Lifesteal
1,445 games · Win rate: 48.9% (95% interval 46.4%–51.5%) · Pick share: 1.6%
Close Quarters ->
Melee Lifesteal -> Stalker
1,120 games · Win rate: 50.0% (95% interval 47.1%–52.9%) · Pick share: 1.2%
Restorative Shot ->
Melee Lifesteal ->
Extra Regen
1,082 games · Win rate: 47.5% (95% interval 44.5%–50.5%) · Pick share: 1.2%
Restorative Shot ->
Close Quarters -> Stalker
846 games · Win rate: 50.0% (95% interval 46.6%–53.4%) · Pick share: 0.9%
Restorative Shot ->
Melee Lifesteal ->
Spirit Strike
747 games · Win rate: 50.6% (95% interval 47.0%–54.2%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters -> Stalker
682 games · Win rate: 49.0% (95% interval 45.2%–52.7%) · Pick share: 0.8%
Melee Lifesteal ->
Extra Regen -> Stalker
603 games · Win rate: 48.6% (95% interval 44.6%–52.6%) · Pick share: 0.7%
Close Quarters ->
Restorative Shot ->
Melee Lifesteal
555 games · Win rate: 50.3% (95% interval 46.1%–54.4%) · Pick share: 0.6%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
511 games · Win rate: 50.3% (95% interval 46.0%–54.6%) · Pick share: 0.6%
Restorative Shot ->
Extra Regen -> Stalker
498 games · Win rate: 48.0% (95% interval 43.6%–52.4%) · Pick share: 0.6%
Restorative Shot ->
Close Quarters ->
Extra Regen
496 games · Win rate: 50.4% (95% interval 46.0%–54.8%) · Pick share: 0.6%
Melee Lifesteal ->
Restorative Shot -> Stalker
484 games · Win rate: 48.3% (95% interval 43.9%–52.8%) · Pick share: 0.5%
Restorative Shot ->
Melee Lifesteal ->
Extra Health
386 games · Win rate: 44.0% (95% interval 39.2%–49.0%) · Pick share: 0.4%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
375 games · Win rate: 44.0% (95% interval 39.1%–49.1%) · Pick share: 0.4%
Restorative Shot -> Stalker ->
Close Quarters
368 games · Win rate: 49.7% (95% interval 44.6%–54.8%) · Pick share: 0.4%
Melee Lifesteal ->
Restorative Shot ->
Close Quarters
355 games · Win rate: 51.5% (95% interval 46.4%–56.7%) · Pick share: 0.4%
Showing 24 of 201 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal -> Stalker
20,091 games · Win rate: 47.7% (95% interval 47.0%–48.4%) · Pick share: 22.3%
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
6,799 games · Win rate: 47.2% (95% interval 46.0%–48.4%) · Pick share: 7.6%
Restorative Shot ->
Extra Regen ->
Close Quarters
6,282 games · Win rate: 50.9% (95% interval 49.7%–52.1%) · Pick share: 7.0%
Extra Regen ->
Melee Lifesteal -> Stalker
4,327 games · Win rate: 45.4% (95% interval 44.0%–46.9%) · Pick share: 4.8%
Restorative Shot ->
Melee Lifesteal ->
Grit
4,238 games · Win rate: 47.2% (95% interval 45.7%–48.7%) · Pick share: 4.7%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
2,332 games · Win rate: 47.0% (95% interval 44.9%–49.0%) · Pick share: 2.6%
Restorative Shot ->
Close Quarters ->
Melee Lifesteal
1,883 games · Win rate: 47.6% (95% interval 45.4%–49.9%) · Pick share: 2.1%
Restorative Shot ->
Melee Lifesteal ->
Monster Rounds
1,623 games · Win rate: 46.3% (95% interval 43.9%–48.7%) · Pick share: 1.8%
Restorative Shot -> Stalker ->
Melee Lifesteal
1,445 games · Win rate: 48.9% (95% interval 46.4%–51.5%) · Pick share: 1.6%
Close Quarters ->
Melee Lifesteal -> Stalker
1,120 games · Win rate: 50.0% (95% interval 47.1%–52.9%) · Pick share: 1.2%
Restorative Shot ->
Melee Lifesteal ->
Extra Regen
1,082 games · Win rate: 47.5% (95% interval 44.5%–50.5%) · Pick share: 1.2%
Restorative Shot ->
Close Quarters -> Stalker
846 games · Win rate: 50.0% (95% interval 46.6%–53.4%) · Pick share: 0.9%
Restorative Shot ->
Melee Lifesteal ->
Spirit Strike
747 games · Win rate: 50.6% (95% interval 47.0%–54.2%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters -> Stalker
682 games · Win rate: 49.0% (95% interval 45.2%–52.7%) · Pick share: 0.8%
Melee Lifesteal ->
Extra Regen -> Stalker
603 games · Win rate: 48.6% (95% interval 44.6%–52.6%) · Pick share: 0.7%
Close Quarters ->
Restorative Shot ->
Melee Lifesteal
555 games · Win rate: 50.3% (95% interval 46.1%–54.4%) · Pick share: 0.6%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
511 games · Win rate: 50.3% (95% interval 46.0%–54.6%) · Pick share: 0.6%
Restorative Shot ->
Extra Regen -> Stalker
498 games · Win rate: 48.0% (95% interval 43.6%–52.4%) · Pick share: 0.6%
Restorative Shot ->
Close Quarters ->
Extra Regen
496 games · Win rate: 50.4% (95% interval 46.0%–54.8%) · Pick share: 0.6%
Melee Lifesteal ->
Restorative Shot -> Stalker
484 games · Win rate: 48.3% (95% interval 43.9%–52.8%) · Pick share: 0.5%
Restorative Shot ->
Melee Lifesteal ->
Extra Health
386 games · Win rate: 44.0% (95% interval 39.2%–49.0%) · Pick share: 0.4%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
375 games · Win rate: 44.0% (95% interval 39.1%–49.1%) · Pick share: 0.4%
Restorative Shot -> Stalker ->
Close Quarters
368 games · Win rate: 49.7% (95% interval 44.6%–54.8%) · Pick share: 0.4%
Melee Lifesteal ->
Restorative Shot ->
Close Quarters
355 games · Win rate: 51.5% (95% interval 46.4%–56.7%) · Pick share: 0.4%
Showing 24 of 164 paths with 30+ games. Show more
Restorative Shot ->
Extra Regen ->
Close Quarters ->
Melee Lifesteal -> Stalker ->
Slowing Bullets
4,095 games · Win rate: 51.5% (95% interval 50.0%–53.1%) · Pick share: 4.5%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Grit ->
Hunter's Aura ->
Lifestrike
1,328 games · Win rate: 47.0% (95% interval 44.3%–49.7%) · Pick share: 1.5%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Grit ->
Close Quarters ->
Slowing Bullets
1,171 games · Win rate: 47.1% (95% interval 44.2%–49.9%) · Pick share: 1.3%
Restorative Shot ->
Melee Lifesteal ->
Grit -> Stalker ->
Weapon Shielding ->
Hunter's Aura
1,067 games · Win rate: 45.7% (95% interval 42.8%–48.7%) · Pick share: 1.2%
Restorative Shot ->
Melee Lifesteal ->
Monster Rounds ->
Close Quarters -> Stalker ->
Extra Health
757 games · Win rate: 47.6% (95% interval 44.0%–51.1%) · Pick share: 0.8%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Grit ->
Cold Front ->
Hunter's Aura
729 games · Win rate: 46.4% (95% interval 42.8%–50.0%) · Pick share: 0.8%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal ->
Close Quarters -> Stalker ->
Slowing Bullets
728 games · Win rate: 44.9% (95% interval 41.3%–48.5%) · Pick share: 0.8%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Extra Regen ->
Slowing Bullets
562 games · Win rate: 49.1% (95% interval 45.0%–53.2%) · Pick share: 0.6%
Restorative Shot ->
Melee Lifesteal ->
Close Quarters -> Stalker ->
Sprint Boots ->
Enduring Speed
490 games · Win rate: 49.8% (95% interval 45.4%–54.2%) · Pick share: 0.5%
Extra Regen ->
Melee Lifesteal -> Stalker ->
Slowing Bullets ->
Rapid Rounds ->
Swift Striker
413 games · Win rate: 41.9% (95% interval 37.2%–46.7%) · Pick share: 0.5%
Extra Regen ->
Melee Lifesteal -> Stalker ->
Rapid Rounds ->
Swift Striker ->
Slowing Bullets
369 games · Win rate: 45.5% (95% interval 40.5%–50.6%) · Pick share: 0.4%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Grit ->
Hunter's Aura ->
Spirit Shielding
365 games · Win rate: 44.4% (95% interval 39.4%–49.5%) · Pick share: 0.4%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Grit ->
Spirit Shielding ->
Hunter's Aura
349 games · Win rate: 46.4% (95% interval 41.3%–51.7%) · Pick share: 0.4%
Restorative Shot ->
Melee Lifesteal ->
Grit -> Stalker ->
Spirit Shielding ->
Hunter's Aura
302 games · Win rate: 53.0% (95% interval 47.3%–58.5%) · Pick share: 0.3%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Slowing Bullets
296 games · Win rate: 47.0% (95% interval 41.3%–52.6%) · Pick share: 0.3%
Extra Regen ->
Melee Lifesteal -> Stalker ->
Slowing Hex ->
Rapid Rounds ->
Swift Striker
246 games · Win rate: 48.4% (95% interval 42.2%–54.6%) · Pick share: 0.3%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Slowing Bullets ->
Extra Health
204 games · Win rate: 51.0% (95% interval 44.2%–57.8%) · Pick share: 0.2%
Restorative Shot ->
Close Quarters ->
Extra Regen ->
Melee Lifesteal -> Stalker ->
Slowing Bullets
204 games · Win rate: 50.5% (95% interval 43.7%–57.3%) · Pick share: 0.2%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Slowing Bullets ->
Lifestrike
167 games · Win rate: 49.1% (95% interval 41.6%–56.6%) · Pick share: 0.2%
157 games · Win rate: 61.1% (95% interval 53.3%–68.4%) · Pick share: 0.2%
Restorative Shot ->
Close Quarters ->
Melee Lifesteal -> Stalker ->
Slowing Bullets ->
Slowing Hex
149 games · Win rate: 51.0% (95% interval 43.1%–58.9%) · Pick share: 0.2%
Restorative Shot ->
Extra Regen ->
Close Quarters -> Stalker ->
Melee Lifesteal ->
Slowing Bullets
145 games · Win rate: 52.4% (95% interval 44.3%–60.4%) · Pick share: 0.2%
145 games · Win rate: 44.1% (95% interval 36.3%–52.3%) · Pick share: 0.2%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Grit ->
Slowing Bullets
143 games · Win rate: 49.0% (95% interval 40.9%–57.1%) · Pick share: 0.2%
4 paths with 30+ games.
50 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.1%
35 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Restorative Shot ->
Extra Regen ->
Close Quarters ->
Melee Lifesteal -> Stalker ->
Slowing Bullets ->
Slowing Hex ->
Lifestrike ->
Healing Booster ->
Hunter's Aura ->
Weighted Shots ->
Duration Extender ->
Spirit Resilience ->
Superior Duration ->
Frenzy ->
Berserker ->
Healing Tempo (too long to select)
33 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
32 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.