High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
7,481 games · Win rate: 46.7% (95% interval 45.6%–47.9%) · Pick share: 5.6%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 133,542 (133,542 matches). All games for this hero: 133,542; with a known lane: 133,542; with unknown items: 0.
Hero overall with these filters: 46.7% ± 0.3 (n=133,542). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 15,643 | 41.3% | 40.5% to 42.0% | -5.5 pp | |
| 12,876 | 44.2% | 43.4% to 45.1% | -2.5 pp | |
| 12,134 | 42.8% | 41.9% to 43.7% | -3.9 pp | |
| 10,402 | 49.0% | 48.0% to 50.0% | +2.3 pp | |
| 9,936 | 45.2% | 44.3% to 46.2% | -1.5 pp | |
| 9,672 | 49.2% | 48.2% to 50.2% | +2.5 pp | |
| 9,521 | 47.4% | 46.4% to 48.4% | +0.6 pp | |
| 8,875 | 40.8% | 39.8% to 41.9% | -5.9 pp | |
| 8,589 | 44.6% | 43.6% to 45.7% | -2.1 pp | |
| 8,004 | 47.0% | 45.9% to 48.1% | +0.2 pp | |
| 7,519 | 50.1% | 49.0% to 51.3% | +3.4 pp | |
| 7,513 | 41.6% | 40.5% to 42.8% | -5.1 pp | |
| 7,282 | 43.6% | 42.5% to 44.7% | -3.1 pp | |
| 6,742 | 52.3% | 51.1% to 53.5% | +5.6 pp | |
| 6,590 | 43.5% | 42.3% to 44.7% | -3.2 pp | |
| 6,389 | 52.7% | 51.4% to 53.9% | +5.9 pp | |
| 6,340 | 49.1% | 47.8% to 50.3% | +2.3 pp | |
| 6,218 | 42.3% | 41.1% to 43.5% | -4.5 pp | |
| 6,082 | 47.1% | 45.8% to 48.3% | +0.3 pp | |
| 5,873 | 45.7% | 44.5% to 47.0% | -1.0 pp | |
| 5,711 | 46.7% | 45.4% to 48.0% | -0.1 pp | |
| 5,494 | 46.9% | 45.6% to 48.2% | +0.2 pp | |
| 5,483 | 44.8% | 43.5% to 46.1% | -1.9 pp | |
| 5,482 | 53.1% | 51.7% to 54.4% | +6.3 pp | |
| 5,092 | 46.3% | 45.0% to 47.7% | -0.4 pp | |
| 5,082 | 51.2% | 49.8% to 52.6% | +4.4 pp | |
| 4,976 | 49.7% | 48.3% to 51.1% | +3.0 pp | |
| 4,959 | 47.2% | 45.8% to 48.6% | +0.5 pp | |
| 4,933 | 53.2% | 51.8% to 54.6% | +6.5 pp | |
| 4,865 | 47.9% | 46.5% to 49.3% | +1.1 pp | |
| 4,579 | 48.6% | 47.1% to 50.0% | +1.8 pp | |
| 4,506 | 43.8% | 42.3% to 45.2% | -2.9 pp | |
| 4,360 | 44.3% | 42.8% to 45.7% | -2.5 pp | |
| 3,865 | 52.1% | 50.5% to 53.6% | +5.3 pp | |
| 3,676 | 53.4% | 51.8% to 55.0% | +6.7 pp | |
| 3,425 | 47.2% | 45.6% to 48.9% | +0.5 pp | |
| 3,376 | 48.4% | 46.7% to 50.1% | +1.6 pp | |
| 3,201 | 53.0% | 51.3% to 54.7% | +6.3 pp | |
| 3,092 | 46.1% | 44.4% to 47.9% | -0.6 pp | |
| 3,018 | 49.7% | 47.9% to 51.5% | +2.9 pp | |
| 2,404 | 53.2% | 51.2% to 55.2% | +6.5 pp | |
| 2,114 | 53.1% | 51.0% to 55.2% | +6.4 pp | |
| 1,089 | 48.6% | 45.6% to 51.5% | +1.8 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 8,155 | 49.9% | 48.8% to 51.0% | +3.1 pp | |
| 6,719 | 55.6% | 54.4% to 56.7% | +8.8 pp | |
| 6,600 | 44.1% | 42.9% to 45.3% | -2.6 pp | |
| 5,857 | 46.0% | 44.7% to 47.2% | -0.8 pp | |
| 5,506 | 48.1% | 46.8% to 49.4% | +1.3 pp | |
| 5,278 | 50.1% | 48.7% to 51.4% | +3.3 pp | |
| 5,090 | 46.9% | 45.5% to 48.3% | +0.2 pp | |
| 4,984 | 44.1% | 42.7% to 45.5% | -2.6 pp | |
| 4,898 | 50.6% | 49.2% to 52.0% | +3.8 pp | |
| 4,798 | 42.5% | 41.1% to 43.9% | -4.3 pp | |
| 4,694 | 46.1% | 44.7% to 47.6% | -0.6 pp | |
| 4,664 | 51.0% | 49.6% to 52.4% | +4.3 pp | |
| 4,563 | 43.0% | 41.6% to 44.5% | -3.7 pp | |
| 4,415 | 49.1% | 47.6% to 50.6% | +2.3 pp | |
| 4,047 | 46.9% | 45.4% to 48.4% | +0.2 pp | |
| 3,705 | 43.3% | 41.7% to 44.9% | -3.4 pp | |
| 3,567 | 48.0% | 46.4% to 49.6% | +1.3 pp | |
| 3,540 | 45.8% | 44.2% to 47.5% | -0.9 pp | |
| 3,213 | 45.6% | 43.9% to 47.3% | -1.1 pp | |
| 3,119 | 49.5% | 47.7% to 51.2% | +2.7 pp | |
| 2,816 | 44.0% | 42.2% to 45.8% | -2.7 pp | |
| 2,781 | 48.4% | 46.6% to 50.3% | +1.7 pp | |
| 2,638 | 48.5% | 46.6% to 50.4% | +1.8 pp | |
| 2,468 | 39.8% | 37.9% to 41.8% | -6.9 pp | |
| 2,344 | 40.4% | 38.5% to 42.4% | -6.3 pp | |
| 2,297 | 42.0% | 40.0% to 44.0% | -4.8 pp | |
| 2,097 | 46.4% | 44.2% to 48.5% | -0.4 pp | |
| 1,897 | 41.0% | 38.8% to 43.2% | -5.7 pp | |
| 1,864 | 47.0% | 44.8% to 49.3% | +0.3 pp | |
| 1,757 | 44.5% | 42.2% to 46.8% | -2.2 pp | |
| 1,711 | 41.3% | 39.0% to 43.6% | -5.5 pp | |
| 1,405 | 40.7% | 38.2% to 43.3% | -6.0 pp | |
| 1,372 | 46.7% | 44.1% to 49.4% | -0.0 pp | |
| 1,347 | 41.4% | 38.7% to 44.0% | -5.4 pp | |
| 1,250 | 51.4% | 48.6% to 54.1% | +4.6 pp | |
| 1,196 | 44.2% | 41.4% to 47.1% | -2.5 pp | |
| 1,029 | 45.4% | 42.4% to 48.4% | -1.4 pp | |
| 893 | 50.1% | 46.8% to 53.3% | +3.3 pp | |
| 825 | 42.1% | 38.7% to 45.5% | -4.7 pp | |
| 728 | 53.3% | 49.7% to 56.9% | +6.6 pp | |
| 721 | 42.4% | 38.9% to 46.1% | -4.3 pp | |
| 502 | 44.2% | 39.9% to 48.6% | -2.5 pp | |
| 147 | 47.6% | 39.7% to 55.7% | +0.9 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
133,542 games with the items chosen so far.
Showing 24 of 46 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
High-Velocity RoundsWin rate impactTier 1 win rate impact: +0.3 pp; likely range -0.0 to +0.7 pp; unclear; 99.9% of comparison covered by data; 63,388 distinct matches |
33,333 | 46.4% (95% interval 45.9%–46.9%) | 25.0% | 1:17 |
Extra ChargeWin rate impactTier 1 win rate impact: +0.8 pp; likely range +0.2 to +1.5 pp; likely helps; 99.9% of comparison covered by data; 63,388 distinct matches |
16,316 | 46.7% (95% interval 45.9%–47.4%) | 12.2% | 1:26 |
Golden Goose EggWin rate impactTier 1 win rate impact: -1.4 pp; likely range -2.2 to -0.6 pp; likely hurts; 99.9% of comparison covered by data; 63,388 distinct matches |
13,803 | 44.0% (95% interval 43.2%–44.9%) | 10.3% | 1:17 |
Extra SpiritWin rate impactWin rate impact: not enough data |
12,747 | 46.9% (95% interval 46.1%–47.8%) | 9.5% | 1:28 |
Close QuartersWin rate impactWin rate impact: not enough data |
11,027 | 49.2% (95% interval 48.2%–50.1%) | 8.3% | 1:22 |
Monster RoundsWin rate impactWin rate impact: not enough data |
10,006 | 46.5% (95% interval 45.5%–47.5%) | 7.5% | 1:22 |
GritWin rate impactWin rate impact: not enough data |
6,785 | 47.2% (95% interval 46.0%–48.4%) | 5.1% | 1:24 |
Extra RegenWin rate impactWin rate impact: not enough data |
5,816 | 46.9% (95% interval 45.6%–48.2%) | 4.4% | 1:27 |
Healing RiteWin rate impactWin rate impact: not enough data |
4,735 | 46.5% (95% interval 45.1%–47.9%) | 3.5% | 1:34 |
Mystic BurstWin rate impactWin rate impact: not enough data |
3,558 | 49.9% (95% interval 48.2%–51.5%) | 2.7% | 1:28 |
Sprint BootsWin rate impactWin rate impact: not enough data |
2,980 | 47.0% (95% interval 45.3%–48.8%) | 2.2% | 1:29 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
2,397 | 49.2% (95% interval 47.2%–51.2%) | 1.8% | 1:18 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
1,720 | 45.5% (95% interval 43.2%–47.9%) | 1.3% | 1:17 |
RebuttalWin rate impactWin rate impact: not enough data |
832 | 48.7% (95% interval 45.3%–52.1%) | 0.6% | 1:23 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
615 | 41.5% (95% interval 37.6%–45.4%) | 0.5% | 1:46 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
574 | 43.6% (95% interval 39.6%–47.6%) | 0.4% | 3:18 |
Guardian WardWin rate impactWin rate impact: not enough data |
469 | 46.3% (95% interval 41.8%–50.8%) | 0.4% | 3:21 |
Healing BoosterWin rate impactWin rate impact: not enough data |
439 | 45.6% (95% interval 41.0%–50.2%) | 0.3% | 3:26 |
Opening RoundsWin rate impactWin rate impact: not enough data |
284 | 46.5% (95% interval 40.8%–52.3%) | 0.2% | 3:07 |
Extra StaminaWin rate impactWin rate impact: not enough data |
280 | 48.2% (95% interval 42.4%–54.1%) | 0.2% | 1:29 |
Restorative ShotWin rate impactWin rate impact: not enough data |
243 | 48.6% (95% interval 42.3%–54.8%) | 0.2% | 1:23 |
Extended MagazineWin rate impactWin rate impact: not enough data |
238 | 39.9% (95% interval 33.9%–46.3%) | 0.2% | 1:43 |
SuppressorWin rate impactWin rate impact: not enough data |
226 | 54.0% (95% interval 47.5%–60.4%) | 0.2% | 3:03 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
206 | 46.6% (95% interval 39.9%–53.4%) | 0.2% | 1:34 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 471 paths with 30+ games. Show more
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
7,481 games · Win rate: 46.7% (95% interval 45.6%–47.9%) · Pick share: 5.6%
High-Velocity Rounds ->
Opening Rounds ->
Grit
6,946 games · Win rate: 45.8% (95% interval 44.6%–46.9%) · Pick share: 5.2%
Close Quarters ->
Extra Spirit ->
Extra Charge
4,717 games · Win rate: 49.2% (95% interval 47.8%–50.6%) · Pick share: 3.5%
Extra Spirit ->
Extra Charge ->
Grit
4,143 games · Win rate: 47.6% (95% interval 46.0%–49.1%) · Pick share: 3.1%
Extra Charge ->
Mystic Burst ->
Extra Spirit
2,049 games · Win rate: 49.8% (95% interval 47.7%–52.0%) · Pick share: 1.5%
Monster Rounds ->
Extra Spirit ->
Grit
1,635 games · Win rate: 46.0% (95% interval 43.6%–48.4%) · Pick share: 1.2%
Close Quarters ->
Mystic Burst ->
Extra Charge
1,336 games · Win rate: 49.5% (95% interval 46.8%–52.2%) · Pick share: 1.0%
Golden Goose Egg ->
Grit ->
Guardian Ward
1,310 games · Win rate: 46.9% (95% interval 44.2%–49.6%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Sprint Boots
1,305 games · Win rate: 48.3% (95% interval 45.6%–51.0%) · Pick share: 1.0%
Golden Goose Egg ->
Sprint Boots ->
Trophy Collector
1,248 games · Win rate: 43.8% (95% interval 41.0%–46.5%) · Pick share: 0.9%
Extra Charge ->
Extra Regen ->
Healing Booster
1,196 games · Win rate: 42.8% (95% interval 40.0%–45.6%) · Pick share: 0.9%
Extra Spirit ->
Extra Charge ->
Mystic Expansion
1,150 games · Win rate: 45.5% (95% interval 42.6%–48.4%) · Pick share: 0.9%
Monster Rounds ->
Grit ->
Guardian Ward
1,102 games · Win rate: 47.2% (95% interval 44.3%–50.1%) · Pick share: 0.8%
Grit ->
High-Velocity Rounds ->
Extra Regen
967 games · Win rate: 45.9% (95% interval 42.8%–49.1%) · Pick share: 0.7%
Grit ->
Guardian Ward ->
Extra Charge
807 games · Win rate: 46.8% (95% interval 43.4%–50.3%) · Pick share: 0.6%
Monster Rounds ->
Extra Spirit ->
Extra Charge
763 games · Win rate: 46.0% (95% interval 42.5%–49.6%) · Pick share: 0.6%
Extra Charge ->
Mystic Burst ->
Sprint Boots
738 games · Win rate: 46.7% (95% interval 43.2%–50.4%) · Pick share: 0.6%
High-Velocity Rounds ->
Extra Charge ->
Opening Rounds
727 games · Win rate: 45.8% (95% interval 42.2%–49.4%) · Pick share: 0.5%
Extra Charge ->
Extra Spirit ->
Mystic Burst
692 games · Win rate: 45.7% (95% interval 42.0%–49.4%) · Pick share: 0.5%
High-Velocity Rounds ->
Extra Charge ->
Cold Front
669 games · Win rate: 42.0% (95% interval 38.3%–45.8%) · Pick share: 0.5%
High-Velocity Rounds ->
Extra Charge ->
Grit
649 games · Win rate: 46.4% (95% interval 42.6%–50.2%) · Pick share: 0.5%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
646 games · Win rate: 47.2% (95% interval 43.4%–51.1%) · Pick share: 0.5%
High-Velocity Rounds ->
Grit ->
Opening Rounds
636 games · Win rate: 43.7% (95% interval 39.9%–47.6%) · Pick share: 0.5%
Extra Charge ->
Mystic Burst ->
Mystic Expansion
635 games · Win rate: 46.8% (95% interval 42.9%–50.7%) · Pick share: 0.5%
Showing 24 of 471 paths with 30+ games. Show more
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
7,481 games · Win rate: 46.7% (95% interval 45.6%–47.9%) · Pick share: 5.6%
High-Velocity Rounds ->
Opening Rounds ->
Grit
6,946 games · Win rate: 45.8% (95% interval 44.6%–46.9%) · Pick share: 5.2%
Close Quarters ->
Extra Spirit ->
Extra Charge
4,717 games · Win rate: 49.2% (95% interval 47.8%–50.6%) · Pick share: 3.5%
Extra Spirit ->
Extra Charge ->
Grit
4,143 games · Win rate: 47.6% (95% interval 46.0%–49.1%) · Pick share: 3.1%
Extra Charge ->
Mystic Burst ->
Extra Spirit
2,049 games · Win rate: 49.8% (95% interval 47.7%–52.0%) · Pick share: 1.5%
Monster Rounds ->
Extra Spirit ->
Grit
1,635 games · Win rate: 46.0% (95% interval 43.6%–48.4%) · Pick share: 1.2%
Close Quarters ->
Mystic Burst ->
Extra Charge
1,336 games · Win rate: 49.5% (95% interval 46.8%–52.2%) · Pick share: 1.0%
Golden Goose Egg ->
Grit ->
Guardian Ward
1,310 games · Win rate: 46.9% (95% interval 44.2%–49.6%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Sprint Boots
1,305 games · Win rate: 48.3% (95% interval 45.6%–51.0%) · Pick share: 1.0%
Golden Goose Egg ->
Sprint Boots ->
Trophy Collector
1,248 games · Win rate: 43.8% (95% interval 41.0%–46.5%) · Pick share: 0.9%
Extra Charge ->
Extra Regen ->
Healing Booster
1,196 games · Win rate: 42.8% (95% interval 40.0%–45.6%) · Pick share: 0.9%
Extra Spirit ->
Extra Charge ->
Mystic Expansion
1,150 games · Win rate: 45.5% (95% interval 42.6%–48.4%) · Pick share: 0.9%
Monster Rounds ->
Grit ->
Guardian Ward
1,102 games · Win rate: 47.2% (95% interval 44.3%–50.1%) · Pick share: 0.8%
Grit ->
High-Velocity Rounds ->
Extra Regen
967 games · Win rate: 45.9% (95% interval 42.8%–49.1%) · Pick share: 0.7%
Grit ->
Guardian Ward ->
Extra Charge
807 games · Win rate: 46.8% (95% interval 43.4%–50.3%) · Pick share: 0.6%
Monster Rounds ->
Extra Spirit ->
Extra Charge
763 games · Win rate: 46.0% (95% interval 42.5%–49.6%) · Pick share: 0.6%
Extra Charge ->
Mystic Burst ->
Sprint Boots
738 games · Win rate: 46.7% (95% interval 43.2%–50.4%) · Pick share: 0.6%
High-Velocity Rounds ->
Extra Charge ->
Opening Rounds
727 games · Win rate: 45.8% (95% interval 42.2%–49.4%) · Pick share: 0.5%
Extra Charge ->
Extra Spirit ->
Mystic Burst
692 games · Win rate: 45.7% (95% interval 42.0%–49.4%) · Pick share: 0.5%
High-Velocity Rounds ->
Extra Charge ->
Cold Front
669 games · Win rate: 42.0% (95% interval 38.3%–45.8%) · Pick share: 0.5%
High-Velocity Rounds ->
Extra Charge ->
Grit
649 games · Win rate: 46.4% (95% interval 42.6%–50.2%) · Pick share: 0.5%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
646 games · Win rate: 47.2% (95% interval 43.4%–51.1%) · Pick share: 0.5%
High-Velocity Rounds ->
Grit ->
Opening Rounds
636 games · Win rate: 43.7% (95% interval 39.9%–47.6%) · Pick share: 0.5%
Extra Charge ->
Mystic Burst ->
Mystic Expansion
635 games · Win rate: 46.8% (95% interval 42.9%–50.7%) · Pick share: 0.5%
Showing 24 of 176 paths with 30+ games. Show more
Extra Spirit ->
Extra Charge ->
Grit ->
Mystic Expansion ->
Mystic Burst ->
Improved Spirit
2,062 games · Win rate: 46.7% (95% interval 44.6%–48.9%) · Pick share: 1.5%
1,709 games · Win rate: 47.5% (95% interval 45.1%–49.8%) · Pick share: 1.3%
1,571 games · Win rate: 47.9% (95% interval 45.4%–50.3%) · Pick share: 1.2%
High-Velocity Rounds ->
Opening Rounds ->
Grit ->
Cold Front ->
Extra Charge ->
Guardian Ward
1,372 games · Win rate: 44.1% (95% interval 41.5%–46.7%) · Pick share: 1.0%
Monster Rounds ->
Extra Spirit ->
Grit ->
Extra Charge ->
Mystic Expansion ->
Mystic Burst
914 games · Win rate: 46.4% (95% interval 43.2%–49.6%) · Pick share: 0.7%
572 games · Win rate: 43.0% (95% interval 39.0%–47.1%) · Pick share: 0.4%
Monster Rounds ->
Grit ->
Guardian Ward ->
Extra Charge ->
Sprint Boots ->
Trophy Collector
414 games · Win rate: 47.3% (95% interval 42.6%–52.2%) · Pick share: 0.3%
Golden Goose Egg ->
Grit ->
Guardian Ward ->
Extra Charge ->
Sprint Boots ->
Trophy Collector
383 games · Win rate: 48.3% (95% interval 43.3%–53.3%) · Pick share: 0.3%
Close Quarters ->
Extra Regen ->
Healing Rite ->
Healing Booster ->
Extra Spirit ->
Extra Charge
379 games · Win rate: 47.8% (95% interval 42.8%–52.8%) · Pick share: 0.3%
Close Quarters ->
Extra Spirit ->
Extra Charge ->
Enchanter's Emblem ->
Trophy Collector ->
Healbane
375 games · Win rate: 48.8% (95% interval 43.8%–53.8%) · Pick share: 0.3%
Extra Charge ->
Mystic Burst ->
Extra Spirit ->
Extra Regen ->
Healing Booster ->
Mystic Expansion
352 games · Win rate: 51.1% (95% interval 45.9%–56.3%) · Pick share: 0.3%
Extra Charge ->
Grit ->
Extra Stamina ->
Arcane Surge ->
Extra Spirit ->
Mystic Expansion
268 games · Win rate: 41.8% (95% interval 36.0%–47.8%) · Pick share: 0.2%
267 games · Win rate: 41.2% (95% interval 35.5%–47.2%) · Pick share: 0.2%
258 games · Win rate: 50.0% (95% interval 43.9%–56.1%) · Pick share: 0.2%
Grit ->
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds ->
Healing Booster ->
Sprint Boots
233 games · Win rate: 44.6% (95% interval 38.4%–51.1%) · Pick share: 0.2%
Grit ->
High-Velocity Rounds ->
Extra Regen ->
Sprint Boots ->
Healing Booster ->
Opening Rounds
219 games · Win rate: 40.2% (95% interval 33.9%–46.8%) · Pick share: 0.2%
High-Velocity Rounds ->
Opening Rounds ->
Grit ->
Extra Charge ->
Sprint Boots ->
Trophy Collector
211 games · Win rate: 41.7% (95% interval 35.3%–48.4%) · Pick share: 0.2%
Golden Goose Egg ->
Monster Rounds ->
Mystic Burst ->
Extra Charge ->
Extra Regen ->
Healing Booster
208 games · Win rate: 37.0% (95% interval 30.7%–43.8%) · Pick share: 0.2%
High-Velocity Rounds ->
Extra Charge ->
Cold Front ->
Grit ->
Restorative Locket ->
Extra Stamina
198 games · Win rate: 44.4% (95% interval 37.7%–51.4%) · Pick share: 0.1%
195 games · Win rate: 47.2% (95% interval 40.3%–54.2%) · Pick share: 0.1%
Extra Charge ->
Mystic Burst ->
Sprint Boots ->
Trophy Collector ->
Grit ->
Guardian Ward
178 games · Win rate: 41.6% (95% interval 34.6%–48.9%) · Pick share: 0.1%
172 games · Win rate: 44.8% (95% interval 37.5%–52.2%) · Pick share: 0.1%
133 games · Win rate: 54.9% (95% interval 46.4%–63.1%) · Pick share: 0.1%
132 games · Win rate: 30.3% (95% interval 23.1%–38.6%) · Pick share: 0.1%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.