Monster Rounds ->
Melee Lifesteal ->
Close Quarters
11,755 games · Win rate: 47.2% (95% interval 46.3%–48.1%) · Pick share: 9.8%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 119,747 (119,747 matches). All games for this hero: 119,747; with a known lane: 119,747; with unknown items: 0.
Hero overall with these filters: 48.3% ± 0.3 (n=119,747). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 14,343 | 43.6% | 42.8% to 44.4% | -4.7 pp | |
| 13,076 | 45.4% | 44.6% to 46.3% | -2.9 pp | |
| 9,882 | 48.2% | 47.2% to 49.1% | -0.2 pp | |
| 9,736 | 51.9% | 50.9% to 52.9% | +3.6 pp | |
| 9,441 | 43.0% | 42.0% to 44.0% | -5.3 pp | |
| 8,607 | 52.6% | 51.5% to 53.7% | +4.3 pp | |
| 8,382 | 47.4% | 46.3% to 48.5% | -0.9 pp | |
| 7,919 | 43.3% | 42.3% to 44.4% | -5.0 pp | |
| 7,557 | 47.6% | 46.4% to 48.7% | -0.7 pp | |
| 7,431 | 47.2% | 46.1% to 48.4% | -1.1 pp | |
| 7,325 | 51.2% | 50.0% to 52.3% | +2.9 pp | |
| 7,270 | 44.7% | 43.6% to 45.9% | -3.6 pp | |
| 7,218 | 41.9% | 40.7% to 43.0% | -6.5 pp | |
| 7,009 | 47.8% | 46.6% to 49.0% | -0.5 pp | |
| 6,945 | 50.2% | 49.0% to 51.4% | +1.9 pp | |
| 6,925 | 53.6% | 52.4% to 54.7% | +5.3 pp | |
| 6,226 | 47.3% | 46.1% to 48.6% | -1.0 pp | |
| 5,592 | 44.7% | 43.4% to 46.0% | -3.7 pp | |
| 5,353 | 45.9% | 44.6% to 47.3% | -2.4 pp | |
| 5,317 | 50.4% | 49.0% to 51.7% | +2.1 pp | |
| 5,216 | 54.3% | 52.9% to 55.6% | +6.0 pp | |
| 5,212 | 49.0% | 47.6% to 50.3% | +0.7 pp | |
| 4,865 | 52.1% | 50.7% to 53.5% | +3.8 pp | |
| 4,769 | 47.6% | 46.2% to 49.0% | -0.7 pp | |
| 4,427 | 50.0% | 48.5% to 51.4% | +1.7 pp | |
| 4,257 | 52.8% | 51.3% to 54.3% | +4.5 pp | |
| 4,031 | 47.6% | 46.1% to 49.1% | -0.7 pp | |
| 3,825 | 50.3% | 48.7% to 51.9% | +2.0 pp | |
| 3,632 | 45.8% | 44.2% to 47.4% | -2.5 pp | |
| 3,582 | 48.0% | 46.4% to 49.7% | -0.3 pp | |
| 3,574 | 46.6% | 45.0% to 48.3% | -1.7 pp | |
| 3,516 | 54.9% | 53.3% to 56.6% | +6.6 pp | |
| 3,238 | 51.2% | 49.5% to 53.0% | +2.9 pp | |
| 3,184 | 51.6% | 49.8% to 53.3% | +3.3 pp | |
| 3,092 | 51.1% | 49.3% to 52.8% | +2.8 pp | |
| 2,787 | 47.7% | 45.8% to 49.5% | -0.6 pp | |
| 2,511 | 50.1% | 48.1% to 52.0% | +1.7 pp | |
| 2,433 | 52.6% | 50.6% to 54.6% | +4.3 pp | |
| 2,427 | 53.4% | 51.4% to 55.3% | +5.0 pp | |
| 2,382 | 52.1% | 50.0% to 54.1% | +3.7 pp | |
| 2,135 | 53.5% | 51.4% to 55.6% | +5.2 pp | |
| 2,041 | 56.2% | 54.0% to 58.3% | +7.9 pp | |
| 716 | 51.7% | 48.0% to 55.3% | +3.4 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 6,029 | 51.9% | 50.7% to 53.2% | +3.6 pp | |
| 5,765 | 53.9% | 52.6% to 55.2% | +5.6 pp | |
| 5,477 | 47.0% | 45.7% to 48.3% | -1.3 pp | |
| 5,196 | 45.9% | 44.6% to 47.3% | -2.4 pp | |
| 4,984 | 44.1% | 42.7% to 45.5% | -4.2 pp | |
| 4,456 | 46.0% | 44.6% to 47.5% | -2.3 pp | |
| 4,419 | 50.1% | 48.6% to 51.5% | +1.7 pp | |
| 4,337 | 50.3% | 48.8% to 51.8% | +2.0 pp | |
| 4,196 | 56.7% | 55.2% to 58.2% | +8.4 pp | |
| 4,023 | 49.2% | 47.7% to 50.8% | +0.9 pp | |
| 3,731 | 53.1% | 51.5% to 54.7% | +4.8 pp | |
| 3,641 | 45.5% | 43.8% to 47.1% | -2.9 pp | |
| 3,603 | 52.9% | 51.3% to 54.5% | +4.6 pp | |
| 3,100 | 48.3% | 46.6% to 50.1% | +0.0 pp | |
| 3,029 | 44.7% | 43.0% to 46.5% | -3.6 pp | |
| 2,909 | 53.0% | 51.2% to 54.8% | +4.7 pp | |
| 2,853 | 41.9% | 40.1% to 43.7% | -6.4 pp | |
| 2,622 | 45.9% | 44.0% to 47.8% | -2.4 pp | |
| 2,609 | 44.3% | 42.4% to 46.2% | -4.0 pp | |
| 2,550 | 45.8% | 43.8% to 47.7% | -2.6 pp | |
| 2,513 | 48.3% | 46.3% to 50.2% | -0.0 pp | |
| 2,489 | 42.4% | 40.5% to 44.3% | -5.9 pp | |
| 2,488 | 48.6% | 46.7% to 50.6% | +0.3 pp | |
| 2,453 | 44.1% | 42.1% to 46.0% | -4.2 pp | |
| 2,264 | 45.8% | 43.8% to 47.9% | -2.5 pp | |
| 2,226 | 51.1% | 49.0% to 53.2% | +2.8 pp | |
| 2,157 | 48.2% | 46.1% to 50.3% | -0.1 pp | |
| 1,885 | 50.8% | 48.6% to 53.1% | +2.5 pp | |
| 1,857 | 53.2% | 50.9% to 55.5% | +4.9 pp | |
| 1,845 | 45.9% | 43.6% to 48.2% | -2.4 pp | |
| 1,801 | 49.5% | 47.2% to 51.8% | +1.2 pp | |
| 1,737 | 53.3% | 50.9% to 55.6% | +4.9 pp | |
| 1,693 | 43.7% | 41.3% to 46.0% | -4.7 pp | |
| 1,641 | 42.2% | 39.9% to 44.6% | -6.1 pp | |
| 1,632 | 48.7% | 46.3% to 51.1% | +0.4 pp | |
| 1,628 | 44.0% | 41.6% to 46.5% | -4.3 pp | |
| 1,576 | 47.2% | 44.8% to 49.7% | -1.1 pp | |
| 1,529 | 47.6% | 45.1% to 50.1% | -0.7 pp | |
| 1,194 | 46.4% | 43.6% to 49.2% | -1.9 pp | |
| 1,078 | 49.3% | 46.3% to 52.2% | +0.9 pp | |
| 965 | 43.1% | 40.0% to 46.3% | -5.2 pp | |
| 804 | 48.3% | 44.8% to 51.7% | -0.1 pp | |
| 727 | 40.7% | 37.2% to 44.3% | -7.6 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
119,747 games with the items chosen so far.
Showing 24 of 26 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Melee LifestealWin rate impactTier 1 win rate impact: +0.3 pp; likely range -0.1 to +0.7 pp; unclear; 100.0% of comparison covered by data; 105,527 distinct matches |
41,472 | 48.6% (95% interval 48.2%–49.1%) | 34.6% | 1:19 |
Monster RoundsWin rate impactTier 1 win rate impact: -0.2 pp; likely range -0.7 to +0.2 pp; unclear; 100.0% of comparison covered by data; 105,527 distinct matches |
29,350 | 48.1% (95% interval 47.6%–48.7%) | 24.5% | 1:14 |
Close QuartersWin rate impactTier 1 win rate impact: +0.9 pp; likely range +0.3 to +1.5 pp; likely helps; 100.0% of comparison covered by data; 105,527 distinct matches |
21,843 | 49.2% (95% interval 48.6%–49.9%) | 18.2% | 1:18 |
Extra RegenWin rate impactTier 1 win rate impact: -1.7 pp; likely range -2.5 to -0.9 pp; likely hurts; 100.0% of comparison covered by data; 105,527 distinct matches |
12,907 | 46.7% (95% interval 45.8%–47.6%) | 10.8% | 1:19 |
GritWin rate impactWin rate impact: not enough data |
4,277 | 48.6% (95% interval 47.1%–50.1%) | 3.6% | 1:21 |
Restorative ShotWin rate impactWin rate impact: not enough data |
2,670 | 47.0% (95% interval 45.1%–48.9%) | 2.2% | 1:15 |
RebuttalWin rate impactWin rate impact: not enough data |
1,684 | 48.8% (95% interval 46.4%–51.1%) | 1.4% | 1:19 |
Extra HealthWin rate impactWin rate impact: not enough data |
672 | 47.2% (95% interval 43.4%–51.0%) | 0.6% | 1:27 |
Healing RiteWin rate impactWin rate impact: not enough data |
532 | 45.5% (95% interval 41.3%–49.7%) | 0.4% | 1:32 |
StalkerWin rate impactWin rate impact: not enough data |
475 | 50.7% (95% interval 46.3%–55.2%) | 0.4% | 2:58 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
466 | 47.9% (95% interval 43.4%–52.4%) | 0.4% | 1:30 |
Melee ChargeWin rate impactWin rate impact: not enough data |
416 | 49.8% (95% interval 45.0%–54.5%) | 0.3% | 3:08 |
Sprint BootsWin rate impactWin rate impact: not enough data |
313 | 50.2% (95% interval 44.7%–55.7%) | 0.3% | 1:28 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
273 | 43.6% (95% interval 37.8%–49.5%) | 0.2% | 1:17 |
Extra ChargeWin rate impactWin rate impact: not enough data |
261 | 47.5% (95% interval 41.5%–53.6%) | 0.2% | 1:30 |
Extended MagazineWin rate impactWin rate impact: not enough data |
226 | 42.9% (95% interval 36.6%–49.4%) | 0.2% | 1:24 |
Battle VestWin rate impactWin rate impact: not enough data |
159 | 52.2% (95% interval 44.5%–59.8%) | 0.1% | 2:59 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
132 | 55.3% (95% interval 46.8%–63.5%) | 0.1% | 1:20 |
Enchanter's EmblemWin rate impactWin rate impact: not enough data |
81 | Unavailable (sparse evidence) | 0.1% | 3:09 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
80 | Unavailable (sparse evidence) | 0.1% | 1:40 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
41 | Unavailable (sparse evidence) | 0.0% | 1:18 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
38 | Unavailable (sparse evidence) | 0.0% | 1:24 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
38 | Unavailable (sparse evidence) | 0.0% | 3:03 |
Extra StaminaWin rate impactWin rate impact: not enough data |
36 | Unavailable (sparse evidence) | 0.0% | 1:30 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 304 paths with 30+ games. Show more
Monster Rounds ->
Melee Lifesteal ->
Close Quarters
11,755 games · Win rate: 47.2% (95% interval 46.3%–48.1%) · Pick share: 9.8%
Melee Lifesteal ->
Close Quarters -> Stalker
7,172 games · Win rate: 50.2% (95% interval 49.0%–51.3%) · Pick share: 6.0%
Melee Lifesteal ->
Monster Rounds ->
Close Quarters
6,579 games · Win rate: 48.1% (95% interval 46.9%–49.3%) · Pick share: 5.5%
Close Quarters ->
Melee Lifesteal ->
Grit
4,381 games · Win rate: 49.0% (95% interval 47.5%–50.5%) · Pick share: 3.7%
Melee Lifesteal ->
Close Quarters ->
Grit
3,796 games · Win rate: 49.0% (95% interval 47.4%–50.6%) · Pick share: 3.2%
Monster Rounds ->
Melee Lifesteal -> Stalker
2,874 games · Win rate: 51.2% (95% interval 49.4%–53.0%) · Pick share: 2.4%
Melee Lifesteal ->
Close Quarters ->
Monster Rounds
2,676 games · Win rate: 48.3% (95% interval 46.4%–50.2%) · Pick share: 2.2%
Close Quarters ->
Melee Lifesteal -> Stalker
2,639 games · Win rate: 51.5% (95% interval 49.6%–53.4%) · Pick share: 2.2%
Extra Regen ->
Monster Rounds ->
Close Quarters
2,406 games · Win rate: 48.4% (95% interval 46.4%–50.4%) · Pick share: 2.0%
Close Quarters ->
Melee Lifesteal ->
Monster Rounds
2,205 games · Win rate: 49.0% (95% interval 46.9%–51.1%) · Pick share: 1.8%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
1,893 games · Win rate: 47.2% (95% interval 45.0%–49.5%) · Pick share: 1.6%
Monster Rounds ->
Melee Lifesteal ->
Grit
1,851 games · Win rate: 50.1% (95% interval 47.8%–52.4%) · Pick share: 1.5%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
1,702 games · Win rate: 45.9% (95% interval 43.5%–48.3%) · Pick share: 1.4%
Monster Rounds ->
Close Quarters ->
Melee Lifesteal
1,475 games · Win rate: 49.4% (95% interval 46.9%–52.0%) · Pick share: 1.2%
Melee Lifesteal ->
Close Quarters ->
Spirit Strike
1,382 games · Win rate: 48.5% (95% interval 45.9%–51.1%) · Pick share: 1.2%
Melee Lifesteal ->
Grit ->
Close Quarters
1,287 games · Win rate: 47.5% (95% interval 44.8%–50.2%) · Pick share: 1.1%
Monster Rounds ->
Grit ->
Close Quarters
1,250 games · Win rate: 47.5% (95% interval 44.8%–50.3%) · Pick share: 1.0%
Melee Lifesteal ->
Extra Regen ->
Close Quarters
965 games · Win rate: 47.7% (95% interval 44.5%–50.8%) · Pick share: 0.8%
Melee Lifesteal ->
Monster Rounds -> Stalker
943 games · Win rate: 52.2% (95% interval 49.0%–55.3%) · Pick share: 0.8%
Close Quarters ->
Extra Regen ->
Melee Lifesteal
847 games · Win rate: 46.3% (95% interval 42.9%–49.6%) · Pick share: 0.7%
Extra Regen ->
Monster Rounds ->
Melee Lifesteal
813 games · Win rate: 46.4% (95% interval 43.0%–49.8%) · Pick share: 0.7%
Melee Lifesteal ->
Monster Rounds ->
Grit
774 games · Win rate: 48.7% (95% interval 45.2%–52.2%) · Pick share: 0.6%
Close Quarters ->
Melee Lifesteal ->
Spirit Strike
732 games · Win rate: 53.0% (95% interval 49.4%–56.6%) · Pick share: 0.6%
Grit ->
Monster Rounds ->
Close Quarters
732 games · Win rate: 43.6% (95% interval 40.0%–47.2%) · Pick share: 0.6%
Showing 24 of 304 paths with 30+ games. Show more
Monster Rounds ->
Melee Lifesteal ->
Close Quarters
11,755 games · Win rate: 47.2% (95% interval 46.3%–48.1%) · Pick share: 9.8%
Melee Lifesteal ->
Close Quarters -> Stalker
7,172 games · Win rate: 50.2% (95% interval 49.0%–51.3%) · Pick share: 6.0%
Melee Lifesteal ->
Monster Rounds ->
Close Quarters
6,579 games · Win rate: 48.1% (95% interval 46.9%–49.3%) · Pick share: 5.5%
Close Quarters ->
Melee Lifesteal ->
Grit
4,381 games · Win rate: 49.0% (95% interval 47.5%–50.5%) · Pick share: 3.7%
Melee Lifesteal ->
Close Quarters ->
Grit
3,796 games · Win rate: 49.0% (95% interval 47.4%–50.6%) · Pick share: 3.2%
Monster Rounds ->
Melee Lifesteal -> Stalker
2,874 games · Win rate: 51.2% (95% interval 49.4%–53.0%) · Pick share: 2.4%
Melee Lifesteal ->
Close Quarters ->
Monster Rounds
2,676 games · Win rate: 48.3% (95% interval 46.4%–50.2%) · Pick share: 2.2%
Close Quarters ->
Melee Lifesteal -> Stalker
2,639 games · Win rate: 51.5% (95% interval 49.6%–53.4%) · Pick share: 2.2%
Extra Regen ->
Monster Rounds ->
Close Quarters
2,406 games · Win rate: 48.4% (95% interval 46.4%–50.4%) · Pick share: 2.0%
Close Quarters ->
Melee Lifesteal ->
Monster Rounds
2,205 games · Win rate: 49.0% (95% interval 46.9%–51.1%) · Pick share: 1.8%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
1,893 games · Win rate: 47.2% (95% interval 45.0%–49.5%) · Pick share: 1.6%
Monster Rounds ->
Melee Lifesteal ->
Grit
1,851 games · Win rate: 50.1% (95% interval 47.8%–52.4%) · Pick share: 1.5%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
1,702 games · Win rate: 45.9% (95% interval 43.5%–48.3%) · Pick share: 1.4%
Monster Rounds ->
Close Quarters ->
Melee Lifesteal
1,475 games · Win rate: 49.4% (95% interval 46.9%–52.0%) · Pick share: 1.2%
Melee Lifesteal ->
Close Quarters ->
Spirit Strike
1,382 games · Win rate: 48.5% (95% interval 45.9%–51.1%) · Pick share: 1.2%
Melee Lifesteal ->
Grit ->
Close Quarters
1,287 games · Win rate: 47.5% (95% interval 44.8%–50.2%) · Pick share: 1.1%
Monster Rounds ->
Grit ->
Close Quarters
1,250 games · Win rate: 47.5% (95% interval 44.8%–50.3%) · Pick share: 1.0%
Melee Lifesteal ->
Extra Regen ->
Close Quarters
965 games · Win rate: 47.7% (95% interval 44.5%–50.8%) · Pick share: 0.8%
Melee Lifesteal ->
Monster Rounds -> Stalker
943 games · Win rate: 52.2% (95% interval 49.0%–55.3%) · Pick share: 0.8%
Close Quarters ->
Extra Regen ->
Melee Lifesteal
847 games · Win rate: 46.3% (95% interval 42.9%–49.6%) · Pick share: 0.7%
Extra Regen ->
Monster Rounds ->
Melee Lifesteal
813 games · Win rate: 46.4% (95% interval 43.0%–49.8%) · Pick share: 0.7%
Melee Lifesteal ->
Monster Rounds ->
Grit
774 games · Win rate: 48.7% (95% interval 45.2%–52.2%) · Pick share: 0.6%
Close Quarters ->
Melee Lifesteal ->
Spirit Strike
732 games · Win rate: 53.0% (95% interval 49.4%–56.6%) · Pick share: 0.6%
Grit ->
Monster Rounds ->
Close Quarters
732 games · Win rate: 43.6% (95% interval 40.0%–47.2%) · Pick share: 0.6%
Showing 24 of 184 paths with 30+ games. Show more
Monster Rounds ->
Melee Lifesteal ->
Close Quarters ->
Grit -> Stalker -> Cultist Sacrifice
4,108 games · Win rate: 47.1% (95% interval 45.6%–48.7%) · Pick share: 3.4%
Melee Lifesteal ->
Close Quarters -> Stalker ->
Grit ->
Monster Rounds -> Cultist Sacrifice
1,735 games · Win rate: 50.3% (95% interval 48.0%–52.7%) · Pick share: 1.4%
Close Quarters ->
Melee Lifesteal ->
Grit ->
Monster Rounds -> Stalker ->
Weakening Headshot
1,210 games · Win rate: 48.1% (95% interval 45.3%–50.9%) · Pick share: 1.0%
Melee Lifesteal ->
Monster Rounds ->
Close Quarters -> Stalker ->
Battle Vest -> Cultist Sacrifice
1,038 games · Win rate: 48.7% (95% interval 45.6%–51.7%) · Pick share: 0.9%
898 games · Win rate: 50.2% (95% interval 47.0%–53.5%) · Pick share: 0.7%
Melee Lifesteal ->
Monster Rounds ->
Close Quarters ->
Grit -> Stalker -> Cultist Sacrifice
539 games · Win rate: 48.8% (95% interval 44.6%–53.0%) · Pick share: 0.5%
506 games · Win rate: 48.2% (95% interval 43.9%–52.6%) · Pick share: 0.4%
Monster Rounds ->
Melee Lifesteal ->
Close Quarters ->
Grit -> Cultist Sacrifice -> Stalker
497 games · Win rate: 43.7% (95% interval 39.4%–48.1%) · Pick share: 0.4%
Melee Lifesteal ->
Monster Rounds ->
Close Quarters -> Stalker -> Cultist Sacrifice ->
Grit
398 games · Win rate: 52.0% (95% interval 47.1%–56.9%) · Pick share: 0.3%
359 games · Win rate: 45.7% (95% interval 40.6%–50.9%) · Pick share: 0.3%
Monster Rounds ->
Melee Lifesteal ->
Close Quarters -> Stalker ->
Grit -> Cultist Sacrifice
355 games · Win rate: 47.9% (95% interval 42.7%–53.1%) · Pick share: 0.3%
Close Quarters ->
Melee Lifesteal ->
Monster Rounds ->
Grit -> Stalker -> Cultist Sacrifice
337 games · Win rate: 47.8% (95% interval 42.5%–53.1%) · Pick share: 0.3%
Melee Lifesteal ->
Close Quarters ->
Grit -> Stalker ->
Monster Rounds -> Cultist Sacrifice
331 games · Win rate: 45.9% (95% interval 40.6%–51.3%) · Pick share: 0.3%
Monster Rounds ->
Melee Lifesteal ->
Grit ->
Close Quarters -> Stalker -> Cultist Sacrifice
310 games · Win rate: 50.6% (95% interval 45.1%–56.2%) · Pick share: 0.3%
Monster Rounds ->
Melee Lifesteal ->
Close Quarters ->
Grit ->
Spirit Shielding -> Stalker
305 games · Win rate: 51.8% (95% interval 46.2%–57.4%) · Pick share: 0.3%
Close Quarters ->
Melee Lifesteal -> Stalker ->
Sprint Boots ->
Trophy Collector ->
Point Blank
300 games · Win rate: 53.7% (95% interval 48.0%–59.2%) · Pick share: 0.3%
Close Quarters ->
Melee Lifesteal ->
Grit ->
Monster Rounds -> Stalker -> Cultist Sacrifice
300 games · Win rate: 45.3% (95% interval 39.8%–51.0%) · Pick share: 0.3%
Monster Rounds ->
Melee Lifesteal ->
Close Quarters ->
Grit -> Stalker ->
Spirit Shielding
298 games · Win rate: 45.0% (95% interval 39.4%–50.6%) · Pick share: 0.2%
Melee Lifesteal ->
Close Quarters ->
Monster Rounds -> Stalker ->
Battle Vest -> Cultist Sacrifice
281 games · Win rate: 52.0% (95% interval 46.1%–57.7%) · Pick share: 0.2%
Monster Rounds ->
Melee Lifesteal -> Stalker ->
Close Quarters ->
Weakening Headshot ->
Lifestrike
275 games · Win rate: 48.7% (95% interval 42.9%–54.6%) · Pick share: 0.2%
Grit ->
Monster Rounds ->
Close Quarters -> Stalker -> Cultist Sacrifice ->
Battle Vest
216 games · Win rate: 39.8% (95% interval 33.5%–46.5%) · Pick share: 0.2%
Monster Rounds ->
Melee Lifesteal -> Stalker ->
Grit -> Cultist Sacrifice ->
Spirit Shielding
215 games · Win rate: 53.0% (95% interval 46.4%–59.6%) · Pick share: 0.2%
Monster Rounds ->
Melee Lifesteal ->
Close Quarters -> Stalker -> Cultist Sacrifice ->
Lifestrike
209 games · Win rate: 52.2% (95% interval 45.4%–58.8%) · Pick share: 0.2%
Close Quarters ->
Melee Lifesteal ->
Monster Rounds -> Stalker ->
Grit ->
Weakening Headshot
178 games · Win rate: 52.8% (95% interval 45.5%–60.0%) · Pick share: 0.1%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.