Extra Spirit ->
Extra Regen ->
Improved Spirit
29,294 games · Win rate: 55.3% (95% interval 54.7%–55.8%) · Pick share: 22.1%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 132,639 (132,639 matches). All games for this hero: 132,639; with a known lane: 132,639; with unknown items: 0.
Hero overall with these filters: 53.5% ± 0.3 (n=132,639). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 18,017 | 48.3% | 47.6% to 49.0% | -5.2 pp | |
| 14,754 | 50.3% | 49.5% to 51.2% | -3.1 pp | |
| 11,541 | 54.5% | 53.6% to 55.4% | +1.0 pp | |
| 10,521 | 51.4% | 50.5% to 52.4% | -2.0 pp | |
| 9,788 | 48.7% | 47.7% to 49.7% | -4.7 pp | |
| 9,560 | 52.7% | 51.7% to 53.7% | -0.8 pp | |
| 9,456 | 50.3% | 49.3% to 51.3% | -3.1 pp | |
| 8,400 | 53.8% | 52.8% to 54.9% | +0.4 pp | |
| 7,773 | 56.4% | 55.3% to 57.5% | +2.9 pp | |
| 7,663 | 58.6% | 57.5% to 59.7% | +5.1 pp | |
| 7,559 | 52.3% | 51.2% to 53.4% | -1.2 pp | |
| 7,426 | 56.4% | 55.3% to 57.5% | +2.9 pp | |
| 7,384 | 50.1% | 49.0% to 51.3% | -3.3 pp | |
| 7,270 | 55.3% | 54.1% to 56.4% | +1.8 pp | |
| 7,088 | 53.6% | 52.4% to 54.7% | +0.1 pp | |
| 6,995 | 56.1% | 54.9% to 57.3% | +2.6 pp | |
| 6,858 | 55.2% | 54.0% to 56.4% | +1.7 pp | |
| 6,722 | 51.4% | 50.2% to 52.5% | -2.1 pp | |
| 6,561 | 49.9% | 48.7% to 51.1% | -3.6 pp | |
| 6,358 | 49.8% | 48.6% to 51.1% | -3.6 pp | |
| 6,218 | 57.7% | 56.5% to 58.9% | +4.2 pp | |
| 5,691 | 52.2% | 50.9% to 53.5% | -1.3 pp | |
| 5,448 | 53.5% | 52.2% to 54.8% | +0.0 pp | |
| 4,992 | 57.5% | 56.1% to 58.9% | +4.0 pp | |
| 4,943 | 58.9% | 57.5% to 60.2% | +5.4 pp | |
| 4,793 | 55.3% | 53.9% to 56.7% | +1.8 pp | |
| 4,312 | 53.2% | 51.8% to 54.7% | -0.2 pp | |
| 4,282 | 55.1% | 53.6% to 56.6% | +1.7 pp | |
| 4,226 | 60.8% | 59.4% to 62.3% | +7.4 pp | |
| 4,144 | 57.0% | 55.5% to 58.5% | +3.5 pp | |
| 3,895 | 48.9% | 47.3% to 50.5% | -4.6 pp | |
| 3,885 | 55.7% | 54.2% to 57.3% | +2.2 pp | |
| 3,549 | 51.4% | 49.7% to 53.0% | -2.1 pp | |
| 3,549 | 51.3% | 49.7% to 53.0% | -2.2 pp | |
| 3,299 | 55.9% | 54.2% to 57.6% | +2.4 pp | |
| 3,180 | 59.6% | 57.9% to 61.3% | +6.1 pp | |
| 3,018 | 55.7% | 53.9% to 57.4% | +2.2 pp | |
| 2,887 | 59.3% | 57.5% to 61.0% | +5.8 pp | |
| 2,857 | 55.9% | 54.0% to 57.7% | +2.4 pp | |
| 2,630 | 55.9% | 54.0% to 57.8% | +2.4 pp | |
| 2,468 | 59.4% | 57.4% to 61.3% | +5.9 pp | |
| 2,209 | 59.8% | 57.8% to 61.9% | +6.4 pp | |
| 1,010 | 55.4% | 52.4% to 58.5% | +2.0 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 6,414 | 55.0% | 53.8% to 56.2% | +1.6 pp | |
| 6,090 | 59.7% | 58.5% to 60.9% | +6.2 pp | |
| 5,958 | 51.2% | 49.9% to 52.5% | -2.3 pp | |
| 5,870 | 57.6% | 56.3% to 58.8% | +4.1 pp | |
| 5,278 | 50.1% | 48.7% to 51.4% | -3.4 pp | |
| 5,233 | 58.9% | 57.6% to 60.3% | +5.5 pp | |
| 4,779 | 51.0% | 49.6% to 52.4% | -2.5 pp | |
| 4,771 | 51.6% | 50.2% to 53.0% | -1.9 pp | |
| 4,182 | 54.0% | 52.5% to 55.5% | +0.5 pp | |
| 4,133 | 52.0% | 50.4% to 53.5% | -1.5 pp | |
| 3,896 | 49.3% | 47.7% to 50.9% | -4.2 pp | |
| 3,868 | 62.7% | 61.2% to 64.2% | +9.2 pp | |
| 3,856 | 55.5% | 54.0% to 57.1% | +2.0 pp | |
| 3,518 | 56.2% | 54.5% to 57.8% | +2.7 pp | |
| 3,322 | 59.4% | 57.7% to 61.1% | +5.9 pp | |
| 3,086 | 49.3% | 47.6% to 51.1% | -4.2 pp | |
| 3,059 | 50.3% | 48.5% to 52.1% | -3.2 pp | |
| 2,987 | 52.1% | 50.3% to 53.9% | -1.4 pp | |
| 2,871 | 47.2% | 45.3% to 49.0% | -6.3 pp | |
| 2,849 | 55.3% | 53.5% to 57.1% | +1.8 pp | |
| 2,807 | 53.9% | 52.1% to 55.7% | +0.4 pp | |
| 2,616 | 50.6% | 48.7% to 52.5% | -2.9 pp | |
| 2,590 | 49.8% | 47.9% to 51.8% | -3.6 pp | |
| 2,518 | 53.0% | 51.1% to 55.0% | -0.5 pp | |
| 2,484 | 52.2% | 50.2% to 54.1% | -1.3 pp | |
| 2,454 | 52.8% | 50.8% to 54.8% | -0.7 pp | |
| 2,453 | 51.3% | 49.3% to 53.3% | -2.2 pp | |
| 2,430 | 56.2% | 54.2% to 58.1% | +2.7 pp | |
| 2,406 | 56.1% | 54.1% to 58.0% | +2.6 pp | |
| 2,287 | 55.6% | 53.5% to 57.6% | +2.1 pp | |
| 2,230 | 54.9% | 52.8% to 56.9% | +1.4 pp | |
| 2,221 | 50.7% | 48.6% to 52.7% | -2.8 pp | |
| 2,097 | 49.3% | 47.1% to 51.4% | -4.2 pp | |
| 2,079 | 49.6% | 47.5% to 51.8% | -3.8 pp | |
| 1,898 | 53.4% | 51.1% to 55.6% | -0.1 pp | |
| 1,835 | 49.5% | 47.2% to 51.8% | -4.0 pp | |
| 1,808 | 50.5% | 48.2% to 52.8% | -3.0 pp | |
| 1,737 | 53.3% | 50.9% to 55.6% | -0.2 pp | |
| 1,387 | 50.7% | 48.1% to 53.3% | -2.8 pp | |
| 1,296 | 54.2% | 51.4% to 56.9% | +0.7 pp | |
| 1,148 | 51.8% | 48.9% to 54.7% | -1.7 pp | |
| 955 | 47.1% | 44.0% to 50.3% | -6.4 pp | |
| 841 | 46.3% | 42.9% to 49.6% | -7.2 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
132,639 games with the items chosen so far.
Showing 24 of 36 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Extra SpiritWin rate impactTier 1 win rate impact: +0.9 pp; likely range +0.7 to +1.2 pp; likely helps; 100.0% of comparison covered by data; 98,945 distinct matches |
57,686 | 54.9% (95% interval 54.5%–55.3%) | 43.5% | 1:18 |
Extra RegenWin rate impactTier 1 win rate impact: -1.3 pp; likely range -1.6 to -0.9 pp; likely hurts; 100.0% of comparison covered by data; 98,945 distinct matches |
41,275 | 52.8% (95% interval 52.3%–53.2%) | 31.1% | 1:21 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
9,353 | 51.8% (95% interval 50.7%–52.8%) | 7.1% | 1:16 |
Monster RoundsWin rate impactWin rate impact: not enough data |
6,461 | 53.0% (95% interval 51.8%–54.2%) | 4.9% | 1:16 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
6,168 | 50.3% (95% interval 49.1%–51.6%) | 4.7% | 1:14 |
Mystic BurstWin rate impactWin rate impact: not enough data |
2,233 | 50.6% (95% interval 48.5%–52.7%) | 1.7% | 1:19 |
Extra ChargeWin rate impactWin rate impact: not enough data |
1,635 | 48.3% (95% interval 45.9%–50.7%) | 1.2% | 1:42 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
907 | 54.8% (95% interval 51.5%–58.0%) | 0.7% | 1:36 |
RebuttalWin rate impactWin rate impact: not enough data |
867 | 54.8% (95% interval 51.5%–58.1%) | 0.7% | 1:19 |
Sprint BootsWin rate impactWin rate impact: not enough data |
785 | 52.2% (95% interval 48.7%–55.7%) | 0.6% | 1:28 |
Improved SpiritWin rate impactWin rate impact: not enough data |
314 | 53.5% (95% interval 48.0%–58.9%) | 0.2% | 3:13 |
Close QuartersWin rate impactWin rate impact: not enough data |
254 | 55.1% (95% interval 49.0%–61.1%) | 0.2% | 1:25 |
Restorative ShotWin rate impactWin rate impact: not enough data |
253 | 47.0% (95% interval 41.0%–53.2%) | 0.2% | 1:19 |
Healing RiteWin rate impactWin rate impact: not enough data |
238 | 49.6% (95% interval 43.3%–55.9%) | 0.2% | 1:38 |
Opening RoundsWin rate impactWin rate impact: not enough data |
191 | 49.2% (95% interval 42.2%–56.3%) | 0.1% | 3:00 |
Healing BoosterWin rate impactWin rate impact: not enough data |
180 | 54.4% (95% interval 47.2%–61.6%) | 0.1% | 3:08 |
Extra HealthWin rate impactWin rate impact: not enough data |
177 | 50.8% (95% interval 43.5%–58.1%) | 0.1% | 1:35 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
169 | 60.4% (95% interval 52.8%–67.4%) | 0.1% | 3:06 |
Spirit LifestealWin rate impactWin rate impact: not enough data |
161 | 51.6% (95% interval 43.9%–59.1%) | 0.1% | 3:24 |
Melee LifestealWin rate impactWin rate impact: not enough data |
148 | 55.4% (95% interval 47.4%–63.2%) | 0.1% | 1:31 |
SuppressorWin rate impactWin rate impact: not enough data |
126 | 57.9% (95% interval 49.2%–66.2%) | 0.1% | 2:57 |
Torment PulseWin rate impactWin rate impact: not enough data |
120 | 58.3% (95% interval 49.4%–66.8%) | 0.1% | 5:51 |
Extended MagazineWin rate impactWin rate impact: not enough data |
115 | 49.6% (95% interval 40.6%–58.6%) | 0.1% | 1:32 |
GritWin rate impactWin rate impact: not enough data |
108 | 54.6% (95% interval 45.2%–63.7%) | 0.1% | 1:31 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 260 paths with 30+ games. Show more
Extra Spirit ->
Extra Regen ->
Improved Spirit
29,294 games · Win rate: 55.3% (95% interval 54.7%–55.8%) · Pick share: 22.1%
Extra Regen ->
Extra Spirit ->
Improved Spirit
15,867 games · Win rate: 53.3% (95% interval 52.5%–54.1%) · Pick share: 12.0%
Extra Spirit ->
Extra Regen ->
Torment Pulse
6,975 games · Win rate: 57.2% (95% interval 56.0%–58.3%) · Pick share: 5.3%
Extra Spirit ->
Improved Spirit ->
Extra Regen
3,155 games · Win rate: 54.3% (95% interval 52.5%–56.0%) · Pick share: 2.4%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
2,864 games · Win rate: 51.9% (95% interval 50.1%–53.7%) · Pick share: 2.2%
Extra Spirit ->
Extra Regen ->
Mystic Regeneration
2,363 games · Win rate: 54.7% (95% interval 52.7%–56.7%) · Pick share: 1.8%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
2,131 games · Win rate: 52.7% (95% interval 50.6%–54.9%) · Pick share: 1.6%
Extra Regen ->
Extra Spirit ->
Extra Charge
2,045 games · Win rate: 51.9% (95% interval 49.8%–54.1%) · Pick share: 1.5%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
2,038 games · Win rate: 54.1% (95% interval 52.0%–56.3%) · Pick share: 1.5%
Extra Spirit ->
Extra Regen ->
Extra Charge
1,663 games · Win rate: 51.2% (95% interval 48.8%–53.6%) · Pick share: 1.3%
Golden Goose Egg ->
Extra Spirit ->
Extra Regen
1,440 games · Win rate: 51.4% (95% interval 48.8%–54.0%) · Pick share: 1.1%
Extra Regen ->
Extra Spirit ->
Torment Pulse
1,423 games · Win rate: 54.0% (95% interval 51.4%–56.6%) · Pick share: 1.1%
Golden Goose Egg ->
Extra Regen ->
Extra Spirit
1,320 games · Win rate: 50.7% (95% interval 48.0%–53.4%) · Pick share: 1.0%
Extra Regen ->
Extra Spirit ->
Mystic Regeneration
1,236 games · Win rate: 53.9% (95% interval 51.1%–56.6%) · Pick share: 0.9%
Extra Regen ->
Extra Spirit ->
Healing Booster
1,098 games · Win rate: 52.6% (95% interval 49.7%–55.6%) · Pick share: 0.8%
Extra Regen ->
Healing Booster ->
Extra Spirit
1,089 games · Win rate: 51.9% (95% interval 48.9%–54.8%) · Pick share: 0.8%
Extra Spirit ->
Extra Regen ->
Healing Booster
1,064 games · Win rate: 55.2% (95% interval 52.2%–58.1%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Extra Spirit
904 games · Win rate: 52.0% (95% interval 48.7%–55.2%) · Pick share: 0.7%
Extra Spirit ->
Improved Spirit ->
Mystic Burst
809 games · Win rate: 47.5% (95% interval 44.0%–50.9%) · Pick share: 0.6%
Monster Rounds ->
Extra Regen ->
High-Velocity Rounds
699 games · Win rate: 54.1% (95% interval 50.4%–57.7%) · Pick share: 0.5%
Monster Rounds ->
Extra Regen ->
Extra Spirit
690 games · Win rate: 52.0% (95% interval 48.3%–55.7%) · Pick share: 0.5%
Extra Regen ->
Extra Spirit ->
Sprint Boots
605 games · Win rate: 53.6% (95% interval 49.6%–57.5%) · Pick share: 0.5%
Mystic Burst ->
Extra Spirit ->
Improved Spirit
585 games · Win rate: 49.2% (95% interval 45.2%–53.3%) · Pick share: 0.4%
Extra Spirit ->
Extra Charge ->
Extra Regen
549 games · Win rate: 55.6% (95% interval 51.4%–59.7%) · Pick share: 0.4%
Showing 24 of 260 paths with 30+ games. Show more
Extra Spirit ->
Extra Regen ->
Improved Spirit
29,294 games · Win rate: 55.3% (95% interval 54.7%–55.8%) · Pick share: 22.1%
Extra Regen ->
Extra Spirit ->
Improved Spirit
15,867 games · Win rate: 53.3% (95% interval 52.5%–54.1%) · Pick share: 12.0%
Extra Spirit ->
Extra Regen ->
Torment Pulse
6,975 games · Win rate: 57.2% (95% interval 56.0%–58.3%) · Pick share: 5.3%
Extra Spirit ->
Improved Spirit ->
Extra Regen
3,155 games · Win rate: 54.3% (95% interval 52.5%–56.0%) · Pick share: 2.4%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
2,864 games · Win rate: 51.9% (95% interval 50.1%–53.7%) · Pick share: 2.2%
Extra Spirit ->
Extra Regen ->
Mystic Regeneration
2,363 games · Win rate: 54.7% (95% interval 52.7%–56.7%) · Pick share: 1.8%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
2,131 games · Win rate: 52.7% (95% interval 50.6%–54.9%) · Pick share: 1.6%
Extra Regen ->
Extra Spirit ->
Extra Charge
2,045 games · Win rate: 51.9% (95% interval 49.8%–54.1%) · Pick share: 1.5%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
2,038 games · Win rate: 54.1% (95% interval 52.0%–56.3%) · Pick share: 1.5%
Extra Spirit ->
Extra Regen ->
Extra Charge
1,663 games · Win rate: 51.2% (95% interval 48.8%–53.6%) · Pick share: 1.3%
Golden Goose Egg ->
Extra Spirit ->
Extra Regen
1,440 games · Win rate: 51.4% (95% interval 48.8%–54.0%) · Pick share: 1.1%
Extra Regen ->
Extra Spirit ->
Torment Pulse
1,423 games · Win rate: 54.0% (95% interval 51.4%–56.6%) · Pick share: 1.1%
Golden Goose Egg ->
Extra Regen ->
Extra Spirit
1,320 games · Win rate: 50.7% (95% interval 48.0%–53.4%) · Pick share: 1.0%
Extra Regen ->
Extra Spirit ->
Mystic Regeneration
1,236 games · Win rate: 53.9% (95% interval 51.1%–56.6%) · Pick share: 0.9%
Extra Regen ->
Extra Spirit ->
Healing Booster
1,098 games · Win rate: 52.6% (95% interval 49.7%–55.6%) · Pick share: 0.8%
Extra Regen ->
Healing Booster ->
Extra Spirit
1,089 games · Win rate: 51.9% (95% interval 48.9%–54.8%) · Pick share: 0.8%
Extra Spirit ->
Extra Regen ->
Healing Booster
1,064 games · Win rate: 55.2% (95% interval 52.2%–58.1%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Extra Spirit
904 games · Win rate: 52.0% (95% interval 48.7%–55.2%) · Pick share: 0.7%
Extra Spirit ->
Improved Spirit ->
Mystic Burst
809 games · Win rate: 47.5% (95% interval 44.0%–50.9%) · Pick share: 0.6%
Monster Rounds ->
Extra Regen ->
High-Velocity Rounds
699 games · Win rate: 54.1% (95% interval 50.4%–57.7%) · Pick share: 0.5%
Monster Rounds ->
Extra Regen ->
Extra Spirit
690 games · Win rate: 52.0% (95% interval 48.3%–55.7%) · Pick share: 0.5%
Extra Regen ->
Extra Spirit ->
Sprint Boots
605 games · Win rate: 53.6% (95% interval 49.6%–57.5%) · Pick share: 0.5%
Mystic Burst ->
Extra Spirit ->
Improved Spirit
585 games · Win rate: 49.2% (95% interval 45.2%–53.3%) · Pick share: 0.4%
Extra Spirit ->
Extra Charge ->
Extra Regen
549 games · Win rate: 55.6% (95% interval 51.4%–59.7%) · Pick share: 0.4%
Showing 24 of 216 paths with 30+ games. Show more
Extra Spirit ->
Extra Regen ->
Improved Spirit ->
Torment Pulse ->
Spirit Lifesteal ->
Sprint Boots
4,241 games · Win rate: 60.0% (95% interval 58.5%–61.5%) · Pick share: 3.2%
2,968 games · Win rate: 57.4% (95% interval 55.7%–59.2%) · Pick share: 2.2%
2,059 games · Win rate: 56.7% (95% interval 54.5%–58.8%) · Pick share: 1.6%
1,768 games · Win rate: 54.9% (95% interval 52.6%–57.2%) · Pick share: 1.3%
1,405 games · Win rate: 55.2% (95% interval 52.6%–57.8%) · Pick share: 1.1%
1,113 games · Win rate: 52.5% (95% interval 49.5%–55.4%) · Pick share: 0.8%
Extra Spirit ->
Extra Regen ->
Improved Spirit ->
Extra Charge ->
Melee Lifesteal ->
Torment Pulse
1,016 games · Win rate: 52.9% (95% interval 49.8%–55.9%) · Pick share: 0.8%
891 games · Win rate: 54.5% (95% interval 51.3%–57.8%) · Pick share: 0.7%
732 games · Win rate: 57.8% (95% interval 54.2%–61.3%) · Pick share: 0.6%
Extra Regen ->
Extra Spirit ->
Improved Spirit ->
Torment Pulse ->
Spirit Lifesteal ->
Sprint Boots
602 games · Win rate: 54.7% (95% interval 50.7%–58.6%) · Pick share: 0.5%
Extra Regen ->
Extra Spirit ->
Improved Spirit ->
Extra Charge ->
Melee Lifesteal ->
Torment Pulse
595 games · Win rate: 54.5% (95% interval 50.4%–58.4%) · Pick share: 0.4%
Extra Regen ->
Extra Spirit ->
Improved Spirit ->
Extra Charge ->
Torment Pulse ->
Spirit Lifesteal
584 games · Win rate: 55.7% (95% interval 51.6%–59.6%) · Pick share: 0.4%
490 games · Win rate: 50.4% (95% interval 46.0%–54.8%) · Pick share: 0.4%
Extra Spirit ->
Extra Regen ->
Improved Spirit ->
Extra Charge ->
Torment Pulse ->
Spirit Lifesteal
402 games · Win rate: 52.5% (95% interval 47.6%–57.3%) · Pick share: 0.3%
400 games · Win rate: 58.8% (95% interval 53.9%–63.5%) · Pick share: 0.3%
399 games · Win rate: 54.9% (95% interval 50.0%–59.7%) · Pick share: 0.3%
391 games · Win rate: 49.9% (95% interval 44.9%–54.8%) · Pick share: 0.3%
385 games · Win rate: 54.8% (95% interval 49.8%–59.7%) · Pick share: 0.3%
360 games · Win rate: 55.0% (95% interval 49.8%–60.1%) · Pick share: 0.3%
Extra Regen ->
Extra Spirit ->
Extra Charge ->
Torment Pulse ->
Healing Booster ->
Spirit Lifesteal
358 games · Win rate: 53.6% (95% interval 48.5%–58.7%) · Pick share: 0.3%
354 games · Win rate: 48.6% (95% interval 43.4%–53.8%) · Pick share: 0.3%
Extra Spirit ->
Extra Regen ->
Improved Spirit ->
Torment Pulse ->
Sprint Boots ->
Spirit Lifesteal
346 games · Win rate: 51.7% (95% interval 46.5%–57.0%) · Pick share: 0.3%
328 games · Win rate: 59.1% (95% interval 53.8%–64.3%) · Pick share: 0.2%
320 games · Win rate: 57.2% (95% interval 51.7%–62.5%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.