Restorative Shot ->
Monster Rounds ->
Extra Health
12,091 games · Win rate: 48.0% (95% interval 47.1%–48.9%) · Pick share: 7.4%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 163,402 (163,402 matches). All games for this hero: 163,402; with a known lane: 163,402; with unknown items: 0.
Hero overall with these filters: 47.5% ± 0.2 (n=163,402). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 20,679 | 45.1% | 44.4% to 45.8% | -2.4 pp | |
| 16,155 | 39.8% | 39.0% to 40.5% | -7.7 pp | |
| 13,971 | 47.0% | 46.2% to 47.9% | -0.5 pp | |
| 12,956 | 46.0% | 45.2% to 46.9% | -1.5 pp | |
| 12,905 | 51.1% | 50.2% to 51.9% | +3.6 pp | |
| 12,676 | 49.5% | 48.7% to 50.4% | +2.0 pp | |
| 12,183 | 47.5% | 46.6% to 48.4% | +0.0 pp | |
| 9,899 | 51.3% | 50.3% to 52.3% | +3.8 pp | |
| 9,836 | 43.4% | 42.5% to 44.4% | -4.1 pp | |
| 9,647 | 42.0% | 41.0% to 43.0% | -5.5 pp | |
| 9,237 | 48.9% | 47.9% to 49.9% | +1.4 pp | |
| 9,063 | 41.1% | 40.1% to 42.1% | -6.4 pp | |
| 8,878 | 48.3% | 47.3% to 49.4% | +0.8 pp | |
| 8,054 | 51.9% | 50.8% to 53.0% | +4.3 pp | |
| 7,886 | 46.7% | 45.6% to 47.8% | -0.8 pp | |
| 7,773 | 43.6% | 42.5% to 44.7% | -3.9 pp | |
| 7,516 | 53.4% | 52.3% to 54.5% | +5.9 pp | |
| 7,460 | 46.2% | 45.1% to 47.4% | -1.3 pp | |
| 7,340 | 43.5% | 42.4% to 44.7% | -4.0 pp | |
| 7,325 | 48.8% | 47.7% to 50.0% | +1.3 pp | |
| 7,299 | 48.9% | 47.7% to 50.0% | +1.4 pp | |
| 7,185 | 54.2% | 53.1% to 55.4% | +6.7 pp | |
| 6,844 | 43.8% | 42.7% to 45.0% | -3.7 pp | |
| 6,777 | 47.6% | 46.5% to 48.8% | +0.1 pp | |
| 6,499 | 52.0% | 50.8% to 53.3% | +4.5 pp | |
| 6,340 | 50.9% | 49.7% to 52.2% | +3.4 pp | |
| 6,306 | 53.8% | 52.6% to 55.0% | +6.3 pp | |
| 6,208 | 47.7% | 46.4% to 48.9% | +0.2 pp | |
| 6,089 | 49.5% | 48.2% to 50.7% | +2.0 pp | |
| 6,006 | 46.1% | 44.8% to 47.4% | -1.4 pp | |
| 5,621 | 50.2% | 48.9% to 51.5% | +2.7 pp | |
| 5,490 | 45.0% | 43.6% to 46.3% | -2.6 pp | |
| 5,285 | 43.8% | 42.4% to 45.1% | -3.7 pp | |
| 4,647 | 50.2% | 48.8% to 51.7% | +2.7 pp | |
| 4,201 | 51.6% | 50.1% to 53.1% | +4.1 pp | |
| 3,999 | 46.4% | 44.8% to 47.9% | -1.2 pp | |
| 3,781 | 51.6% | 50.0% to 53.2% | +4.1 pp | |
| 3,502 | 50.8% | 49.1% to 52.4% | +3.3 pp | |
| 3,391 | 49.4% | 47.7% to 51.0% | +1.9 pp | |
| 2,920 | 51.6% | 49.8% to 53.4% | +4.1 pp | |
| 2,842 | 52.0% | 50.2% to 53.8% | +4.5 pp | |
| 2,721 | 53.6% | 51.7% to 55.5% | +6.1 pp | |
| 1,242 | 47.7% | 44.9% to 50.4% | +0.2 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 10,767 | 53.8% | 52.9% to 54.8% | +6.3 pp | |
| 9,053 | 53.9% | 52.8% to 54.9% | +6.3 pp | |
| 6,600 | 44.1% | 42.9% to 45.3% | -3.4 pp | |
| 6,251 | 44.8% | 43.6% to 46.1% | -2.7 pp | |
| 6,185 | 47.8% | 46.5% to 49.0% | +0.2 pp | |
| 5,241 | 43.8% | 42.5% to 45.2% | -3.7 pp | |
| 5,117 | 47.2% | 45.8% to 48.6% | -0.3 pp | |
| 5,054 | 52.4% | 51.0% to 53.7% | +4.8 pp | |
| 4,784 | 42.7% | 41.3% to 44.1% | -4.8 pp | |
| 4,638 | 52.0% | 50.6% to 53.4% | +4.5 pp | |
| 4,462 | 45.9% | 44.4% to 47.3% | -1.7 pp | |
| 4,412 | 52.8% | 51.3% to 54.3% | +5.3 pp | |
| 4,358 | 47.9% | 46.4% to 49.4% | +0.4 pp | |
| 4,269 | 49.5% | 48.0% to 51.0% | +2.0 pp | |
| 4,214 | 48.8% | 47.3% to 50.3% | +1.3 pp | |
| 4,025 | 39.8% | 38.3% to 41.3% | -7.7 pp | |
| 3,997 | 50.6% | 49.0% to 52.1% | +3.1 pp | |
| 3,973 | 45.2% | 43.6% to 46.7% | -2.3 pp | |
| 3,909 | 42.3% | 40.8% to 43.9% | -5.2 pp | |
| 3,734 | 48.0% | 46.4% to 49.6% | +0.5 pp | |
| 3,645 | 40.4% | 38.8% to 42.0% | -7.2 pp | |
| 3,570 | 41.9% | 40.3% to 43.6% | -5.6 pp | |
| 3,338 | 49.2% | 47.5% to 50.9% | +1.7 pp | |
| 3,195 | 46.2% | 44.4% to 47.9% | -1.3 pp | |
| 3,171 | 46.6% | 44.9% to 48.4% | -0.9 pp | |
| 3,095 | 48.6% | 46.9% to 50.4% | +1.1 pp | |
| 3,059 | 50.3% | 48.5% to 52.1% | +2.8 pp | |
| 3,029 | 44.7% | 43.0% to 46.5% | -2.8 pp | |
| 2,972 | 53.1% | 51.3% to 54.9% | +5.6 pp | |
| 2,832 | 51.4% | 49.6% to 53.3% | +3.9 pp | |
| 2,756 | 52.0% | 50.1% to 53.9% | +4.5 pp | |
| 2,756 | 45.7% | 43.9% to 47.6% | -1.8 pp | |
| 2,700 | 43.8% | 41.9% to 45.7% | -3.7 pp | |
| 2,660 | 42.3% | 40.4% to 44.1% | -5.3 pp | |
| 2,529 | 45.4% | 43.5% to 47.3% | -2.1 pp | |
| 2,437 | 47.5% | 45.5% to 49.5% | +0.0 pp | |
| 2,223 | 41.2% | 39.1% to 43.2% | -6.4 pp | |
| 2,216 | 44.2% | 42.2% to 46.3% | -3.3 pp | |
| 1,837 | 46.9% | 44.7% to 49.2% | -0.6 pp | |
| 1,147 | 41.4% | 38.6% to 44.3% | -6.1 pp | |
| 1,124 | 49.0% | 46.1% to 51.9% | +1.5 pp | |
| 1,118 | 47.6% | 44.7% to 50.5% | +0.1 pp | |
| 890 | 38.3% | 35.2% to 41.6% | -9.2 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
163,402 games with the items chosen so far.
Showing 24 of 28 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Restorative ShotWin rate impactWin rate impact: not enough data |
118,587 | 48.1% (95% interval 47.8%–48.4%) | 72.6% | 1:16 |
Monster RoundsWin rate impactWin rate impact: not enough data |
13,226 | 44.7% (95% interval 43.8%–45.5%) | 8.1% | 1:17 |
Close QuartersWin rate impactWin rate impact: not enough data |
11,800 | 48.7% (95% interval 47.8%–49.6%) | 7.2% | 1:23 |
Extra RegenWin rate impactWin rate impact: not enough data |
4,581 | 44.4% (95% interval 42.9%–45.8%) | 2.8% | 1:24 |
Extended MagazineWin rate impactWin rate impact: not enough data |
3,019 | 44.2% (95% interval 42.4%–46.0%) | 1.8% | 1:26 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
1,860 | 43.9% (95% interval 41.6%–46.1%) | 1.1% | 1:27 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
986 | 44.0% (95% interval 40.9%–47.1%) | 0.6% | 1:26 |
Melee LifestealWin rate impactWin rate impact: not enough data |
930 | 47.6% (95% interval 44.4%–50.8%) | 0.6% | 1:30 |
Extra HealthWin rate impactWin rate impact: not enough data |
871 | 45.0% (95% interval 41.7%–48.3%) | 0.5% | 1:29 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
839 | 46.2% (95% interval 42.9%–49.6%) | 0.5% | 1:22 |
RebuttalWin rate impactWin rate impact: not enough data |
781 | 46.7% (95% interval 43.3%–50.2%) | 0.5% | 1:20 |
Battle VestWin rate impactWin rate impact: not enough data |
513 | 47.2% (95% interval 42.9%–51.5%) | 0.3% | 2:57 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
393 | 37.2% (95% interval 32.5%–42.0%) | 0.2% | 1:11 |
Sprint BootsWin rate impactWin rate impact: not enough data |
330 | 43.9% (95% interval 38.7%–49.3%) | 0.2% | 1:32 |
Melee ChargeWin rate impactWin rate impact: not enough data |
300 | 49.0% (95% interval 43.4%–54.6%) | 0.2% | 3:06 |
Intensifying MagazineWin rate impactWin rate impact: not enough data |
269 | 42.4% (95% interval 36.6%–48.4%) | 0.2% | 3:06 |
Healing RiteWin rate impactWin rate impact: not enough data |
267 | 40.8% (95% interval 35.1%–46.8%) | 0.2% | 1:36 |
Opening RoundsWin rate impactWin rate impact: not enough data |
242 | 41.3% (95% interval 35.3%–47.6%) | 0.1% | 3:18 |
Weakening HeadshotWin rate impactWin rate impact: not enough data |
224 | 48.2% (95% interval 41.8%–54.7%) | 0.1% | 3:04 |
Bullet LifestealWin rate impactWin rate impact: not enough data |
212 | 47.2% (95% interval 40.6%–53.9%) | 0.1% | 3:13 |
Active ReloadWin rate impactWin rate impact: not enough data |
157 | 44.6% (95% interval 37.0%–52.4%) | 0.1% | 3:05 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
146 | 45.9% (95% interval 38.0%–54.0%) | 0.1% | 1:31 |
Extra StaminaWin rate impactWin rate impact: not enough data |
138 | 42.0% (95% interval 34.1%–50.4%) | 0.1% | 1:41 |
GritWin rate impactWin rate impact: not enough data |
127 | 52.8% (95% interval 44.1%–61.2%) | 0.1% | 1:29 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 377 paths with 30+ games. Show more
Restorative Shot ->
Monster Rounds ->
Extra Health
12,091 games · Win rate: 48.0% (95% interval 47.1%–48.9%) · Pick share: 7.4%
Restorative Shot ->
Close Quarters ->
Weakening Headshot
9,215 games · Win rate: 51.5% (95% interval 50.4%–52.5%) · Pick share: 5.6%
Restorative Shot ->
Close Quarters ->
Intensifying Magazine
8,413 games · Win rate: 48.0% (95% interval 47.0%–49.1%) · Pick share: 5.1%
Restorative Shot ->
Monster Rounds ->
Battle Vest
5,812 games · Win rate: 47.1% (95% interval 45.9%–48.4%) · Pick share: 3.6%
Restorative Shot ->
Extra Health ->
Close Quarters
5,756 games · Win rate: 47.7% (95% interval 46.4%–48.9%) · Pick share: 3.5%
Restorative Shot ->
Extended Magazine ->
Monster Rounds
5,436 games · Win rate: 49.2% (95% interval 47.8%–50.5%) · Pick share: 3.3%
Restorative Shot ->
Close Quarters ->
Battle Vest
5,079 games · Win rate: 47.5% (95% interval 46.2%–48.9%) · Pick share: 3.1%
Restorative Shot ->
Close Quarters ->
Rapid Rounds
4,872 games · Win rate: 50.5% (95% interval 49.1%–51.9%) · Pick share: 3.0%
Restorative Shot ->
Close Quarters ->
Extra Health
4,648 games · Win rate: 48.8% (95% interval 47.4%–50.3%) · Pick share: 2.8%
Restorative Shot ->
Close Quarters ->
High-Velocity Rounds
4,011 games · Win rate: 47.0% (95% interval 45.5%–48.6%) · Pick share: 2.5%
Restorative Shot ->
Monster Rounds ->
Rapid Rounds
3,932 games · Win rate: 46.4% (95% interval 44.9%–48.0%) · Pick share: 2.4%
Restorative Shot ->
Close Quarters ->
Extended Magazine
2,490 games · Win rate: 46.7% (95% interval 44.8%–48.7%) · Pick share: 1.5%
Restorative Shot ->
Rapid Rounds ->
Swift Striker
2,286 games · Win rate: 46.4% (95% interval 44.4%–48.5%) · Pick share: 1.4%
Restorative Shot ->
Close Quarters ->
Monster Rounds
2,064 games · Win rate: 47.3% (95% interval 45.1%–49.4%) · Pick share: 1.3%
Restorative Shot ->
Monster Rounds ->
Extended Magazine
2,042 games · Win rate: 47.4% (95% interval 45.2%–49.6%) · Pick share: 1.2%
Restorative Shot ->
Monster Rounds ->
Close Quarters
1,698 games · Win rate: 44.9% (95% interval 42.5%–47.3%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Swift Striker
1,685 games · Win rate: 49.7% (95% interval 47.3%–52.1%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Opening Rounds
1,619 games · Win rate: 46.0% (95% interval 43.5%–48.4%) · Pick share: 1.0%
Restorative Shot ->
Extra Regen ->
Close Quarters
1,116 games · Win rate: 43.7% (95% interval 40.8%–46.7%) · Pick share: 0.7%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,080 games · Win rate: 46.3% (95% interval 43.3%–49.3%) · Pick share: 0.7%
Restorative Shot ->
Monster Rounds ->
Weakening Headshot
860 games · Win rate: 49.5% (95% interval 46.2%–52.9%) · Pick share: 0.5%
Restorative Shot ->
Extended Magazine ->
Extra Health
854 games · Win rate: 49.9% (95% interval 46.5%–53.2%) · Pick share: 0.5%
Monster Rounds ->
Restorative Shot ->
Extra Health
823 games · Win rate: 43.3% (95% interval 39.9%–46.7%) · Pick share: 0.5%
Restorative Shot ->
Battle Vest ->
Monster Rounds
759 games · Win rate: 46.2% (95% interval 42.7%–49.8%) · Pick share: 0.5%
Showing 24 of 377 paths with 30+ games. Show more
Restorative Shot ->
Monster Rounds ->
Extra Health
12,091 games · Win rate: 48.0% (95% interval 47.1%–48.9%) · Pick share: 7.4%
Restorative Shot ->
Close Quarters ->
Weakening Headshot
9,215 games · Win rate: 51.5% (95% interval 50.4%–52.5%) · Pick share: 5.6%
Restorative Shot ->
Close Quarters ->
Intensifying Magazine
8,413 games · Win rate: 48.0% (95% interval 47.0%–49.1%) · Pick share: 5.1%
Restorative Shot ->
Monster Rounds ->
Battle Vest
5,812 games · Win rate: 47.1% (95% interval 45.9%–48.4%) · Pick share: 3.6%
Restorative Shot ->
Extra Health ->
Close Quarters
5,756 games · Win rate: 47.7% (95% interval 46.4%–48.9%) · Pick share: 3.5%
Restorative Shot ->
Extended Magazine ->
Monster Rounds
5,436 games · Win rate: 49.2% (95% interval 47.8%–50.5%) · Pick share: 3.3%
Restorative Shot ->
Close Quarters ->
Battle Vest
5,079 games · Win rate: 47.5% (95% interval 46.2%–48.9%) · Pick share: 3.1%
Restorative Shot ->
Close Quarters ->
Rapid Rounds
4,872 games · Win rate: 50.5% (95% interval 49.1%–51.9%) · Pick share: 3.0%
Restorative Shot ->
Close Quarters ->
Extra Health
4,648 games · Win rate: 48.8% (95% interval 47.4%–50.3%) · Pick share: 2.8%
Restorative Shot ->
Close Quarters ->
High-Velocity Rounds
4,011 games · Win rate: 47.0% (95% interval 45.5%–48.6%) · Pick share: 2.5%
Restorative Shot ->
Monster Rounds ->
Rapid Rounds
3,932 games · Win rate: 46.4% (95% interval 44.9%–48.0%) · Pick share: 2.4%
Restorative Shot ->
Close Quarters ->
Extended Magazine
2,490 games · Win rate: 46.7% (95% interval 44.8%–48.7%) · Pick share: 1.5%
Restorative Shot ->
Rapid Rounds ->
Swift Striker
2,286 games · Win rate: 46.4% (95% interval 44.4%–48.5%) · Pick share: 1.4%
Restorative Shot ->
Close Quarters ->
Monster Rounds
2,064 games · Win rate: 47.3% (95% interval 45.1%–49.4%) · Pick share: 1.3%
Restorative Shot ->
Monster Rounds ->
Extended Magazine
2,042 games · Win rate: 47.4% (95% interval 45.2%–49.6%) · Pick share: 1.2%
Restorative Shot ->
Monster Rounds ->
Close Quarters
1,698 games · Win rate: 44.9% (95% interval 42.5%–47.3%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Swift Striker
1,685 games · Win rate: 49.7% (95% interval 47.3%–52.1%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Opening Rounds
1,619 games · Win rate: 46.0% (95% interval 43.5%–48.4%) · Pick share: 1.0%
Restorative Shot ->
Extra Regen ->
Close Quarters
1,116 games · Win rate: 43.7% (95% interval 40.8%–46.7%) · Pick share: 0.7%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,080 games · Win rate: 46.3% (95% interval 43.3%–49.3%) · Pick share: 0.7%
Restorative Shot ->
Monster Rounds ->
Weakening Headshot
860 games · Win rate: 49.5% (95% interval 46.2%–52.9%) · Pick share: 0.5%
Restorative Shot ->
Extended Magazine ->
Extra Health
854 games · Win rate: 49.9% (95% interval 46.5%–53.2%) · Pick share: 0.5%
Monster Rounds ->
Restorative Shot ->
Extra Health
823 games · Win rate: 43.3% (95% interval 39.9%–46.7%) · Pick share: 0.5%
Restorative Shot ->
Battle Vest ->
Monster Rounds
759 games · Win rate: 46.2% (95% interval 42.7%–49.8%) · Pick share: 0.5%
Showing 24 of 267 paths with 30+ games. Show more
3,624 games · Win rate: 46.7% (95% interval 45.0%–48.3%) · Pick share: 2.2%
2,664 games · Win rate: 53.2% (95% interval 51.3%–55.0%) · Pick share: 1.6%
1,968 games · Win rate: 48.6% (95% interval 46.4%–50.8%) · Pick share: 1.2%
1,536 games · Win rate: 49.5% (95% interval 47.0%–52.0%) · Pick share: 0.9%
1,419 games · Win rate: 49.7% (95% interval 47.1%–52.3%) · Pick share: 0.9%
1,375 games · Win rate: 52.1% (95% interval 49.5%–54.8%) · Pick share: 0.8%
1,292 games · Win rate: 46.5% (95% interval 43.8%–49.2%) · Pick share: 0.8%
1,238 games · Win rate: 50.2% (95% interval 47.4%–52.9%) · Pick share: 0.8%
1,214 games · Win rate: 48.8% (95% interval 46.0%–51.6%) · Pick share: 0.7%
1,174 games · Win rate: 49.6% (95% interval 46.7%–52.4%) · Pick share: 0.7%
1,128 games · Win rate: 53.9% (95% interval 51.0%–56.8%) · Pick share: 0.7%
1,119 games · Win rate: 46.6% (95% interval 43.7%–49.6%) · Pick share: 0.7%
1,051 games · Win rate: 47.3% (95% interval 44.3%–50.3%) · Pick share: 0.6%
983 games · Win rate: 51.6% (95% interval 48.5%–54.7%) · Pick share: 0.6%
953 games · Win rate: 48.3% (95% interval 45.1%–51.4%) · Pick share: 0.6%
869 games · Win rate: 46.4% (95% interval 43.1%–49.7%) · Pick share: 0.5%
856 games · Win rate: 44.3% (95% interval 41.0%–47.6%) · Pick share: 0.5%
792 games · Win rate: 50.5% (95% interval 47.0%–54.0%) · Pick share: 0.5%
779 games · Win rate: 50.7% (95% interval 47.2%–54.2%) · Pick share: 0.5%
547 games · Win rate: 47.5% (95% interval 43.4%–51.7%) · Pick share: 0.3%
498 games · Win rate: 49.2% (95% interval 44.8%–53.6%) · Pick share: 0.3%
403 games · Win rate: 51.1% (95% interval 46.2%–56.0%) · Pick share: 0.2%
364 games · Win rate: 45.3% (95% interval 40.3%–50.5%) · Pick share: 0.2%
358 games · Win rate: 52.8% (95% interval 47.6%–57.9%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.