Melee Lifesteal ->
Mystic Burst -> Stalker
23,675 games · Win rate: 50.0% (95% interval 49.4%–50.7%) · Pick share: 12.5%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 190,097 (190,097 matches). All games for this hero: 190,097; with a known lane: 190,097; with unknown items: 0.
Hero overall with these filters: 50.0% ± 0.2 (n=190,097). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 22,574 | 43.9% | 43.2% to 44.5% | -6.1 pp | |
| 20,079 | 47.9% | 47.2% to 48.6% | -2.1 pp | |
| 15,738 | 52.3% | 51.5% to 53.1% | +2.4 pp | |
| 14,505 | 48.5% | 47.7% to 49.4% | -1.4 pp | |
| 13,332 | 48.6% | 47.7% to 49.4% | -1.4 pp | |
| 13,013 | 43.5% | 42.6% to 44.3% | -6.5 pp | |
| 12,594 | 53.2% | 52.3% to 54.1% | +3.3 pp | |
| 12,406 | 53.1% | 52.2% to 54.0% | +3.1 pp | |
| 12,183 | 52.5% | 51.6% to 53.4% | +2.5 pp | |
| 11,755 | 46.2% | 45.3% to 47.1% | -3.8 pp | |
| 11,585 | 55.6% | 54.7% to 56.5% | +5.7 pp | |
| 11,408 | 44.7% | 43.8% to 45.6% | -5.3 pp | |
| 10,618 | 45.7% | 44.8% to 46.7% | -4.2 pp | |
| 9,732 | 46.2% | 45.2% to 47.2% | -3.8 pp | |
| 9,659 | 50.1% | 49.1% to 51.1% | +0.2 pp | |
| 9,560 | 47.3% | 46.3% to 48.3% | -2.6 pp | |
| 9,521 | 52.6% | 51.6% to 53.6% | +2.7 pp | |
| 9,471 | 50.1% | 49.1% to 51.1% | +0.2 pp | |
| 9,418 | 51.3% | 50.2% to 52.3% | +1.3 pp | |
| 8,823 | 48.2% | 47.2% to 49.2% | -1.8 pp | |
| 8,578 | 48.9% | 47.9% to 50.0% | -1.0 pp | |
| 8,243 | 48.5% | 47.4% to 49.5% | -1.5 pp | |
| 8,140 | 56.8% | 55.7% to 57.9% | +6.8 pp | |
| 7,497 | 51.3% | 50.2% to 52.4% | +1.3 pp | |
| 7,289 | 56.3% | 55.1% to 57.4% | +6.3 pp | |
| 7,135 | 49.4% | 48.2% to 50.5% | -0.6 pp | |
| 7,009 | 52.2% | 51.0% to 53.4% | +2.2 pp | |
| 6,883 | 55.3% | 54.2% to 56.5% | +5.4 pp | |
| 6,499 | 51.5% | 50.3% to 52.7% | +1.5 pp | |
| 6,357 | 48.6% | 47.4% to 49.8% | -1.4 pp | |
| 5,894 | 54.8% | 53.5% to 56.1% | +4.8 pp | |
| 5,740 | 49.8% | 48.6% to 51.1% | -0.1 pp | |
| 5,397 | 45.3% | 44.0% to 46.6% | -4.7 pp | |
| 5,367 | 53.7% | 52.4% to 55.0% | +3.7 pp | |
| 5,125 | 54.8% | 53.4% to 56.1% | +4.8 pp | |
| 5,102 | 47.1% | 45.8% to 48.5% | -2.8 pp | |
| 5,025 | 51.1% | 49.7% to 52.4% | +1.1 pp | |
| 4,443 | 54.3% | 52.8% to 55.8% | +4.4 pp | |
| 4,349 | 54.3% | 52.8% to 55.8% | +4.4 pp | |
| 4,040 | 53.7% | 52.2% to 55.2% | +3.8 pp | |
| 3,688 | 56.9% | 55.3% to 58.5% | +7.0 pp | |
| 2,556 | 55.7% | 53.7% to 57.6% | +5.7 pp | |
| 1,690 | 51.4% | 49.0% to 53.7% | +1.4 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 10,095 | 52.8% | 51.8% to 53.8% | +2.9 pp | |
| 8,575 | 47.0% | 45.9% to 48.0% | -3.0 pp | |
| 8,552 | 51.1% | 50.0% to 52.2% | +1.1 pp | |
| 8,516 | 56.5% | 55.4% to 57.5% | +6.5 pp | |
| 7,858 | 49.2% | 48.1% to 50.3% | -0.7 pp | |
| 7,580 | 57.7% | 56.6% to 58.8% | +7.7 pp | |
| 7,550 | 47.2% | 46.1% to 48.3% | -2.7 pp | |
| 6,355 | 52.1% | 50.9% to 53.4% | +2.2 pp | |
| 6,318 | 55.1% | 53.9% to 56.3% | +5.1 pp | |
| 5,523 | 50.5% | 49.2% to 51.8% | +0.6 pp | |
| 5,523 | 53.5% | 52.2% to 54.8% | +3.5 pp | |
| 5,477 | 47.0% | 45.7% to 48.3% | -3.0 pp | |
| 5,331 | 46.8% | 45.5% to 48.1% | -3.2 pp | |
| 5,232 | 46.2% | 44.9% to 47.6% | -3.7 pp | |
| 5,117 | 47.2% | 45.8% to 48.6% | -2.8 pp | |
| 4,694 | 46.1% | 44.7% to 47.6% | -3.8 pp | |
| 4,445 | 51.4% | 49.9% to 52.9% | +1.4 pp | |
| 4,182 | 54.0% | 52.5% to 55.5% | +4.0 pp | |
| 4,110 | 52.6% | 51.1% to 54.1% | +2.6 pp | |
| 4,050 | 52.1% | 50.6% to 53.7% | +2.2 pp | |
| 3,967 | 48.7% | 47.1% to 50.2% | -1.3 pp | |
| 3,872 | 50.9% | 49.4% to 52.5% | +1.0 pp | |
| 3,770 | 43.6% | 42.0% to 45.2% | -6.4 pp | |
| 3,721 | 43.5% | 41.9% to 45.1% | -6.4 pp | |
| 3,527 | 45.4% | 43.7% to 47.0% | -4.6 pp | |
| 3,505 | 48.7% | 47.0% to 50.4% | -1.3 pp | |
| 3,412 | 54.7% | 53.1% to 56.4% | +4.8 pp | |
| 3,300 | 52.1% | 50.4% to 53.8% | +2.1 pp | |
| 3,196 | 42.6% | 40.9% to 44.4% | -7.3 pp | |
| 3,162 | 53.0% | 51.2% to 54.7% | +3.0 pp | |
| 3,151 | 45.0% | 43.3% to 46.7% | -5.0 pp | |
| 3,025 | 50.0% | 48.2% to 51.8% | +0.1 pp | |
| 2,737 | 45.3% | 43.4% to 47.2% | -4.6 pp | |
| 2,627 | 50.9% | 48.9% to 52.8% | +0.9 pp | |
| 2,543 | 47.7% | 45.8% to 49.7% | -2.2 pp | |
| 2,464 | 46.0% | 44.1% to 48.0% | -3.9 pp | |
| 2,446 | 49.1% | 47.1% to 51.1% | -0.9 pp | |
| 2,400 | 48.7% | 46.7% to 50.7% | -1.3 pp | |
| 2,209 | 46.8% | 44.7% to 48.8% | -3.2 pp | |
| 1,813 | 45.3% | 43.1% to 47.6% | -4.6 pp | |
| 1,740 | 52.4% | 50.1% to 54.8% | +2.5 pp | |
| 1,618 | 43.4% | 41.1% to 45.9% | -6.5 pp | |
| 737 | 50.5% | 46.9% to 54.1% | +0.5 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
190,097 games with the items chosen so far.
Showing 24 of 34 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Melee LifestealWin rate impactTier 1 win rate impact: -0.2 pp; likely range -0.4 to -0.1 pp; likely hurts; 100.0% of comparison covered by data; 138,028 distinct matches |
105,026 | 50.2% (95% interval 49.9%–50.5%) | 55.2% | 1:15 |
Close QuartersWin rate impactTier 1 win rate impact: +0.6 pp; likely range -0.0 to +1.1 pp; unclear; 100.0% of comparison covered by data; 138,028 distinct matches |
33,021 | 51.0% (95% interval 50.4%–51.5%) | 17.4% | 1:21 |
Mystic BurstWin rate impactWin rate impact: not enough data |
13,888 | 48.6% (95% interval 47.7%–49.4%) | 7.3% | 1:17 |
Extra RegenWin rate impactWin rate impact: not enough data |
10,970 | 48.8% (95% interval 47.8%–49.7%) | 5.8% | 1:20 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
4,203 | 48.9% (95% interval 47.4%–50.5%) | 2.2% | 1:20 |
StalkerWin rate impactWin rate impact: not enough data |
2,975 | 52.6% (95% interval 50.8%–54.4%) | 1.6% | 2:56 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
2,751 | 47.8% (95% interval 46.0%–49.7%) | 1.4% | 1:16 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
2,692 | 48.2% (95% interval 46.3%–50.1%) | 1.4% | 1:28 |
Restorative ShotWin rate impactWin rate impact: not enough data |
1,980 | 49.7% (95% interval 47.5%–51.9%) | 1.0% | 1:19 |
Extra SpiritWin rate impactWin rate impact: not enough data |
1,829 | 47.3% (95% interval 45.1%–49.6%) | 1.0% | 1:28 |
RebuttalWin rate impactWin rate impact: not enough data |
1,528 | 51.8% (95% interval 49.3%–54.3%) | 0.8% | 1:18 |
Sprint BootsWin rate impactWin rate impact: not enough data |
1,506 | 49.4% (95% interval 46.9%–51.9%) | 0.8% | 1:28 |
Extra HealthWin rate impactWin rate impact: not enough data |
959 | 45.9% (95% interval 42.7%–49.0%) | 0.5% | 1:32 |
Monster RoundsWin rate impactWin rate impact: not enough data |
904 | 49.0% (95% interval 45.8%–52.3%) | 0.5% | 1:21 |
Healing RiteWin rate impactWin rate impact: not enough data |
617 | 45.5% (95% interval 41.7%–49.5%) | 0.3% | 1:35 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
606 | 50.3% (95% interval 46.4%–54.3%) | 0.3% | 1:21 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
400 | 40.5% (95% interval 35.8%–45.4%) | 0.2% | 1:17 |
Extended MagazineWin rate impactWin rate impact: not enough data |
342 | 49.4% (95% interval 44.2%–54.7%) | 0.2% | 1:31 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
336 | 49.1% (95% interval 43.8%–54.4%) | 0.2% | 3:10 |
Extra StaminaWin rate impactWin rate impact: not enough data |
330 | 48.5% (95% interval 43.1%–53.9%) | 0.2% | 1:35 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
261 | 42.1% (95% interval 36.3%–48.2%) | 0.1% | 1:13 |
GritWin rate impactWin rate impact: not enough data |
233 | 52.4% (95% interval 46.0%–58.7%) | 0.1% | 1:25 |
Melee ChargeWin rate impactWin rate impact: not enough data |
172 | 52.9% (95% interval 45.5%–60.2%) | 0.1% | 3:08 |
Battle VestWin rate impactWin rate impact: not enough data |
164 | 45.1% (95% interval 37.7%–52.8%) | 0.1% | 3:07 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 465 paths with 30+ games. Show more
Melee Lifesteal ->
Mystic Burst -> Stalker
23,675 games · Win rate: 50.0% (95% interval 49.4%–50.7%) · Pick share: 12.5%
Melee Lifesteal -> Stalker ->
Spirit Strike
17,321 games · Win rate: 52.2% (95% interval 51.5%–53.0%) · Pick share: 9.1%
Melee Lifesteal ->
Extra Spirit -> Stalker
5,598 games · Win rate: 46.0% (95% interval 44.7%–47.3%) · Pick share: 2.9%
Melee Lifesteal -> Stalker ->
Mystic Burst
5,437 games · Win rate: 51.1% (95% interval 49.8%–52.4%) · Pick share: 2.9%
Close Quarters -> Stalker ->
Rapid Rounds
5,328 games · Win rate: 52.4% (95% interval 51.0%–53.7%) · Pick share: 2.8%
Close Quarters -> Stalker ->
Extra Stamina
5,264 games · Win rate: 51.1% (95% interval 49.8%–52.5%) · Pick share: 2.8%
Melee Lifesteal ->
Close Quarters -> Stalker
5,200 games · Win rate: 51.9% (95% interval 50.6%–53.3%) · Pick share: 2.7%
Melee Lifesteal ->
Mystic Burst ->
Spirit Strike
4,653 games · Win rate: 49.6% (95% interval 48.2%–51.1%) · Pick share: 2.4%
Melee Lifesteal ->
Spirit Strike -> Stalker
3,234 games · Win rate: 50.6% (95% interval 48.9%–52.4%) · Pick share: 1.7%
Mystic Burst ->
Melee Lifesteal -> Stalker
2,734 games · Win rate: 49.0% (95% interval 47.1%–50.8%) · Pick share: 1.4%
Close Quarters ->
Extra Regen -> Stalker
2,373 games · Win rate: 51.1% (95% interval 49.1%–53.1%) · Pick share: 1.2%
Extra Regen ->
Close Quarters -> Stalker
2,333 games · Win rate: 51.1% (95% interval 49.1%–53.2%) · Pick share: 1.2%
Melee Lifesteal ->
Spirit Strike ->
Mystic Burst
2,265 games · Win rate: 48.9% (95% interval 46.8%–50.9%) · Pick share: 1.2%
Melee Lifesteal ->
Mystic Burst ->
Sprint Boots
1,961 games · Win rate: 46.5% (95% interval 44.3%–48.7%) · Pick share: 1.0%
Melee Lifesteal ->
Close Quarters ->
Spirit Strike
1,462 games · Win rate: 51.8% (95% interval 49.3%–54.4%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Sprint Boots
1,346 games · Win rate: 47.0% (95% interval 44.4%–49.7%) · Pick share: 0.7%
Close Quarters ->
Melee Lifesteal -> Stalker
1,316 games · Win rate: 52.0% (95% interval 49.3%–54.7%) · Pick share: 0.7%
Close Quarters -> Stalker ->
Kinetic Dash
1,298 games · Win rate: 53.0% (95% interval 50.3%–55.7%) · Pick share: 0.7%
Mystic Burst ->
Melee Lifesteal ->
Spirit Strike
1,148 games · Win rate: 49.1% (95% interval 46.2%–52.0%) · Pick share: 0.6%
Melee Lifesteal -> Stalker ->
Close Quarters
1,098 games · Win rate: 53.5% (95% interval 50.5%–56.4%) · Pick share: 0.6%
Melee Lifesteal -> Stalker ->
Sprint Boots
1,020 games · Win rate: 54.3% (95% interval 51.2%–57.3%) · Pick share: 0.5%
Headshot Booster ->
Melee Lifesteal -> Stalker
994 games · Win rate: 48.0% (95% interval 44.9%–51.1%) · Pick share: 0.5%
Melee Lifesteal -> Stalker ->
Extra Spirit
896 games · Win rate: 47.4% (95% interval 44.2%–50.7%) · Pick share: 0.5%
Melee Lifesteal ->
Extra Regen -> Stalker
870 games · Win rate: 50.0% (95% interval 46.7%–53.3%) · Pick share: 0.5%
Showing 24 of 465 paths with 30+ games. Show more
Melee Lifesteal ->
Mystic Burst -> Stalker
23,675 games · Win rate: 50.0% (95% interval 49.4%–50.7%) · Pick share: 12.5%
Melee Lifesteal -> Stalker ->
Spirit Strike
17,321 games · Win rate: 52.2% (95% interval 51.5%–53.0%) · Pick share: 9.1%
Melee Lifesteal ->
Extra Spirit -> Stalker
5,598 games · Win rate: 46.0% (95% interval 44.7%–47.3%) · Pick share: 2.9%
Melee Lifesteal -> Stalker ->
Mystic Burst
5,437 games · Win rate: 51.1% (95% interval 49.8%–52.4%) · Pick share: 2.9%
Close Quarters -> Stalker ->
Rapid Rounds
5,328 games · Win rate: 52.4% (95% interval 51.0%–53.7%) · Pick share: 2.8%
Close Quarters -> Stalker ->
Extra Stamina
5,264 games · Win rate: 51.1% (95% interval 49.8%–52.5%) · Pick share: 2.8%
Melee Lifesteal ->
Close Quarters -> Stalker
5,200 games · Win rate: 51.9% (95% interval 50.6%–53.3%) · Pick share: 2.7%
Melee Lifesteal ->
Mystic Burst ->
Spirit Strike
4,653 games · Win rate: 49.6% (95% interval 48.2%–51.1%) · Pick share: 2.4%
Melee Lifesteal ->
Spirit Strike -> Stalker
3,234 games · Win rate: 50.6% (95% interval 48.9%–52.4%) · Pick share: 1.7%
Mystic Burst ->
Melee Lifesteal -> Stalker
2,734 games · Win rate: 49.0% (95% interval 47.1%–50.8%) · Pick share: 1.4%
Close Quarters ->
Extra Regen -> Stalker
2,373 games · Win rate: 51.1% (95% interval 49.1%–53.1%) · Pick share: 1.2%
Extra Regen ->
Close Quarters -> Stalker
2,333 games · Win rate: 51.1% (95% interval 49.1%–53.2%) · Pick share: 1.2%
Melee Lifesteal ->
Spirit Strike ->
Mystic Burst
2,265 games · Win rate: 48.9% (95% interval 46.8%–50.9%) · Pick share: 1.2%
Melee Lifesteal ->
Mystic Burst ->
Sprint Boots
1,961 games · Win rate: 46.5% (95% interval 44.3%–48.7%) · Pick share: 1.0%
Melee Lifesteal ->
Close Quarters ->
Spirit Strike
1,462 games · Win rate: 51.8% (95% interval 49.3%–54.4%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Sprint Boots
1,346 games · Win rate: 47.0% (95% interval 44.4%–49.7%) · Pick share: 0.7%
Close Quarters ->
Melee Lifesteal -> Stalker
1,316 games · Win rate: 52.0% (95% interval 49.3%–54.7%) · Pick share: 0.7%
Close Quarters -> Stalker ->
Kinetic Dash
1,298 games · Win rate: 53.0% (95% interval 50.3%–55.7%) · Pick share: 0.7%
Mystic Burst ->
Melee Lifesteal ->
Spirit Strike
1,148 games · Win rate: 49.1% (95% interval 46.2%–52.0%) · Pick share: 0.6%
Melee Lifesteal -> Stalker ->
Close Quarters
1,098 games · Win rate: 53.5% (95% interval 50.5%–56.4%) · Pick share: 0.6%
Melee Lifesteal -> Stalker ->
Sprint Boots
1,020 games · Win rate: 54.3% (95% interval 51.2%–57.3%) · Pick share: 0.5%
Headshot Booster ->
Melee Lifesteal -> Stalker
994 games · Win rate: 48.0% (95% interval 44.9%–51.1%) · Pick share: 0.5%
Melee Lifesteal -> Stalker ->
Extra Spirit
896 games · Win rate: 47.4% (95% interval 44.2%–50.7%) · Pick share: 0.5%
Melee Lifesteal ->
Extra Regen -> Stalker
870 games · Win rate: 50.0% (95% interval 46.7%–53.3%) · Pick share: 0.5%
Showing 24 of 297 paths with 30+ games. Show more
Melee Lifesteal ->
Mystic Burst -> Stalker ->
Spirit Strike ->
Sprint Boots ->
Trophy Collector
7,721 games · Win rate: 51.0% (95% interval 49.9%–52.2%) · Pick share: 4.1%
3,841 games · Win rate: 53.1% (95% interval 51.5%–54.6%) · Pick share: 2.0%
Melee Lifesteal ->
Extra Spirit -> Stalker ->
Cold Front ->
Spirit Strike ->
Spirit Snatch
2,817 games · Win rate: 45.9% (95% interval 44.1%–47.8%) · Pick share: 1.5%
Melee Lifesteal ->
Close Quarters -> Stalker ->
Rapid Rounds ->
Extra Stamina ->
Kinetic Dash
1,675 games · Win rate: 53.0% (95% interval 50.6%–55.3%) · Pick share: 0.9%
Close Quarters -> Stalker ->
Extra Stamina ->
Kinetic Dash ->
Rapid Rounds ->
Sprint Boots
1,403 games · Win rate: 51.2% (95% interval 48.6%–53.8%) · Pick share: 0.7%
Melee Lifesteal ->
Mystic Burst -> Stalker ->
Spirit Strike ->
Trophy Collector ->
Spirit Snatch
1,358 games · Win rate: 51.3% (95% interval 48.7%–54.0%) · Pick share: 0.7%
Close Quarters -> Stalker ->
Rapid Rounds ->
Extra Stamina ->
Kinetic Dash ->
Extra Health
1,351 games · Win rate: 53.8% (95% interval 51.1%–56.5%) · Pick share: 0.7%
Close Quarters -> Stalker ->
Extra Stamina ->
Kinetic Dash ->
Sprint Boots ->
Trophy Collector
1,332 games · Win rate: 53.2% (95% interval 50.5%–55.8%) · Pick share: 0.7%
1,096 games · Win rate: 52.6% (95% interval 49.6%–55.5%) · Pick share: 0.6%
Close Quarters -> Stalker ->
Rapid Rounds ->
Extra Stamina ->
Kinetic Dash ->
Sprint Boots
1,022 games · Win rate: 51.9% (95% interval 48.8%–54.9%) · Pick share: 0.5%
Melee Lifesteal ->
Mystic Burst -> Stalker ->
Sprint Boots ->
Trophy Collector ->
Spirit Strike
979 games · Win rate: 53.2% (95% interval 50.1%–56.3%) · Pick share: 0.5%
Melee Lifesteal ->
Mystic Burst ->
Sprint Boots ->
Trophy Collector ->
Spirit Strike -> Stalker
937 games · Win rate: 43.5% (95% interval 40.4%–46.7%) · Pick share: 0.5%
Melee Lifesteal ->
Mystic Burst ->
Spirit Strike -> Stalker ->
Sprint Boots ->
Trophy Collector
716 games · Win rate: 51.1% (95% interval 47.5%–54.8%) · Pick share: 0.4%
Melee Lifesteal ->
Mystic Burst -> Stalker ->
Spirit Strike ->
Trophy Collector ->
Extra Spirit
639 games · Win rate: 51.6% (95% interval 47.8%–55.5%) · Pick share: 0.3%
Melee Lifesteal -> Stalker ->
Spirit Strike ->
Close Quarters ->
Extra Health ->
Spirit Snatch
635 games · Win rate: 52.8% (95% interval 48.9%–56.6%) · Pick share: 0.3%
Extra Regen ->
Close Quarters -> Stalker ->
Rapid Rounds ->
Extra Stamina ->
Kinetic Dash
605 games · Win rate: 49.6% (95% interval 45.6%–53.6%) · Pick share: 0.3%
Melee Lifesteal -> Stalker ->
Mystic Burst ->
Spirit Strike ->
Sprint Boots ->
Trophy Collector
591 games · Win rate: 53.1% (95% interval 49.1%–57.1%) · Pick share: 0.3%
543 games · Win rate: 47.1% (95% interval 43.0%–51.3%) · Pick share: 0.3%
Melee Lifesteal -> Stalker ->
Mystic Burst ->
Spirit Strike ->
Rusted Barrel ->
Spirit Snatch
476 games · Win rate: 50.0% (95% interval 45.5%–54.5%) · Pick share: 0.3%
445 games · Win rate: 54.8% (95% interval 50.2%–59.4%) · Pick share: 0.2%
Mystic Burst ->
Melee Lifesteal -> Stalker ->
Spirit Strike ->
Sprint Boots ->
Trophy Collector
399 games · Win rate: 46.4% (95% interval 41.5%–51.3%) · Pick share: 0.2%
Melee Lifesteal ->
Mystic Burst -> Stalker ->
Trophy Collector ->
Spirit Strike ->
Spirit Snatch
387 games · Win rate: 50.4% (95% interval 45.4%–55.3%) · Pick share: 0.2%
Close Quarters ->
Extra Regen -> Stalker ->
Rapid Rounds ->
Extra Stamina ->
Kinetic Dash
386 games · Win rate: 54.7% (95% interval 49.7%–59.6%) · Pick share: 0.2%
Melee Lifesteal ->
Extra Spirit ->
Cold Front -> Stalker ->
Spirit Strike ->
Spirit Snatch
381 games · Win rate: 46.2% (95% interval 41.3%–51.2%) · Pick share: 0.2%
2 paths with 30+ games.
40 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
31 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.