High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
9,579 games · Win rate: 47.6% (95% interval 46.6%–48.6%) · Pick share: 16.1%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 59,465 (59,465 matches). All games for this hero: 59,465; with a known lane: 59,465; with unknown items: 0.
Hero overall with these filters: 47.4% ± 0.4 (n=59,465). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 6,327 | 43.4% | 42.1% to 44.6% | -4.0 pp | |
| 5,590 | 44.5% | 43.2% to 45.8% | -2.9 pp | |
| 5,081 | 47.7% | 46.3% to 49.1% | +0.3 pp | |
| 5,045 | 51.1% | 49.7% to 52.5% | +3.7 pp | |
| 4,531 | 49.5% | 48.0% to 51.0% | +2.2 pp | |
| 4,523 | 42.9% | 41.4% to 44.3% | -4.5 pp | |
| 4,058 | 47.1% | 45.6% to 48.6% | -0.3 pp | |
| 4,040 | 46.3% | 44.8% to 47.8% | -1.1 pp | |
| 3,848 | 42.5% | 40.9% to 44.0% | -4.9 pp | |
| 3,728 | 51.8% | 50.2% to 53.4% | +4.5 pp | |
| 3,658 | 43.8% | 42.2% to 45.4% | -3.6 pp | |
| 3,413 | 47.1% | 45.4% to 48.8% | -0.2 pp | |
| 3,308 | 44.9% | 43.2% to 46.6% | -2.4 pp | |
| 3,039 | 45.7% | 43.9% to 47.5% | -1.6 pp | |
| 3,031 | 52.1% | 50.3% to 53.9% | +4.8 pp | |
| 3,018 | 50.3% | 48.5% to 52.1% | +3.0 pp | |
| 2,920 | 48.4% | 46.6% to 50.2% | +1.1 pp | |
| 2,741 | 43.2% | 41.4% to 45.1% | -4.1 pp | |
| 2,706 | 44.4% | 42.5% to 46.3% | -3.0 pp | |
| 2,692 | 51.1% | 49.2% to 53.0% | +3.7 pp | |
| 2,630 | 44.1% | 42.2% to 46.0% | -3.3 pp | |
| 2,530 | 50.1% | 48.2% to 52.1% | +2.8 pp | |
| 2,470 | 53.5% | 51.6% to 55.5% | +6.2 pp | |
| 2,465 | 47.5% | 45.5% to 49.4% | +0.1 pp | |
| 2,433 | 47.4% | 45.4% to 49.4% | +0.0 pp | |
| 2,350 | 47.4% | 45.4% to 49.4% | +0.1 pp | |
| 2,176 | 48.0% | 45.9% to 50.1% | +0.7 pp | |
| 2,108 | 42.9% | 40.8% to 45.0% | -4.5 pp | |
| 2,076 | 42.2% | 40.1% to 44.3% | -5.2 pp | |
| 2,069 | 48.6% | 46.4% to 50.7% | +1.2 pp | |
| 1,893 | 51.3% | 49.1% to 53.6% | +4.0 pp | |
| 1,858 | 47.2% | 44.9% to 49.5% | -0.1 pp | |
| 1,810 | 50.3% | 48.0% to 52.6% | +2.9 pp | |
| 1,753 | 51.3% | 49.0% to 53.7% | +4.0 pp | |
| 1,734 | 50.3% | 47.9% to 52.6% | +2.9 pp | |
| 1,612 | 51.1% | 48.7% to 53.6% | +3.8 pp | |
| 1,502 | 49.8% | 47.3% to 52.3% | +2.4 pp | |
| 1,375 | 46.0% | 43.3% to 48.6% | -1.4 pp | |
| 1,259 | 50.3% | 47.5% to 53.0% | +2.9 pp | |
| 1,126 | 48.7% | 45.8% to 51.6% | +1.3 pp | |
| 987 | 54.5% | 51.4% to 57.6% | +7.2 pp | |
| 893 | 52.0% | 48.7% to 55.2% | +4.6 pp | |
| 477 | 51.2% | 46.7% to 55.6% | +3.8 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 3,276 | 51.1% | 49.4% to 52.8% | +3.8 pp | |
| 3,093 | 53.5% | 51.8% to 55.3% | +6.2 pp | |
| 2,659 | 45.6% | 43.7% to 47.5% | -1.8 pp | |
| 2,529 | 45.4% | 43.5% to 47.3% | -2.0 pp | |
| 2,454 | 52.8% | 50.8% to 54.8% | +5.5 pp | |
| 2,446 | 49.1% | 47.1% to 51.1% | +1.8 pp | |
| 2,024 | 47.7% | 45.6% to 49.9% | +0.4 pp | |
| 2,007 | 48.2% | 46.1% to 50.4% | +0.9 pp | |
| 1,998 | 44.1% | 41.9% to 46.3% | -3.3 pp | |
| 1,767 | 41.7% | 39.4% to 44.0% | -5.6 pp | |
| 1,703 | 50.3% | 48.0% to 52.7% | +3.0 pp | |
| 1,669 | 47.5% | 45.1% to 49.9% | +0.2 pp | |
| 1,606 | 41.0% | 38.7% to 43.5% | -6.3 pp | |
| 1,547 | 49.9% | 47.4% to 52.4% | +2.6 pp | |
| 1,534 | 44.9% | 42.4% to 47.3% | -2.5 pp | |
| 1,529 | 47.6% | 45.1% to 50.1% | +0.3 pp | |
| 1,497 | 46.2% | 43.7% to 48.8% | -1.1 pp | |
| 1,417 | 49.6% | 47.0% to 52.2% | +2.3 pp | |
| 1,407 | 52.9% | 50.3% to 55.5% | +5.6 pp | |
| 1,336 | 46.6% | 43.9% to 49.2% | -0.8 pp | |
| 1,252 | 46.6% | 43.8% to 49.3% | -0.8 pp | |
| 1,208 | 50.5% | 47.7% to 53.3% | +3.1 pp | |
| 1,177 | 46.7% | 43.9% to 49.6% | -0.6 pp | |
| 1,170 | 49.5% | 46.6% to 52.3% | +2.1 pp | |
| 1,166 | 42.6% | 39.8% to 45.5% | -4.7 pp | |
| 1,165 | 41.2% | 38.4% to 44.1% | -6.1 pp | |
| 1,019 | 51.0% | 48.0% to 54.1% | +3.7 pp | |
| 983 | 38.6% | 35.6% to 41.6% | -8.8 pp | |
| 950 | 40.0% | 36.9% to 43.1% | -7.4 pp | |
| 941 | 53.3% | 50.2% to 56.5% | +6.0 pp | |
| 903 | 46.1% | 42.8% to 49.3% | -1.3 pp | |
| 899 | 52.2% | 48.9% to 55.4% | +4.8 pp | |
| 854 | 46.6% | 43.3% to 50.0% | -0.7 pp | |
| 825 | 42.1% | 38.7% to 45.5% | -5.3 pp | |
| 785 | 50.7% | 47.2% to 54.2% | +3.4 pp | |
| 750 | 43.3% | 39.8% to 46.9% | -4.0 pp | |
| 729 | 46.5% | 42.9% to 50.1% | -0.8 pp | |
| 651 | 44.7% | 40.9% to 48.5% | -2.7 pp | |
| 644 | 43.8% | 40.0% to 47.6% | -3.6 pp | |
| 612 | 43.3% | 39.4% to 47.3% | -4.0 pp | |
| 580 | 39.7% | 35.8% to 43.7% | -7.7 pp | |
| 537 | 44.9% | 40.7% to 49.1% | -2.5 pp | |
| 137 | 42.3% | 34.4% to 50.7% | -5.0 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
59,465 games with the items chosen so far.
Showing 24 of 30 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
High-Velocity RoundsWin rate impactTier 1 win rate impact: -0.4 pp; likely range -0.7 to -0.1 pp; likely hurts; 99.9% of comparison covered by data; 44,395 distinct matches |
29,223 | 47.2% (95% interval 46.6%–47.7%) | 49.1% | 1:14 |
Monster RoundsWin rate impactTier 1 win rate impact: -0.1 pp; likely range -1.1 to +0.9 pp; unclear; 99.9% of comparison covered by data; 44,395 distinct matches |
7,888 | 47.3% (95% interval 46.2%–48.4%) | 13.3% | 1:15 |
Extra ChargeWin rate impactTier 1 win rate impact: +1.6 pp; likely range +0.5 to +2.7 pp; likely helps; 99.9% of comparison covered by data; 44,395 distinct matches |
7,307 | 48.6% (95% interval 47.5%–49.8%) | 12.3% | 1:24 |
Extra SpiritWin rate impactWin rate impact: not enough data |
5,493 | 47.6% (95% interval 46.3%–48.9%) | 9.2% | 1:20 |
Extra RegenWin rate impactWin rate impact: not enough data |
1,775 | 44.6% (95% interval 42.3%–46.9%) | 3.0% | 1:19 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
814 | 45.8% (95% interval 42.4%–49.3%) | 1.4% | 1:14 |
Sprint BootsWin rate impactWin rate impact: not enough data |
663 | 49.2% (95% interval 45.4%–53.0%) | 1.1% | 1:26 |
RebuttalWin rate impactWin rate impact: not enough data |
656 | 49.2% (95% interval 45.4%–53.1%) | 1.1% | 1:19 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
536 | 52.6% (95% interval 48.4%–56.8%) | 0.9% | 1:19 |
Healing RiteWin rate impactWin rate impact: not enough data |
464 | 43.1% (95% interval 38.7%–47.6%) | 0.8% | 1:31 |
Melee LifestealWin rate impactWin rate impact: not enough data |
413 | 45.3% (95% interval 40.5%–50.1%) | 0.7% | 1:22 |
GritWin rate impactWin rate impact: not enough data |
358 | 47.5% (95% interval 42.4%–52.7%) | 0.6% | 1:23 |
Extended MagazineWin rate impactWin rate impact: not enough data |
328 | 48.5% (95% interval 43.1%–53.9%) | 0.6% | 1:21 |
Mystic BurstWin rate impactWin rate impact: not enough data |
328 | 50.0% (95% interval 44.6%–55.4%) | 0.6% | 1:24 |
Opening RoundsWin rate impactWin rate impact: not enough data |
283 | 40.3% (95% interval 34.7%–46.1%) | 0.5% | 2:58 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
229 | 45.9% (95% interval 39.5%–52.3%) | 0.4% | 1:11 |
Restorative ShotWin rate impactWin rate impact: not enough data |
205 | 44.4% (95% interval 37.8%–51.2%) | 0.3% | 1:15 |
Extra HealthWin rate impactWin rate impact: not enough data |
201 | 38.3% (95% interval 31.9%–45.2%) | 0.3% | 1:37 |
Close QuartersWin rate impactWin rate impact: not enough data |
178 | 54.5% (95% interval 47.2%–61.6%) | 0.3% | 1:14 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
166 | 47.0% (95% interval 39.5%–54.6%) | 0.3% | 1:16 |
Extra StaminaWin rate impactWin rate impact: not enough data |
164 | 45.7% (95% interval 38.3%–53.4%) | 0.3% | 1:20 |
Long RangeWin rate impactWin rate impact: not enough data |
155 | 31.0% (95% interval 24.2%–38.6%) | 0.3% | 3:01 |
Melee ChargeWin rate impactWin rate impact: not enough data |
135 | 55.6% (95% interval 47.1%–63.7%) | 0.2% | 3:03 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
131 | 41.2% (95% interval 33.2%–49.8%) | 0.2% | 1:41 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 170 paths with 30+ games. Show more
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
9,579 games · Win rate: 47.6% (95% interval 46.6%–48.6%) · Pick share: 16.1%
High-Velocity Rounds ->
Opening Rounds ->
Extra Spirit
2,961 games · Win rate: 44.9% (95% interval 43.1%–46.7%) · Pick share: 5.0%
High-Velocity Rounds ->
Grit ->
Opening Rounds
2,282 games · Win rate: 47.0% (95% interval 44.9%–49.0%) · Pick share: 3.8%
Monster Rounds ->
Extra Charge ->
Extra Spirit
2,279 games · Win rate: 48.5% (95% interval 46.4%–50.5%) · Pick share: 3.8%
High-Velocity Rounds ->
Extra Charge ->
Opening Rounds
1,619 games · Win rate: 46.3% (95% interval 43.8%–48.7%) · Pick share: 2.7%
High-Velocity Rounds ->
Opening Rounds ->
Grit
1,483 games · Win rate: 51.5% (95% interval 49.0%–54.1%) · Pick share: 2.5%
Monster Rounds ->
High-Velocity Rounds ->
Opening Rounds
1,349 games · Win rate: 45.4% (95% interval 42.8%–48.1%) · Pick share: 2.3%
Extra Spirit ->
Extra Charge ->
Rapid Recharge
1,294 games · Win rate: 48.9% (95% interval 46.2%–51.6%) · Pick share: 2.2%
Extra Charge ->
Extra Spirit ->
Improved Spirit
1,273 games · Win rate: 49.3% (95% interval 46.5%–52.0%) · Pick share: 2.1%
Extra Spirit ->
Extra Charge ->
Improved Spirit
1,047 games · Win rate: 47.8% (95% interval 44.7%–50.8%) · Pick share: 1.8%
Extra Charge ->
Extra Spirit ->
Mystic Burst
960 games · Win rate: 48.2% (95% interval 45.1%–51.4%) · Pick share: 1.6%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
801 games · Win rate: 44.8% (95% interval 41.4%–48.3%) · Pick share: 1.3%
High-Velocity Rounds ->
Opening Rounds ->
Sprint Boots
594 games · Win rate: 49.7% (95% interval 45.7%–53.7%) · Pick share: 1.0%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
560 games · Win rate: 45.4% (95% interval 41.3%–49.5%) · Pick share: 0.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Stamina
529 games · Win rate: 48.2% (95% interval 44.0%–52.5%) · Pick share: 0.9%
High-Velocity Rounds ->
Extra Charge ->
Extra Spirit
519 games · Win rate: 46.6% (95% interval 42.4%–50.9%) · Pick share: 0.9%
Extra Spirit ->
Extra Charge ->
Mystic Burst
510 games · Win rate: 46.7% (95% interval 42.4%–51.0%) · Pick share: 0.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
459 games · Win rate: 47.3% (95% interval 42.8%–51.8%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Monster Rounds
439 games · Win rate: 48.7% (95% interval 44.1%–53.4%) · Pick share: 0.7%
Extra Charge ->
Extra Spirit ->
Rapid Recharge
432 games · Win rate: 49.3% (95% interval 44.6%–54.0%) · Pick share: 0.7%
Extra Charge ->
Mystic Burst ->
Extra Spirit
395 games · Win rate: 49.9% (95% interval 45.0%–54.8%) · Pick share: 0.7%
High-Velocity Rounds ->
Opening Rounds ->
Long Range
393 games · Win rate: 48.6% (95% interval 43.7%–53.5%) · Pick share: 0.7%
Extra Charge ->
Mystic Burst ->
Mystic Expansion
342 games · Win rate: 54.4% (95% interval 49.1%–59.6%) · Pick share: 0.6%
Extra Spirit ->
Improved Spirit ->
Extra Charge
342 games · Win rate: 50.0% (95% interval 44.7%–55.3%) · Pick share: 0.6%
Showing 24 of 170 paths with 30+ games. Show more
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
9,579 games · Win rate: 47.6% (95% interval 46.6%–48.6%) · Pick share: 16.1%
High-Velocity Rounds ->
Opening Rounds ->
Extra Spirit
2,961 games · Win rate: 44.9% (95% interval 43.1%–46.7%) · Pick share: 5.0%
High-Velocity Rounds ->
Grit ->
Opening Rounds
2,282 games · Win rate: 47.0% (95% interval 44.9%–49.0%) · Pick share: 3.8%
Monster Rounds ->
Extra Charge ->
Extra Spirit
2,279 games · Win rate: 48.5% (95% interval 46.4%–50.5%) · Pick share: 3.8%
High-Velocity Rounds ->
Extra Charge ->
Opening Rounds
1,619 games · Win rate: 46.3% (95% interval 43.8%–48.7%) · Pick share: 2.7%
High-Velocity Rounds ->
Opening Rounds ->
Grit
1,483 games · Win rate: 51.5% (95% interval 49.0%–54.1%) · Pick share: 2.5%
Monster Rounds ->
High-Velocity Rounds ->
Opening Rounds
1,349 games · Win rate: 45.4% (95% interval 42.8%–48.1%) · Pick share: 2.3%
Extra Spirit ->
Extra Charge ->
Rapid Recharge
1,294 games · Win rate: 48.9% (95% interval 46.2%–51.6%) · Pick share: 2.2%
Extra Charge ->
Extra Spirit ->
Improved Spirit
1,273 games · Win rate: 49.3% (95% interval 46.5%–52.0%) · Pick share: 2.1%
Extra Spirit ->
Extra Charge ->
Improved Spirit
1,047 games · Win rate: 47.8% (95% interval 44.7%–50.8%) · Pick share: 1.8%
Extra Charge ->
Extra Spirit ->
Mystic Burst
960 games · Win rate: 48.2% (95% interval 45.1%–51.4%) · Pick share: 1.6%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
801 games · Win rate: 44.8% (95% interval 41.4%–48.3%) · Pick share: 1.3%
High-Velocity Rounds ->
Opening Rounds ->
Sprint Boots
594 games · Win rate: 49.7% (95% interval 45.7%–53.7%) · Pick share: 1.0%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
560 games · Win rate: 45.4% (95% interval 41.3%–49.5%) · Pick share: 0.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Stamina
529 games · Win rate: 48.2% (95% interval 44.0%–52.5%) · Pick share: 0.9%
High-Velocity Rounds ->
Extra Charge ->
Extra Spirit
519 games · Win rate: 46.6% (95% interval 42.4%–50.9%) · Pick share: 0.9%
Extra Spirit ->
Extra Charge ->
Mystic Burst
510 games · Win rate: 46.7% (95% interval 42.4%–51.0%) · Pick share: 0.9%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
459 games · Win rate: 47.3% (95% interval 42.8%–51.8%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Monster Rounds
439 games · Win rate: 48.7% (95% interval 44.1%–53.4%) · Pick share: 0.7%
Extra Charge ->
Extra Spirit ->
Rapid Recharge
432 games · Win rate: 49.3% (95% interval 44.6%–54.0%) · Pick share: 0.7%
Extra Charge ->
Mystic Burst ->
Extra Spirit
395 games · Win rate: 49.9% (95% interval 45.0%–54.8%) · Pick share: 0.7%
High-Velocity Rounds ->
Opening Rounds ->
Long Range
393 games · Win rate: 48.6% (95% interval 43.7%–53.5%) · Pick share: 0.7%
Extra Charge ->
Mystic Burst ->
Mystic Expansion
342 games · Win rate: 54.4% (95% interval 49.1%–59.6%) · Pick share: 0.6%
Extra Spirit ->
Improved Spirit ->
Extra Charge
342 games · Win rate: 50.0% (95% interval 44.7%–55.3%) · Pick share: 0.6%
Showing 24 of 100 paths with 30+ games. Show more
3,997 games · Win rate: 48.8% (95% interval 47.2%–50.3%) · Pick share: 6.7%
1,101 games · Win rate: 45.8% (95% interval 42.9%–48.7%) · Pick share: 1.9%
High-Velocity Rounds ->
Grit ->
Opening Rounds ->
Extra Stamina ->
Arcane Surge ->
Alchemical Fire
746 games · Win rate: 46.8% (95% interval 43.2%–50.4%) · Pick share: 1.3%
554 games · Win rate: 43.0% (95% interval 38.9%–47.1%) · Pick share: 0.9%
551 games · Win rate: 47.2% (95% interval 43.1%–51.4%) · Pick share: 0.9%
332 games · Win rate: 51.5% (95% interval 46.1%–56.8%) · Pick share: 0.6%
318 games · Win rate: 46.5% (95% interval 41.1%–52.0%) · Pick share: 0.5%
288 games · Win rate: 50.3% (95% interval 44.6%–56.1%) · Pick share: 0.5%
288 games · Win rate: 45.5% (95% interval 39.8%–51.3%) · Pick share: 0.5%
248 games · Win rate: 51.6% (95% interval 45.4%–57.8%) · Pick share: 0.4%
High-Velocity Rounds ->
Opening Rounds ->
Grit ->
Extra Stamina ->
Arcane Surge ->
Alchemical Fire
215 games · Win rate: 56.7% (95% interval 50.1%–63.2%) · Pick share: 0.4%
Extra Charge ->
Extra Spirit ->
Mystic Burst ->
Rapid Recharge ->
Improved Spirit ->
Extra Stamina
214 games · Win rate: 50.0% (95% interval 43.4%–56.6%) · Pick share: 0.4%
208 games · Win rate: 48.1% (95% interval 41.4%–54.8%) · Pick share: 0.3%
188 games · Win rate: 38.3% (95% interval 31.6%–45.4%) · Pick share: 0.3%
177 games · Win rate: 44.1% (95% interval 37.0%–51.4%) · Pick share: 0.3%
173 games · Win rate: 49.7% (95% interval 42.3%–57.1%) · Pick share: 0.3%
Monster Rounds ->
Extra Charge ->
Extra Spirit ->
Sprint Boots ->
Rapid Recharge ->
Improved Spirit
157 games · Win rate: 48.4% (95% interval 40.7%–56.2%) · Pick share: 0.3%
High-Velocity Rounds ->
Grit ->
Opening Rounds ->
Extra Stamina ->
Arcane Surge ->
Guardian Ward
153 games · Win rate: 49.7% (95% interval 41.9%–57.5%) · Pick share: 0.3%
145 games · Win rate: 56.6% (95% interval 48.4%–64.3%) · Pick share: 0.2%
113 games · Win rate: 48.7% (95% interval 39.7%–57.8%) · Pick share: 0.2%
High-Velocity Rounds ->
Grit ->
Opening Rounds ->
Arcane Surge ->
Alchemical Fire ->
Guardian Ward
111 games · Win rate: 44.1% (95% interval 35.3%–53.4%) · Pick share: 0.2%
109 games · Win rate: 43.1% (95% interval 34.2%–52.5%) · Pick share: 0.2%
Monster Rounds ->
Extra Health ->
Melee Charge -> Cultist Sacrifice -> Stalker ->
Fortitude
108 games · Win rate: 50.9% (95% interval 41.6%–60.2%) · Pick share: 0.2%
100 games · Win rate: 44.0% (95% interval 34.7%–53.8%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.