Restorative Shot ->
Melee Lifesteal ->
Close Quarters
11,601 games · Win rate: 51.7% (95% interval 50.8%–52.6%) · Pick share: 8.7%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 132,610 (132,610 matches). All games for this hero: 132,610; with a known lane: 132,610; with unknown items: 0.
Hero overall with these filters: 51.5% ± 0.3 (n=132,610). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 17,228 | 46.8% | 46.0% to 47.5% | -4.7 pp | |
| 13,473 | 48.9% | 48.1% to 49.8% | -2.6 pp | |
| 11,796 | 51.3% | 50.4% to 52.2% | -0.2 pp | |
| 10,783 | 55.0% | 54.0% to 55.9% | +3.5 pp | |
| 10,567 | 54.8% | 53.8% to 55.7% | +3.3 pp | |
| 9,185 | 46.7% | 45.7% to 47.7% | -4.8 pp | |
| 8,673 | 49.1% | 48.0% to 50.1% | -2.4 pp | |
| 8,654 | 49.9% | 48.8% to 50.9% | -1.6 pp | |
| 8,243 | 51.5% | 50.5% to 52.6% | +0.1 pp | |
| 8,030 | 53.6% | 52.5% to 54.7% | +2.1 pp | |
| 7,703 | 54.8% | 53.7% to 55.9% | +3.3 pp | |
| 7,544 | 46.0% | 44.9% to 47.2% | -5.5 pp | |
| 7,460 | 53.8% | 52.6% to 54.9% | +2.3 pp | |
| 7,456 | 47.3% | 46.1% to 48.4% | -4.2 pp | |
| 7,431 | 52.8% | 51.6% to 53.9% | +1.3 pp | |
| 6,722 | 48.6% | 47.5% to 49.8% | -2.8 pp | |
| 6,437 | 51.3% | 50.1% to 52.5% | -0.2 pp | |
| 6,183 | 55.4% | 54.2% to 56.7% | +3.9 pp | |
| 6,097 | 49.5% | 48.3% to 50.8% | -1.9 pp | |
| 5,909 | 50.5% | 49.2% to 51.8% | -1.0 pp | |
| 5,869 | 49.6% | 48.4% to 50.9% | -1.9 pp | |
| 5,801 | 48.0% | 46.7% to 49.3% | -3.5 pp | |
| 5,483 | 55.2% | 53.9% to 56.5% | +3.7 pp | |
| 5,377 | 53.4% | 52.1% to 54.8% | +1.9 pp | |
| 4,943 | 55.7% | 54.3% to 57.1% | +4.2 pp | |
| 4,752 | 57.7% | 56.3% to 59.1% | +6.2 pp | |
| 4,586 | 50.9% | 49.5% to 52.4% | -0.6 pp | |
| 4,555 | 52.7% | 51.2% to 54.1% | +1.2 pp | |
| 4,473 | 55.6% | 54.2% to 57.1% | +4.2 pp | |
| 4,467 | 51.3% | 49.8% to 52.8% | -0.2 pp | |
| 4,363 | 53.0% | 51.5% to 54.5% | +1.5 pp | |
| 4,130 | 46.6% | 45.1% to 48.2% | -4.9 pp | |
| 4,010 | 49.5% | 48.0% to 51.1% | -2.0 pp | |
| 3,698 | 54.4% | 52.8% to 56.0% | +2.9 pp | |
| 3,454 | 55.7% | 54.0% to 57.3% | +4.2 pp | |
| 3,245 | 54.9% | 53.2% to 56.7% | +3.5 pp | |
| 2,934 | 49.2% | 47.4% to 51.0% | -2.3 pp | |
| 2,749 | 55.7% | 53.9% to 57.6% | +4.2 pp | |
| 2,706 | 55.6% | 53.7% to 57.5% | +4.1 pp | |
| 2,387 | 53.7% | 51.7% to 55.7% | +2.2 pp | |
| 2,317 | 59.7% | 57.7% to 61.7% | +8.2 pp | |
| 2,249 | 57.2% | 55.2% to 59.3% | +5.7 pp | |
| 988 | 55.5% | 52.4% to 58.5% | +4.0 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 8,667 | 54.0% | 52.9% to 55.0% | +2.5 pp | |
| 6,019 | 53.5% | 52.2% to 54.7% | +2.0 pp | |
| 5,783 | 49.3% | 48.0% to 50.6% | -2.2 pp | |
| 5,523 | 50.5% | 49.2% to 51.8% | -1.0 pp | |
| 5,344 | 57.6% | 56.3% to 59.0% | +6.1 pp | |
| 5,090 | 53.7% | 52.3% to 55.0% | +2.2 pp | |
| 4,728 | 56.9% | 55.5% to 58.3% | +5.4 pp | |
| 4,560 | 53.2% | 51.7% to 54.6% | +1.7 pp | |
| 4,455 | 47.6% | 46.1% to 49.1% | -3.9 pp | |
| 4,415 | 49.1% | 47.6% to 50.6% | -2.4 pp | |
| 4,245 | 60.0% | 58.5% to 61.5% | +8.5 pp | |
| 4,214 | 48.8% | 47.3% to 50.3% | -2.7 pp | |
| 4,056 | 48.2% | 46.7% to 49.8% | -3.3 pp | |
| 3,920 | 56.0% | 54.5% to 57.6% | +4.6 pp | |
| 3,125 | 51.0% | 49.2% to 52.7% | -0.5 pp | |
| 3,112 | 54.7% | 53.0% to 56.5% | +3.2 pp | |
| 3,001 | 47.0% | 45.2% to 48.8% | -4.5 pp | |
| 2,980 | 50.7% | 48.9% to 52.5% | -0.8 pp | |
| 2,864 | 51.1% | 49.3% to 52.9% | -0.4 pp | |
| 2,685 | 45.5% | 43.6% to 47.4% | -6.0 pp | |
| 2,639 | 45.7% | 43.8% to 47.6% | -5.8 pp | |
| 2,614 | 45.6% | 43.7% to 47.5% | -5.9 pp | |
| 2,582 | 47.2% | 45.3% to 49.1% | -4.3 pp | |
| 2,571 | 53.2% | 51.2% to 55.1% | +1.7 pp | |
| 2,340 | 54.2% | 52.2% to 56.2% | +2.7 pp | |
| 2,296 | 49.6% | 47.5% to 51.6% | -1.9 pp | |
| 2,271 | 54.5% | 52.5% to 56.6% | +3.0 pp | |
| 2,230 | 54.9% | 52.8% to 56.9% | +3.4 pp | |
| 2,108 | 53.4% | 51.3% to 55.5% | +1.9 pp | |
| 2,077 | 48.6% | 46.4% to 50.7% | -2.9 pp | |
| 2,064 | 51.4% | 49.2% to 53.5% | -0.1 pp | |
| 2,006 | 50.1% | 47.9% to 52.3% | -1.4 pp | |
| 1,982 | 50.8% | 48.6% to 53.0% | -0.7 pp | |
| 1,884 | 48.7% | 46.4% to 50.9% | -2.8 pp | |
| 1,701 | 47.8% | 45.4% to 50.2% | -3.7 pp | |
| 1,679 | 47.5% | 45.1% to 49.9% | -4.0 pp | |
| 1,678 | 50.2% | 47.8% to 52.6% | -1.3 pp | |
| 1,547 | 49.9% | 47.4% to 52.4% | -1.6 pp | |
| 1,232 | 53.1% | 50.3% to 55.9% | +1.6 pp | |
| 1,220 | 45.2% | 42.4% to 48.0% | -6.3 pp | |
| 1,194 | 46.4% | 43.6% to 49.2% | -5.1 pp | |
| 937 | 51.2% | 48.0% to 54.4% | -0.3 pp | |
| 921 | 43.8% | 40.6% to 47.0% | -7.7 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
132,610 games with the items chosen so far.
Showing 24 of 26 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Extra RegenWin rate impactTier 1 win rate impact: -0.8 pp; likely range -1.2 to -0.5 pp; likely hurts; 100.0% of comparison covered by data; 102,484 distinct matches |
46,352 | 50.5% (95% interval 50.1%–51.0%) | 35.0% | 1:17 |
Restorative ShotWin rate impactTier 1 win rate impact: +0.9 pp; likely range +0.5 to +1.3 pp; likely helps; 100.0% of comparison covered by data; 102,484 distinct matches |
35,667 | 52.2% (95% interval 51.7%–52.7%) | 26.9% | 1:14 |
Close QuartersWin rate impactTier 1 win rate impact: +0.4 pp; likely range -0.3 to +1.0 pp; unclear; 100.0% of comparison covered by data; 102,484 distinct matches |
20,498 | 51.7% (95% interval 51.0%–52.4%) | 15.5% | 1:16 |
Monster RoundsWin rate impactWin rate impact: not enough data |
10,317 | 51.7% (95% interval 50.7%–52.6%) | 7.8% | 1:14 |
Melee LifestealWin rate impactWin rate impact: not enough data |
9,240 | 52.0% (95% interval 51.0%–53.0%) | 7.0% | 1:25 |
RebuttalWin rate impactWin rate impact: not enough data |
1,961 | 52.5% (95% interval 50.3%–54.7%) | 1.5% | 1:20 |
StalkerWin rate impactWin rate impact: not enough data |
1,737 | 56.3% (95% interval 54.0%–58.6%) | 1.3% | 3:02 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
979 | 50.6% (95% interval 47.4%–53.7%) | 0.7% | 1:26 |
Extra HealthWin rate impactWin rate impact: not enough data |
948 | 48.3% (95% interval 45.1%–51.5%) | 0.7% | 1:24 |
Melee ChargeWin rate impactWin rate impact: not enough data |
863 | 54.1% (95% interval 50.8%–57.4%) | 0.7% | 3:06 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
723 | 50.5% (95% interval 46.8%–54.1%) | 0.5% | 1:11 |
Sprint BootsWin rate impactWin rate impact: not enough data |
385 | 46.5% (95% interval 41.6%–51.5%) | 0.3% | 1:26 |
Battle VestWin rate impactWin rate impact: not enough data |
311 | 49.8% (95% interval 44.3%–55.4%) | 0.2% | 3:04 |
Extra StaminaWin rate impactWin rate impact: not enough data |
292 | 48.6% (95% interval 43.0%–54.3%) | 0.2% | 1:26 |
GritWin rate impactWin rate impact: not enough data |
256 | 53.1% (95% interval 47.0%–59.1%) | 0.2% | 1:22 |
Healing RiteWin rate impactWin rate impact: not enough data |
192 | 50.5% (95% interval 43.5%–57.5%) | 0.1% | 1:33 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
124 | 56.5% (95% interval 47.7%–64.9%) | 0.1% | 1:18 |
Extra SpiritWin rate impactWin rate impact: not enough data |
123 | 49.6% (95% interval 40.9%–58.3%) | 0.1% | 1:42 |
Enchanter's EmblemWin rate impactWin rate impact: not enough data |
90 | 62.2% (95% interval 51.9%–71.5%) | 0.1% | 3:02 |
Arcane SurgeWin rate impactWin rate impact: not enough data |
63 | Unavailable (sparse evidence) | 0.0% | 3:08 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
61 | Unavailable (sparse evidence) | 0.0% | 3:09 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
55 | Unavailable (sparse evidence) | 0.0% | 1:31 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
47 | Unavailable (sparse evidence) | 0.0% | 1:25 |
Healing BoosterWin rate impactWin rate impact: not enough data |
46 | Unavailable (sparse evidence) | 0.0% | 3:18 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 372 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
11,601 games · Win rate: 51.7% (95% interval 50.8%–52.6%) · Pick share: 8.7%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
5,177 games · Win rate: 50.2% (95% interval 48.8%–51.5%) · Pick share: 3.9%
Restorative Shot ->
Close Quarters -> Stalker
4,882 games · Win rate: 54.1% (95% interval 52.7%–55.5%) · Pick share: 3.7%
Extra Regen ->
Close Quarters ->
Monster Rounds
4,611 games · Win rate: 50.1% (95% interval 48.7%–51.6%) · Pick share: 3.5%
Extra Regen ->
Monster Rounds ->
Close Quarters
4,505 games · Win rate: 50.6% (95% interval 49.2%–52.1%) · Pick share: 3.4%
Restorative Shot ->
Close Quarters ->
Melee Lifesteal
4,408 games · Win rate: 51.1% (95% interval 49.6%–52.6%) · Pick share: 3.3%
Close Quarters ->
Monster Rounds ->
Bullet Resist Shredder
3,208 games · Win rate: 52.2% (95% interval 50.4%–53.9%) · Pick share: 2.4%
Extra Regen ->
Extra Stamina ->
Arcane Surge
2,880 games · Win rate: 51.9% (95% interval 50.1%–53.8%) · Pick share: 2.2%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
2,650 games · Win rate: 49.2% (95% interval 47.3%–51.1%) · Pick share: 2.0%
Restorative Shot ->
Extra Regen ->
Close Quarters
2,510 games · Win rate: 53.1% (95% interval 51.2%–55.1%) · Pick share: 1.9%
Monster Rounds ->
Extra Regen ->
Close Quarters
1,703 games · Win rate: 50.6% (95% interval 48.2%–53.0%) · Pick share: 1.3%
Close Quarters ->
Extra Regen ->
Monster Rounds
1,693 games · Win rate: 52.2% (95% interval 49.8%–54.5%) · Pick share: 1.3%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,691 games · Win rate: 52.6% (95% interval 50.2%–55.0%) · Pick share: 1.3%
Monster Rounds ->
Extra Regen ->
Extra Stamina
1,658 games · Win rate: 52.5% (95% interval 50.1%–54.9%) · Pick share: 1.3%
Extra Regen ->
Close Quarters -> Stalker
1,468 games · Win rate: 52.9% (95% interval 50.4%–55.5%) · Pick share: 1.1%
Extra Regen ->
Close Quarters ->
Spirit Strike
1,408 games · Win rate: 46.4% (95% interval 43.9%–49.1%) · Pick share: 1.1%
Extra Regen ->
Melee Lifesteal ->
Melee Charge
1,400 games · Win rate: 52.9% (95% interval 50.2%–55.5%) · Pick share: 1.1%
Extra Regen ->
Close Quarters ->
Melee Charge
1,322 games · Win rate: 52.5% (95% interval 49.8%–55.2%) · Pick share: 1.0%
Extra Regen ->
Restorative Shot ->
Close Quarters
1,224 games · Win rate: 49.3% (95% interval 46.5%–52.1%) · Pick share: 0.9%
Close Quarters ->
Extra Regen ->
Melee Lifesteal
1,178 games · Win rate: 49.5% (95% interval 46.6%–52.3%) · Pick share: 0.9%
Restorative Shot ->
Melee Lifesteal ->
Melee Charge
1,148 games · Win rate: 53.6% (95% interval 50.7%–56.4%) · Pick share: 0.9%
Close Quarters ->
Monster Rounds ->
Melee Lifesteal
1,064 games · Win rate: 49.9% (95% interval 46.9%–52.9%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Melee Charge
1,008 games · Win rate: 53.9% (95% interval 50.8%–56.9%) · Pick share: 0.8%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
983 games · Win rate: 52.2% (95% interval 49.1%–55.3%) · Pick share: 0.7%
Showing 24 of 372 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
11,601 games · Win rate: 51.7% (95% interval 50.8%–52.6%) · Pick share: 8.7%
Extra Regen ->
Melee Lifesteal ->
Close Quarters
5,177 games · Win rate: 50.2% (95% interval 48.8%–51.5%) · Pick share: 3.9%
Restorative Shot ->
Close Quarters -> Stalker
4,882 games · Win rate: 54.1% (95% interval 52.7%–55.5%) · Pick share: 3.7%
Extra Regen ->
Close Quarters ->
Monster Rounds
4,611 games · Win rate: 50.1% (95% interval 48.7%–51.6%) · Pick share: 3.5%
Extra Regen ->
Monster Rounds ->
Close Quarters
4,505 games · Win rate: 50.6% (95% interval 49.2%–52.1%) · Pick share: 3.4%
Restorative Shot ->
Close Quarters ->
Melee Lifesteal
4,408 games · Win rate: 51.1% (95% interval 49.6%–52.6%) · Pick share: 3.3%
Close Quarters ->
Monster Rounds ->
Bullet Resist Shredder
3,208 games · Win rate: 52.2% (95% interval 50.4%–53.9%) · Pick share: 2.4%
Extra Regen ->
Extra Stamina ->
Arcane Surge
2,880 games · Win rate: 51.9% (95% interval 50.1%–53.8%) · Pick share: 2.2%
Extra Regen ->
Close Quarters ->
Melee Lifesteal
2,650 games · Win rate: 49.2% (95% interval 47.3%–51.1%) · Pick share: 2.0%
Restorative Shot ->
Extra Regen ->
Close Quarters
2,510 games · Win rate: 53.1% (95% interval 51.2%–55.1%) · Pick share: 1.9%
Monster Rounds ->
Extra Regen ->
Close Quarters
1,703 games · Win rate: 50.6% (95% interval 48.2%–53.0%) · Pick share: 1.3%
Close Quarters ->
Extra Regen ->
Monster Rounds
1,693 games · Win rate: 52.2% (95% interval 49.8%–54.5%) · Pick share: 1.3%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,691 games · Win rate: 52.6% (95% interval 50.2%–55.0%) · Pick share: 1.3%
Monster Rounds ->
Extra Regen ->
Extra Stamina
1,658 games · Win rate: 52.5% (95% interval 50.1%–54.9%) · Pick share: 1.3%
Extra Regen ->
Close Quarters -> Stalker
1,468 games · Win rate: 52.9% (95% interval 50.4%–55.5%) · Pick share: 1.1%
Extra Regen ->
Close Quarters ->
Spirit Strike
1,408 games · Win rate: 46.4% (95% interval 43.9%–49.1%) · Pick share: 1.1%
Extra Regen ->
Melee Lifesteal ->
Melee Charge
1,400 games · Win rate: 52.9% (95% interval 50.2%–55.5%) · Pick share: 1.1%
Extra Regen ->
Close Quarters ->
Melee Charge
1,322 games · Win rate: 52.5% (95% interval 49.8%–55.2%) · Pick share: 1.0%
Extra Regen ->
Restorative Shot ->
Close Quarters
1,224 games · Win rate: 49.3% (95% interval 46.5%–52.1%) · Pick share: 0.9%
Close Quarters ->
Extra Regen ->
Melee Lifesteal
1,178 games · Win rate: 49.5% (95% interval 46.6%–52.3%) · Pick share: 0.9%
Restorative Shot ->
Melee Lifesteal ->
Melee Charge
1,148 games · Win rate: 53.6% (95% interval 50.7%–56.4%) · Pick share: 0.9%
Close Quarters ->
Monster Rounds ->
Melee Lifesteal
1,064 games · Win rate: 49.9% (95% interval 46.9%–52.9%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Melee Charge
1,008 games · Win rate: 53.9% (95% interval 50.8%–56.9%) · Pick share: 0.8%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
983 games · Win rate: 52.2% (95% interval 49.1%–55.3%) · Pick share: 0.7%
Showing 24 of 249 paths with 30+ games. Show more
5,931 games · Win rate: 52.2% (95% interval 50.9%–53.5%) · Pick share: 4.5%
1,676 games · Win rate: 51.8% (95% interval 49.5%–54.2%) · Pick share: 1.3%
Extra Regen ->
Melee Lifesteal ->
Close Quarters ->
Spirit Strike ->
Sprint Boots ->
Melee Charge
1,440 games · Win rate: 50.0% (95% interval 47.4%–52.6%) · Pick share: 1.1%
Extra Regen ->
Monster Rounds ->
Close Quarters -> Stalker ->
Melee Charge ->
Bullet Resist Shredder
1,358 games · Win rate: 49.2% (95% interval 46.5%–51.8%) · Pick share: 1.0%
Extra Regen ->
Close Quarters ->
Monster Rounds -> Stalker ->
Melee Charge ->
Bullet Resist Shredder
1,160 games · Win rate: 51.3% (95% interval 48.4%–54.2%) · Pick share: 0.9%
1,148 games · Win rate: 54.7% (95% interval 51.8%–57.6%) · Pick share: 0.9%
Restorative Shot ->
Close Quarters -> Stalker ->
Melee Charge ->
Extra Regen ->
Melee Lifesteal
1,140 games · Win rate: 53.3% (95% interval 50.4%–56.2%) · Pick share: 0.9%
Monster Rounds ->
Extra Regen ->
Extra Stamina ->
Arcane Surge ->
Spirit Strike ->
Duration Extender
793 games · Win rate: 52.6% (95% interval 49.1%–56.0%) · Pick share: 0.6%
626 games · Win rate: 47.3% (95% interval 43.4%–51.2%) · Pick share: 0.5%
Extra Regen ->
Extra Stamina ->
Arcane Surge ->
Extra Spirit ->
Spirit Strike ->
Duration Extender
624 games · Win rate: 51.9% (95% interval 48.0%–55.8%) · Pick share: 0.5%
Extra Regen ->
Close Quarters ->
Spirit Strike -> Stalker ->
Melee Lifesteal ->
Melee Charge
522 games · Win rate: 45.4% (95% interval 41.2%–49.7%) · Pick share: 0.4%
Monster Rounds ->
Extra Regen ->
Close Quarters -> Stalker ->
Melee Charge ->
Bullet Resist Shredder
344 games · Win rate: 48.8% (95% interval 43.6%–54.1%) · Pick share: 0.3%
Restorative Shot ->
Extra Regen ->
Close Quarters ->
Melee Lifesteal -> Stalker ->
Melee Charge
315 games · Win rate: 49.2% (95% interval 43.7%–54.7%) · Pick share: 0.2%
Restorative Shot ->
Extra Regen ->
Close Quarters -> Stalker ->
Melee Charge ->
Melee Lifesteal
314 games · Win rate: 56.4% (95% interval 50.8%–61.7%) · Pick share: 0.2%
Restorative Shot ->
Close Quarters -> Stalker ->
Melee Lifesteal ->
Melee Charge ->
Battle Vest
305 games · Win rate: 53.4% (95% interval 47.8%–59.0%) · Pick share: 0.2%
Extra Regen ->
Monster Rounds ->
Close Quarters ->
Melee Lifesteal -> Stalker ->
Melee Charge
300 games · Win rate: 51.0% (95% interval 45.4%–56.6%) · Pick share: 0.2%
Stalker ->
Battle Vest ->
Melee Charge ->
Mystic Shot ->
Spirit Strike ->
Spirit Snatch
289 games · Win rate: 57.8% (95% interval 52.0%–63.3%) · Pick share: 0.2%
287 games · Win rate: 52.6% (95% interval 46.8%–58.3%) · Pick share: 0.2%
Extra Regen ->
Close Quarters ->
Monster Rounds ->
Melee Lifesteal ->
Melee Charge -> Stalker
278 games · Win rate: 46.0% (95% interval 40.3%–51.9%) · Pick share: 0.2%
273 games · Win rate: 49.5% (95% interval 43.6%–55.3%) · Pick share: 0.2%
Restorative Shot ->
Close Quarters ->
Extra Regen -> Stalker ->
Melee Charge ->
Melee Lifesteal
263 games · Win rate: 57.8% (95% interval 51.8%–63.6%) · Pick share: 0.2%
263 games · Win rate: 56.3% (95% interval 50.2%–62.1%) · Pick share: 0.2%
Restorative Shot ->
Close Quarters ->
Extra Regen ->
Melee Lifesteal -> Stalker ->
Melee Charge
260 games · Win rate: 53.1% (95% interval 47.0%–59.1%) · Pick share: 0.2%
Restorative Shot ->
Extra Regen ->
Close Quarters ->
Melee Lifesteal ->
Melee Charge -> Stalker
254 games · Win rate: 56.7% (95% interval 50.5%–62.6%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.