Monster Rounds ->
Mystic Regeneration ->
Suppressor
3,699 games · Win rate: 43.9% (95% interval 42.3%–45.5%) · Pick share: 7.7%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 48,266 (48,266 matches). All games for this hero: 48,266; with a known lane: 48,266; with unknown items: 0.
Hero overall with these filters: 43.2% ± 0.4 (n=48,266). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 5,337 | 40.8% | 39.4% to 42.1% | -2.4 pp | |
| 4,244 | 46.3% | 44.8% to 47.8% | +3.1 pp | |
| 4,123 | 37.1% | 35.6% to 38.6% | -6.1 pp | |
| 3,802 | 37.2% | 35.7% to 38.8% | -6.0 pp | |
| 3,688 | 43.1% | 41.5% to 44.7% | -0.1 pp | |
| 3,672 | 42.6% | 41.1% to 44.3% | -0.6 pp | |
| 3,500 | 42.4% | 40.7% to 44.0% | -0.8 pp | |
| 3,247 | 47.8% | 46.1% to 49.5% | +4.6 pp | |
| 3,004 | 40.4% | 38.6% to 42.1% | -2.8 pp | |
| 2,960 | 45.6% | 43.8% to 47.4% | +2.4 pp | |
| 2,810 | 39.3% | 37.5% to 41.1% | -3.9 pp | |
| 2,721 | 46.4% | 44.5% to 48.3% | +3.2 pp | |
| 2,634 | 47.0% | 45.1% to 48.9% | +3.8 pp | |
| 2,544 | 37.7% | 35.9% to 39.6% | -5.5 pp | |
| 2,468 | 40.6% | 38.7% to 42.6% | -2.6 pp | |
| 2,377 | 40.8% | 38.8% to 42.8% | -2.4 pp | |
| 2,371 | 44.7% | 42.8% to 46.8% | +1.5 pp | |
| 2,318 | 40.6% | 38.6% to 42.6% | -2.6 pp | |
| 2,317 | 40.3% | 38.3% to 42.3% | -2.9 pp | |
| 2,114 | 46.9% | 44.8% to 49.0% | +3.7 pp | |
| 2,094 | 42.7% | 40.6% to 44.8% | -0.5 pp | |
| 2,084 | 45.2% | 43.1% to 47.4% | +2.0 pp | |
| 2,081 | 41.1% | 39.0% to 43.2% | -2.1 pp | |
| 2,041 | 43.8% | 41.7% to 46.0% | +0.6 pp | |
| 2,014 | 48.6% | 46.4% to 50.8% | +5.4 pp | |
| 1,908 | 45.1% | 42.9% to 47.3% | +1.9 pp | |
| 1,781 | 44.4% | 42.1% to 46.7% | +1.2 pp | |
| 1,742 | 47.9% | 45.6% to 50.3% | +4.7 pp | |
| 1,662 | 44.3% | 42.0% to 46.7% | +1.1 pp | |
| 1,617 | 47.8% | 45.4% to 50.2% | +4.6 pp | |
| 1,607 | 40.9% | 38.5% to 43.3% | -2.3 pp | |
| 1,524 | 39.8% | 37.3% to 42.2% | -3.4 pp | |
| 1,456 | 46.3% | 43.7% to 48.9% | +3.1 pp | |
| 1,398 | 46.4% | 43.8% to 49.0% | +3.2 pp | |
| 1,344 | 44.9% | 42.2% to 47.5% | +1.7 pp | |
| 1,228 | 45.4% | 42.7% to 48.2% | +2.2 pp | |
| 1,165 | 45.4% | 42.6% to 48.3% | +2.2 pp | |
| 1,152 | 49.3% | 46.4% to 52.2% | +6.1 pp | |
| 1,149 | 47.2% | 44.3% to 50.1% | +4.0 pp | |
| 1,138 | 42.0% | 39.2% to 44.9% | -1.2 pp | |
| 987 | 45.5% | 42.4% to 48.6% | +2.3 pp | |
| 719 | 50.5% | 46.8% to 54.1% | +7.3 pp | |
| 353 | 42.2% | 37.2% to 47.4% | -1.0 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 2,998 | 49.6% | 47.8% to 51.4% | +6.4 pp | |
| 2,276 | 43.0% | 41.0% to 45.1% | -0.2 pp | |
| 2,172 | 40.7% | 38.7% to 42.8% | -2.5 pp | |
| 2,065 | 46.2% | 44.0% to 48.3% | +2.9 pp | |
| 1,673 | 42.1% | 39.8% to 44.5% | -1.1 pp | |
| 1,647 | 40.0% | 37.6% to 42.3% | -3.2 pp | |
| 1,618 | 43.4% | 41.1% to 45.9% | +0.2 pp | |
| 1,531 | 47.0% | 44.5% to 49.5% | +3.8 pp | |
| 1,512 | 51.1% | 48.6% to 53.6% | +7.9 pp | |
| 1,405 | 40.7% | 38.2% to 43.3% | -2.5 pp | |
| 1,379 | 38.5% | 36.0% to 41.1% | -4.7 pp | |
| 1,357 | 40.5% | 37.9% to 43.1% | -2.7 pp | |
| 1,321 | 42.5% | 39.8% to 45.2% | -0.7 pp | |
| 1,247 | 42.3% | 39.6% to 45.1% | -0.9 pp | |
| 1,220 | 45.2% | 42.4% to 48.0% | +2.0 pp | |
| 1,193 | 43.4% | 40.6% to 46.2% | +0.2 pp | |
| 1,147 | 41.4% | 38.6% to 44.3% | -1.8 pp | |
| 1,138 | 35.4% | 32.7% to 38.2% | -7.8 pp | |
| 1,137 | 44.2% | 41.4% to 47.1% | +1.0 pp | |
| 1,100 | 49.2% | 46.2% to 52.1% | +6.0 pp | |
| 1,068 | 43.4% | 40.4% to 46.3% | +0.2 pp | |
| 965 | 43.1% | 40.0% to 46.3% | -0.1 pp | |
| 955 | 47.1% | 44.0% to 50.3% | +3.9 pp | |
| 931 | 35.8% | 32.8% to 38.9% | -7.4 pp | |
| 922 | 38.0% | 34.9% to 41.1% | -5.2 pp | |
| 904 | 35.3% | 32.2% to 38.5% | -7.9 pp | |
| 869 | 45.7% | 42.4% to 49.0% | +2.5 pp | |
| 869 | 40.4% | 37.2% to 43.7% | -2.8 pp | |
| 858 | 44.9% | 41.6% to 48.2% | +1.7 pp | |
| 855 | 42.1% | 38.8% to 45.4% | -1.1 pp | |
| 855 | 48.7% | 45.3% to 52.0% | +5.5 pp | |
| 817 | 41.4% | 38.0% to 44.8% | -1.8 pp | |
| 811 | 45.4% | 42.0% to 48.8% | +2.2 pp | |
| 756 | 38.1% | 34.7% to 41.6% | -5.1 pp | |
| 750 | 48.4% | 44.8% to 52.0% | +5.2 pp | |
| 704 | 46.6% | 42.9% to 50.3% | +3.4 pp | |
| 610 | 40.8% | 37.0% to 44.8% | -2.4 pp | |
| 580 | 39.7% | 35.8% to 43.7% | -3.5 pp | |
| 517 | 44.7% | 40.5% to 49.0% | +1.5 pp | |
| 489 | 44.6% | 40.2% to 49.0% | +1.4 pp | |
| 476 | 41.0% | 36.6% to 45.4% | -2.2 pp | |
| 375 | 34.7% | 30.0% to 39.6% | -8.5 pp | |
| 175 | 41.7% | 34.7% to 49.1% | -1.5 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
48,266 games with the items chosen so far.
Showing 24 of 27 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Mystic RegenerationWin rate impactTier 1 win rate impact: +0.1 pp; likely range -0.2 to +0.3 pp; unclear; 99.9% of comparison covered by data; 36,804 distinct matches |
27,974 | 43.9% (95% interval 43.3%–44.5%) | 58.0% | 1:18 |
Monster RoundsWin rate impactTier 1 win rate impact: -0.3 pp; likely range -1.2 to +0.6 pp; unclear; 99.9% of comparison covered by data; 36,804 distinct matches |
8,865 | 43.6% (95% interval 42.6%–44.7%) | 18.4% | 1:18 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
4,247 | 40.4% (95% interval 38.9%–41.9%) | 8.8% | 1:20 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
1,397 | 40.9% (95% interval 38.3%–43.5%) | 2.9% | 1:27 |
Extra SpiritWin rate impactWin rate impact: not enough data |
1,251 | 39.8% (95% interval 37.1%–42.5%) | 2.6% | 1:33 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
606 | 35.1% (95% interval 31.5%–39.0%) | 1.3% | 1:18 |
Extended MagazineWin rate impactWin rate impact: not enough data |
580 | 43.4% (95% interval 39.5%–47.5%) | 1.2% | 1:30 |
Extra RegenWin rate impactWin rate impact: not enough data |
314 | 36.9% (95% interval 31.8%–42.4%) | 0.7% | 1:26 |
Restorative ShotWin rate impactWin rate impact: not enough data |
307 | 42.3% (95% interval 36.9%–47.9%) | 0.6% | 1:27 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
281 | 40.6% (95% interval 35.0%–46.4%) | 0.6% | 1:27 |
SuppressorWin rate impactWin rate impact: not enough data |
261 | 41.8% (95% interval 35.9%–47.8%) | 0.5% | 3:02 |
Extra ChargeWin rate impactWin rate impact: not enough data |
206 | 41.3% (95% interval 34.8%–48.1%) | 0.4% | 1:29 |
Opening RoundsWin rate impactWin rate impact: not enough data |
163 | 50.9% (95% interval 43.3%–58.5%) | 0.3% | 3:18 |
Mystic BurstWin rate impactWin rate impact: not enough data |
128 | 49.2% (95% interval 40.7%–57.8%) | 0.3% | 1:34 |
Quicksilver ReloadWin rate impactWin rate impact: not enough data |
94 | 47.9% (95% interval 38.1%–57.9%) | 0.2% | 3:16 |
Compress CooldownWin rate impactWin rate impact: not enough data |
91 | 41.8% (95% interval 32.2%–52.0%) | 0.2% | 3:15 |
HealbaneWin rate impactWin rate impact: not enough data |
88 | Unavailable (sparse evidence) | 0.2% | 3:16 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
79 | Unavailable (sparse evidence) | 0.2% | 1:12 |
RebuttalWin rate impactWin rate impact: not enough data |
69 | Unavailable (sparse evidence) | 0.1% | 1:26 |
Healing RiteWin rate impactWin rate impact: not enough data |
64 | Unavailable (sparse evidence) | 0.1% | 1:42 |
Sprint BootsWin rate impactWin rate impact: not enough data |
57 | Unavailable (sparse evidence) | 0.1% | 1:34 |
Improved SpiritWin rate impactWin rate impact: not enough data |
43 | Unavailable (sparse evidence) | 0.1% | 3:19 |
Titanic MagazineWin rate impactWin rate impact: not enough data |
43 | Unavailable (sparse evidence) | 0.1% | 3:41 |
Mystic ShotWin rate impactWin rate impact: not enough data |
40 | Unavailable (sparse evidence) | 0.1% | 3:10 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 144 paths with 30+ games. Show more
Monster Rounds ->
Mystic Regeneration ->
Suppressor
3,699 games · Win rate: 43.9% (95% interval 42.3%–45.5%) · Pick share: 7.7%
Mystic Regeneration ->
Monster Rounds ->
Suppressor
3,027 games · Win rate: 43.7% (95% interval 41.9%–45.4%) · Pick share: 6.3%
Mystic Regeneration ->
High-Velocity Rounds ->
Opening Rounds
2,851 games · Win rate: 44.7% (95% interval 42.9%–46.6%) · Pick share: 5.9%
Mystic Regeneration ->
Headshot Booster ->
Suppressor
2,577 games · Win rate: 40.3% (95% interval 38.4%–42.2%) · Pick share: 5.3%
Headshot Booster ->
Mystic Regeneration ->
Extra Spirit
1,469 games · Win rate: 37.6% (95% interval 35.2%–40.2%) · Pick share: 3.0%
Monster Rounds ->
Mystic Regeneration ->
Headshot Booster
1,154 games · Win rate: 40.5% (95% interval 37.7%–43.3%) · Pick share: 2.4%
Mystic Regeneration ->
Headshot Booster ->
Healbane
1,076 games · Win rate: 46.8% (95% interval 43.9%–49.8%) · Pick share: 2.2%
Mystic Regeneration ->
Spirit Sap ->
Healbane
1,031 games · Win rate: 43.8% (95% interval 40.8%–46.9%) · Pick share: 2.1%
Mystic Regeneration ->
Monster Rounds ->
Healbane
883 games · Win rate: 44.6% (95% interval 41.4%–47.9%) · Pick share: 1.8%
Mystic Regeneration ->
Healbane ->
Suppressor
871 games · Win rate: 45.2% (95% interval 42.0%–48.6%) · Pick share: 1.8%
Headshot Booster ->
Mystic Regeneration ->
Suppressor
833 games · Win rate: 39.5% (95% interval 36.2%–42.9%) · Pick share: 1.7%
Mystic Regeneration ->
Suppressor ->
Healbane
765 games · Win rate: 44.3% (95% interval 40.8%–47.9%) · Pick share: 1.6%
Mystic Regeneration ->
Opening Rounds ->
Healbane
715 games · Win rate: 45.2% (95% interval 41.6%–48.8%) · Pick share: 1.5%
Mystic Regeneration ->
Monster Rounds ->
Headshot Booster
663 games · Win rate: 42.4% (95% interval 38.7%–46.2%) · Pick share: 1.4%
Monster Rounds ->
Mystic Regeneration ->
Healbane
515 games · Win rate: 45.4% (95% interval 41.2%–49.8%) · Pick share: 1.1%
Mystic Regeneration ->
Extra Spirit ->
Improved Spirit
487 games · Win rate: 41.1% (95% interval 36.8%–45.5%) · Pick share: 1.0%
Mystic Regeneration ->
Monster Rounds ->
Extra Spirit
408 games · Win rate: 40.4% (95% interval 35.8%–45.3%) · Pick share: 0.8%
Mystic Regeneration ->
Headshot Booster ->
Extra Spirit
376 games · Win rate: 43.4% (95% interval 38.4%–48.4%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Extra Stamina
373 games · Win rate: 40.8% (95% interval 35.9%–45.8%) · Pick share: 0.8%
Mystic Regeneration ->
Suppressor ->
Headshot Booster
345 games · Win rate: 46.1% (95% interval 40.9%–51.4%) · Pick share: 0.7%
Mystic Regeneration ->
Suppressor ->
Compress Cooldown
342 games · Win rate: 48.5% (95% interval 43.3%–53.8%) · Pick share: 0.7%
Monster Rounds ->
Mystic Regeneration ->
Compress Cooldown
340 games · Win rate: 44.7% (95% interval 39.5%–50.0%) · Pick share: 0.7%
Mystic Regeneration ->
Suppressor ->
Monster Rounds
314 games · Win rate: 49.0% (95% interval 43.6%–54.6%) · Pick share: 0.7%
Mystic Regeneration ->
Headshot Booster ->
Headhunter
249 games · Win rate: 46.6% (95% interval 40.5%–52.8%) · Pick share: 0.5%
Showing 24 of 144 paths with 30+ games. Show more
Monster Rounds ->
Mystic Regeneration ->
Suppressor
3,699 games · Win rate: 43.9% (95% interval 42.3%–45.5%) · Pick share: 7.7%
Mystic Regeneration ->
Monster Rounds ->
Suppressor
3,027 games · Win rate: 43.7% (95% interval 41.9%–45.4%) · Pick share: 6.3%
Mystic Regeneration ->
High-Velocity Rounds ->
Opening Rounds
2,851 games · Win rate: 44.7% (95% interval 42.9%–46.6%) · Pick share: 5.9%
Mystic Regeneration ->
Headshot Booster ->
Suppressor
2,577 games · Win rate: 40.3% (95% interval 38.4%–42.2%) · Pick share: 5.3%
Headshot Booster ->
Mystic Regeneration ->
Extra Spirit
1,469 games · Win rate: 37.6% (95% interval 35.2%–40.2%) · Pick share: 3.0%
Monster Rounds ->
Mystic Regeneration ->
Headshot Booster
1,154 games · Win rate: 40.5% (95% interval 37.7%–43.3%) · Pick share: 2.4%
Mystic Regeneration ->
Headshot Booster ->
Healbane
1,076 games · Win rate: 46.8% (95% interval 43.9%–49.8%) · Pick share: 2.2%
Mystic Regeneration ->
Spirit Sap ->
Healbane
1,031 games · Win rate: 43.8% (95% interval 40.8%–46.9%) · Pick share: 2.1%
Mystic Regeneration ->
Monster Rounds ->
Healbane
883 games · Win rate: 44.6% (95% interval 41.4%–47.9%) · Pick share: 1.8%
Mystic Regeneration ->
Healbane ->
Suppressor
871 games · Win rate: 45.2% (95% interval 42.0%–48.6%) · Pick share: 1.8%
Headshot Booster ->
Mystic Regeneration ->
Suppressor
833 games · Win rate: 39.5% (95% interval 36.2%–42.9%) · Pick share: 1.7%
Mystic Regeneration ->
Suppressor ->
Healbane
765 games · Win rate: 44.3% (95% interval 40.8%–47.9%) · Pick share: 1.6%
Mystic Regeneration ->
Opening Rounds ->
Healbane
715 games · Win rate: 45.2% (95% interval 41.6%–48.8%) · Pick share: 1.5%
Mystic Regeneration ->
Monster Rounds ->
Headshot Booster
663 games · Win rate: 42.4% (95% interval 38.7%–46.2%) · Pick share: 1.4%
Monster Rounds ->
Mystic Regeneration ->
Healbane
515 games · Win rate: 45.4% (95% interval 41.2%–49.8%) · Pick share: 1.1%
Mystic Regeneration ->
Extra Spirit ->
Improved Spirit
487 games · Win rate: 41.1% (95% interval 36.8%–45.5%) · Pick share: 1.0%
Mystic Regeneration ->
Monster Rounds ->
Extra Spirit
408 games · Win rate: 40.4% (95% interval 35.8%–45.3%) · Pick share: 0.8%
Mystic Regeneration ->
Headshot Booster ->
Extra Spirit
376 games · Win rate: 43.4% (95% interval 38.4%–48.4%) · Pick share: 0.8%
High-Velocity Rounds ->
Opening Rounds ->
Extra Stamina
373 games · Win rate: 40.8% (95% interval 35.9%–45.8%) · Pick share: 0.8%
Mystic Regeneration ->
Suppressor ->
Headshot Booster
345 games · Win rate: 46.1% (95% interval 40.9%–51.4%) · Pick share: 0.7%
Mystic Regeneration ->
Suppressor ->
Compress Cooldown
342 games · Win rate: 48.5% (95% interval 43.3%–53.8%) · Pick share: 0.7%
Monster Rounds ->
Mystic Regeneration ->
Compress Cooldown
340 games · Win rate: 44.7% (95% interval 39.5%–50.0%) · Pick share: 0.7%
Mystic Regeneration ->
Suppressor ->
Monster Rounds
314 games · Win rate: 49.0% (95% interval 43.6%–54.6%) · Pick share: 0.7%
Mystic Regeneration ->
Headshot Booster ->
Headhunter
249 games · Win rate: 46.6% (95% interval 40.5%–52.8%) · Pick share: 0.5%
Showing 24 of 60 paths with 30+ games. Show more
1,262 games · Win rate: 41.5% (95% interval 38.8%–44.3%) · Pick share: 2.6%
1,108 games · Win rate: 44.3% (95% interval 41.4%–47.3%) · Pick share: 2.3%
1,096 games · Win rate: 46.4% (95% interval 43.5%–49.4%) · Pick share: 2.3%
668 games · Win rate: 37.3% (95% interval 33.7%–41.0%) · Pick share: 1.4%
Mystic Regeneration ->
Monster Rounds ->
Suppressor ->
Headshot Booster ->
Healbane ->
Headhunter
636 games · Win rate: 43.2% (95% interval 39.4%–47.1%) · Pick share: 1.3%
419 games · Win rate: 48.0% (95% interval 43.2%–52.8%) · Pick share: 0.9%
388 games · Win rate: 43.0% (95% interval 38.2%–48.0%) · Pick share: 0.8%
Mystic Regeneration ->
Healbane ->
Suppressor ->
Headshot Booster ->
Headhunter ->
Recharging Rush
377 games · Win rate: 46.9% (95% interval 42.0%–52.0%) · Pick share: 0.8%
338 games · Win rate: 46.4% (95% interval 41.2%–51.8%) · Pick share: 0.7%
331 games · Win rate: 42.6% (95% interval 37.4%–48.0%) · Pick share: 0.7%
245 games · Win rate: 44.9% (95% interval 38.8%–51.2%) · Pick share: 0.5%
245 games · Win rate: 40.8% (95% interval 34.8%–47.1%) · Pick share: 0.5%
233 games · Win rate: 41.2% (95% interval 35.1%–47.6%) · Pick share: 0.5%
232 games · Win rate: 43.1% (95% interval 36.9%–49.5%) · Pick share: 0.5%
175 games · Win rate: 46.3% (95% interval 39.1%–53.7%) · Pick share: 0.4%
160 games · Win rate: 43.1% (95% interval 35.7%–50.9%) · Pick share: 0.3%
153 games · Win rate: 49.0% (95% interval 41.2%–56.9%) · Pick share: 0.3%
146 games · Win rate: 45.2% (95% interval 37.4%–53.3%) · Pick share: 0.3%
119 games · Win rate: 39.5% (95% interval 31.2%–48.5%) · Pick share: 0.2%
104 games · Win rate: 44.2% (95% interval 35.1%–53.8%) · Pick share: 0.2%
Mystic Regeneration ->
Headshot Booster ->
Suppressor ->
Healbane ->
Compress Cooldown ->
Headhunter
100 games · Win rate: 46.0% (95% interval 36.6%–55.7%) · Pick share: 0.2%
Mystic Regeneration ->
Monster Rounds ->
Suppressor ->
Healbane ->
Spirit Sap ->
Compress Cooldown
98 games · Win rate: 58.2% (95% interval 48.3%–67.4%) · Pick share: 0.2%
Mystic Regeneration ->
Suppressor ->
Healbane ->
Headshot Booster ->
Headhunter ->
Recharging Rush
97 games · Win rate: 47.4% (95% interval 37.8%–57.3%) · Pick share: 0.2%
97 games · Win rate: 42.3% (95% interval 32.9%–52.2%) · Pick share: 0.2%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.