Close Quarters ->
Melee Lifesteal ->
Mystic Burst
2,806 games · Win rate: 49.3% (95% interval 47.4%–51.1%) · Pick share: 4.5%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 62,518 (62,518 matches). All games for this hero: 62,518; with a known lane: 62,518; with unknown items: 0.
Hero overall with these filters: 46.2% ± 0.4 (n=62,518). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 6,757 | 39.0% | 37.9% to 40.2% | -7.2 pp | |
| 5,822 | 42.8% | 41.6% to 44.1% | -3.4 pp | |
| 5,187 | 49.3% | 47.9% to 50.6% | +3.1 pp | |
| 5,057 | 45.9% | 44.5% to 47.2% | -0.3 pp | |
| 4,774 | 51.6% | 50.2% to 53.0% | +5.4 pp | |
| 4,349 | 45.7% | 44.2% to 47.2% | -0.5 pp | |
| 4,230 | 42.1% | 40.6% to 43.6% | -4.1 pp | |
| 3,655 | 44.2% | 42.6% to 45.8% | -2.0 pp | |
| 3,504 | 41.6% | 39.9% to 43.2% | -4.7 pp | |
| 3,502 | 49.2% | 47.6% to 50.9% | +3.0 pp | |
| 3,459 | 44.1% | 42.5% to 45.8% | -2.1 pp | |
| 3,405 | 49.2% | 47.5% to 50.9% | +3.0 pp | |
| 3,201 | 43.4% | 41.7% to 45.1% | -2.8 pp | |
| 3,201 | 47.0% | 45.3% to 48.7% | +0.8 pp | |
| 3,163 | 41.9% | 40.2% to 43.6% | -4.3 pp | |
| 3,151 | 50.3% | 48.6% to 52.1% | +4.1 pp | |
| 3,128 | 45.8% | 44.1% to 47.6% | -0.4 pp | |
| 3,066 | 51.7% | 49.9% to 53.5% | +5.5 pp | |
| 2,925 | 43.0% | 41.2% to 44.8% | -3.2 pp | |
| 2,881 | 47.1% | 45.3% to 49.0% | +0.9 pp | |
| 2,857 | 44.1% | 42.3% to 46.0% | -2.1 pp | |
| 2,749 | 44.3% | 42.4% to 46.1% | -1.9 pp | |
| 2,713 | 44.5% | 42.6% to 46.4% | -1.7 pp | |
| 2,684 | 45.5% | 43.6% to 47.3% | -0.7 pp | |
| 2,672 | 49.9% | 48.0% to 51.8% | +3.7 pp | |
| 2,522 | 47.9% | 45.9% to 49.8% | +1.7 pp | |
| 2,501 | 49.2% | 47.3% to 51.2% | +3.0 pp | |
| 2,493 | 50.0% | 48.0% to 51.9% | +3.8 pp | |
| 2,382 | 47.9% | 45.9% to 50.0% | +1.7 pp | |
| 2,255 | 44.0% | 42.0% to 46.0% | -2.2 pp | |
| 2,234 | 42.5% | 40.4% to 44.5% | -3.7 pp | |
| 2,109 | 52.7% | 50.6% to 54.9% | +6.5 pp | |
| 2,098 | 42.3% | 40.2% to 44.5% | -3.9 pp | |
| 1,969 | 48.0% | 45.8% to 50.2% | +1.8 pp | |
| 1,842 | 51.1% | 48.9% to 53.4% | +4.9 pp | |
| 1,805 | 52.4% | 50.1% to 54.7% | +6.2 pp | |
| 1,554 | 45.6% | 43.2% to 48.1% | -0.6 pp | |
| 1,552 | 47.4% | 44.9% to 49.8% | +1.2 pp | |
| 1,502 | 50.2% | 47.7% to 52.7% | +4.0 pp | |
| 1,243 | 46.8% | 44.1% to 49.6% | +0.6 pp | |
| 1,152 | 50.7% | 47.8% to 53.6% | +4.5 pp | |
| 1,112 | 52.2% | 49.2% to 55.1% | +6.0 pp | |
| 568 | 51.8% | 47.7% to 55.8% | +5.6 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 4,497 | 48.5% | 47.0% to 49.9% | +2.3 pp | |
| 2,915 | 48.6% | 46.8% to 50.5% | +2.4 pp | |
| 2,809 | 45.0% | 43.1% to 46.8% | -1.2 pp | |
| 2,753 | 46.5% | 44.7% to 48.4% | +0.3 pp | |
| 2,600 | 44.3% | 42.4% to 46.2% | -1.9 pp | |
| 2,534 | 50.3% | 48.3% to 52.2% | +4.1 pp | |
| 2,345 | 53.8% | 51.8% to 55.8% | +7.6 pp | |
| 2,274 | 39.6% | 37.6% to 41.6% | -6.6 pp | |
| 2,223 | 41.2% | 39.1% to 43.2% | -5.0 pp | |
| 2,209 | 46.8% | 44.7% to 48.8% | +0.6 pp | |
| 1,881 | 54.0% | 51.7% to 56.2% | +7.8 pp | |
| 1,835 | 49.5% | 47.2% to 51.8% | +3.3 pp | |
| 1,818 | 47.1% | 44.9% to 49.4% | +0.9 pp | |
| 1,768 | 46.6% | 44.3% to 48.9% | +0.4 pp | |
| 1,701 | 47.8% | 45.4% to 50.2% | +1.6 pp | |
| 1,701 | 43.3% | 41.0% to 45.7% | -2.9 pp | |
| 1,651 | 41.9% | 39.5% to 44.2% | -4.4 pp | |
| 1,648 | 46.5% | 44.1% to 49.0% | +0.3 pp | |
| 1,641 | 42.2% | 39.9% to 44.6% | -4.0 pp | |
| 1,439 | 45.6% | 43.0% to 48.2% | -0.6 pp | |
| 1,257 | 45.9% | 43.2% to 48.7% | -0.3 pp | |
| 1,235 | 46.7% | 44.0% to 49.5% | +0.5 pp | |
| 1,227 | 43.2% | 40.4% to 46.0% | -3.0 pp | |
| 1,157 | 40.4% | 37.7% to 43.3% | -5.8 pp | |
| 1,130 | 41.2% | 38.4% to 44.1% | -5.0 pp | |
| 1,072 | 48.5% | 45.5% to 51.5% | +2.3 pp | |
| 1,019 | 46.5% | 43.5% to 49.6% | +0.3 pp | |
| 960 | 40.2% | 37.2% to 43.3% | -6.0 pp | |
| 913 | 49.7% | 46.5% to 53.0% | +3.5 pp | |
| 872 | 44.3% | 41.0% to 47.6% | -1.9 pp | |
| 750 | 49.9% | 46.3% to 53.4% | +3.7 pp | |
| 716 | 52.9% | 49.3% to 56.6% | +6.7 pp | |
| 687 | 38.1% | 34.6% to 41.8% | -8.1 pp | |
| 679 | 40.9% | 37.3% to 44.7% | -5.3 pp | |
| 648 | 51.7% | 47.9% to 55.5% | +5.5 pp | |
| 631 | 43.9% | 40.1% to 47.8% | -2.3 pp | |
| 610 | 40.8% | 37.0% to 44.8% | -5.4 pp | |
| 549 | 48.6% | 44.5% to 52.8% | +2.4 pp | |
| 537 | 44.9% | 40.7% to 49.1% | -1.3 pp | |
| 527 | 51.2% | 47.0% to 55.5% | +5.0 pp | |
| 502 | 44.2% | 39.9% to 48.6% | -2.0 pp | |
| 464 | 42.0% | 37.6% to 46.6% | -4.2 pp | |
| 100 | 46.0% | 36.6% to 55.7% | -0.2 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
62,518 games with the items chosen so far.
Showing 24 of 32 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Mystic BurstWin rate impactTier 1 win rate impact: -1.1 pp; likely range -1.6 to -0.6 pp; likely hurts; 99.9% of comparison covered by data; 42,490 distinct matches |
19,447 | 46.1% (95% interval 45.4%–46.8%) | 31.1% | 1:16 |
High-Velocity RoundsWin rate impactTier 1 win rate impact: -0.7 pp; likely range -1.7 to +0.3 pp; unclear; 99.9% of comparison covered by data; 42,490 distinct matches |
8,776 | 46.7% (95% interval 45.6%–47.7%) | 14.0% | 1:16 |
Melee LifestealWin rate impactTier 1 win rate impact: +2.3 pp; likely range +1.1 to +3.5 pp; likely helps; 99.9% of comparison covered by data; 42,490 distinct matches |
7,290 | 49.0% (95% interval 47.9%–50.1%) | 11.7% | 1:24 |
Close QuartersWin rate impactTier 1 win rate impact: +1.2 pp; likely range +0.1 to +2.3 pp; likely helps; 99.9% of comparison covered by data; 42,490 distinct matches |
7,010 | 48.4% (95% interval 47.2%–49.6%) | 11.2% | 1:22 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
4,205 | 45.2% (95% interval 43.7%–46.7%) | 6.7% | 1:16 |
Monster RoundsWin rate impactWin rate impact: not enough data |
3,757 | 43.6% (95% interval 42.0%–45.2%) | 6.0% | 1:18 |
Extra RegenWin rate impactWin rate impact: not enough data |
2,793 | 44.1% (95% interval 42.2%–45.9%) | 4.5% | 1:23 |
Healing RiteWin rate impactWin rate impact: not enough data |
2,035 | 40.7% (95% interval 38.6%–42.9%) | 3.3% | 1:30 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
1,127 | 39.3% (95% interval 36.5%–42.2%) | 1.8% | 1:17 |
Sprint BootsWin rate impactWin rate impact: not enough data |
769 | 45.0% (95% interval 41.5%–48.5%) | 1.2% | 1:25 |
Extra ChargeWin rate impactWin rate impact: not enough data |
661 | 49.6% (95% interval 45.8%–53.4%) | 1.1% | 1:31 |
RebuttalWin rate impactWin rate impact: not enough data |
493 | 49.3% (95% interval 44.9%–53.7%) | 0.8% | 1:24 |
Restorative ShotWin rate impactWin rate impact: not enough data |
437 | 44.4% (95% interval 39.8%–49.1%) | 0.7% | 1:17 |
GritWin rate impactWin rate impact: not enough data |
380 | 48.9% (95% interval 44.0%–54.0%) | 0.6% | 1:22 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
377 | 54.1% (95% interval 49.1%–59.1%) | 0.6% | 1:27 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
328 | 43.6% (95% interval 38.3%–49.0%) | 0.5% | 1:29 |
Extra SpiritWin rate impactWin rate impact: not enough data |
302 | 41.4% (95% interval 36.0%–47.0%) | 0.5% | 1:31 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
256 | 44.1% (95% interval 38.2%–50.3%) | 0.4% | 1:18 |
Extra StaminaWin rate impactWin rate impact: not enough data |
179 | 48.6% (95% interval 41.4%–55.9%) | 0.3% | 1:24 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
156 | 44.2% (95% interval 36.7%–52.1%) | 0.2% | 3:14 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
141 | 46.8% (95% interval 38.8%–55.0%) | 0.2% | 1:36 |
Melee ChargeWin rate impactWin rate impact: not enough data |
111 | 54.1% (95% interval 44.8%–63.0%) | 0.2% | 3:14 |
Mystic ShotWin rate impactWin rate impact: not enough data |
111 | 45.0% (95% interval 36.1%–54.3%) | 0.2% | 3:03 |
Extra HealthWin rate impactWin rate impact: not enough data |
64 | Unavailable (sparse evidence) | 0.1% | 1:34 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 288 paths with 30+ games. Show more
Close Quarters ->
Melee Lifesteal ->
Mystic Burst
2,806 games · Win rate: 49.3% (95% interval 47.4%–51.1%) · Pick share: 4.5%
Mystic Burst ->
Mystic Shot ->
High-Velocity Rounds
1,545 games · Win rate: 44.9% (95% interval 42.5%–47.4%) · Pick share: 2.5%
Headshot Booster ->
Mystic Burst ->
Mystic Shot
1,311 games · Win rate: 43.2% (95% interval 40.6%–45.9%) · Pick share: 2.1%
Mystic Burst ->
High-Velocity Rounds -> Express Shot
1,239 games · Win rate: 45.3% (95% interval 42.5%–48.1%) · Pick share: 2.0%
Mystic Burst ->
High-Velocity Rounds ->
Mystic Shot
1,206 games · Win rate: 46.9% (95% interval 44.1%–49.8%) · Pick share: 1.9%
Close Quarters ->
Extra Regen ->
Monster Rounds
1,148 games · Win rate: 50.0% (95% interval 47.1%–52.9%) · Pick share: 1.8%
High-Velocity Rounds ->
Mystic Burst ->
Mystic Shot
1,132 games · Win rate: 48.8% (95% interval 45.9%–51.7%) · Pick share: 1.8%
High-Velocity Rounds ->
Mystic Burst -> Express Shot
948 games · Win rate: 47.2% (95% interval 44.0%–50.3%) · Pick share: 1.5%
Melee Lifesteal ->
Spirit Strike ->
Melee Charge
892 games · Win rate: 52.2% (95% interval 49.0%–55.5%) · Pick share: 1.4%
Mystic Burst ->
Mystic Expansion ->
Extra Stamina
769 games · Win rate: 47.2% (95% interval 43.7%–50.7%) · Pick share: 1.2%
Mystic Burst ->
Extra Stamina ->
Arcane Surge
751 games · Win rate: 48.9% (95% interval 45.3%–52.4%) · Pick share: 1.2%
Melee Lifesteal ->
Grit ->
Spirit Strike
571 games · Win rate: 46.4% (95% interval 42.4%–50.5%) · Pick share: 0.9%
Headshot Booster ->
Mystic Burst ->
High-Velocity Rounds
531 games · Win rate: 46.0% (95% interval 41.8%–50.2%) · Pick share: 0.8%
Mystic Burst ->
Mystic Expansion ->
Enchanter's Emblem
527 games · Win rate: 49.3% (95% interval 45.1%–53.6%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Mystic Burst
472 games · Win rate: 48.5% (95% interval 44.0%–53.0%) · Pick share: 0.8%
Monster Rounds ->
Mystic Burst ->
Mystic Shot
472 games · Win rate: 37.9% (95% interval 33.7%–42.4%) · Pick share: 0.8%
Headshot Booster ->
Melee Lifesteal ->
Close Quarters
435 games · Win rate: 52.4% (95% interval 47.7%–57.1%) · Pick share: 0.7%
Melee Lifesteal ->
Spirit Strike ->
Extra Charge
406 games · Win rate: 44.6% (95% interval 39.8%–49.4%) · Pick share: 0.6%
Mystic Burst ->
Healing Rite ->
Rescue Beam
382 games · Win rate: 41.4% (95% interval 36.5%–46.4%) · Pick share: 0.6%
Extra Regen ->
Mystic Burst ->
Mystic Expansion
345 games · Win rate: 49.9% (95% interval 44.6%–55.1%) · Pick share: 0.6%
Close Quarters ->
Grit ->
Monster Rounds
328 games · Win rate: 41.5% (95% interval 36.3%–46.9%) · Pick share: 0.5%
High-Velocity Rounds ->
Mystic Burst ->
Melee Lifesteal
307 games · Win rate: 42.7% (95% interval 37.3%–48.3%) · Pick share: 0.5%
Mystic Burst ->
Melee Lifesteal ->
Extra Charge
301 games · Win rate: 50.8% (95% interval 45.2%–56.4%) · Pick share: 0.5%
Mystic Burst ->
Sprint Boots ->
Trophy Collector
298 games · Win rate: 49.7% (95% interval 44.0%–55.3%) · Pick share: 0.5%
Showing 24 of 288 paths with 30+ games. Show more
Close Quarters ->
Melee Lifesteal ->
Mystic Burst
2,806 games · Win rate: 49.3% (95% interval 47.4%–51.1%) · Pick share: 4.5%
Mystic Burst ->
Mystic Shot ->
High-Velocity Rounds
1,545 games · Win rate: 44.9% (95% interval 42.5%–47.4%) · Pick share: 2.5%
Headshot Booster ->
Mystic Burst ->
Mystic Shot
1,311 games · Win rate: 43.2% (95% interval 40.6%–45.9%) · Pick share: 2.1%
Mystic Burst ->
High-Velocity Rounds -> Express Shot
1,239 games · Win rate: 45.3% (95% interval 42.5%–48.1%) · Pick share: 2.0%
Mystic Burst ->
High-Velocity Rounds ->
Mystic Shot
1,206 games · Win rate: 46.9% (95% interval 44.1%–49.8%) · Pick share: 1.9%
Close Quarters ->
Extra Regen ->
Monster Rounds
1,148 games · Win rate: 50.0% (95% interval 47.1%–52.9%) · Pick share: 1.8%
High-Velocity Rounds ->
Mystic Burst ->
Mystic Shot
1,132 games · Win rate: 48.8% (95% interval 45.9%–51.7%) · Pick share: 1.8%
High-Velocity Rounds ->
Mystic Burst -> Express Shot
948 games · Win rate: 47.2% (95% interval 44.0%–50.3%) · Pick share: 1.5%
Melee Lifesteal ->
Spirit Strike ->
Melee Charge
892 games · Win rate: 52.2% (95% interval 49.0%–55.5%) · Pick share: 1.4%
Mystic Burst ->
Mystic Expansion ->
Extra Stamina
769 games · Win rate: 47.2% (95% interval 43.7%–50.7%) · Pick share: 1.2%
Mystic Burst ->
Extra Stamina ->
Arcane Surge
751 games · Win rate: 48.9% (95% interval 45.3%–52.4%) · Pick share: 1.2%
Melee Lifesteal ->
Grit ->
Spirit Strike
571 games · Win rate: 46.4% (95% interval 42.4%–50.5%) · Pick share: 0.9%
Headshot Booster ->
Mystic Burst ->
High-Velocity Rounds
531 games · Win rate: 46.0% (95% interval 41.8%–50.2%) · Pick share: 0.8%
Mystic Burst ->
Mystic Expansion ->
Enchanter's Emblem
527 games · Win rate: 49.3% (95% interval 45.1%–53.6%) · Pick share: 0.8%
Melee Lifesteal ->
Close Quarters ->
Mystic Burst
472 games · Win rate: 48.5% (95% interval 44.0%–53.0%) · Pick share: 0.8%
Monster Rounds ->
Mystic Burst ->
Mystic Shot
472 games · Win rate: 37.9% (95% interval 33.7%–42.4%) · Pick share: 0.8%
Headshot Booster ->
Melee Lifesteal ->
Close Quarters
435 games · Win rate: 52.4% (95% interval 47.7%–57.1%) · Pick share: 0.7%
Melee Lifesteal ->
Spirit Strike ->
Extra Charge
406 games · Win rate: 44.6% (95% interval 39.8%–49.4%) · Pick share: 0.6%
Mystic Burst ->
Healing Rite ->
Rescue Beam
382 games · Win rate: 41.4% (95% interval 36.5%–46.4%) · Pick share: 0.6%
Extra Regen ->
Mystic Burst ->
Mystic Expansion
345 games · Win rate: 49.9% (95% interval 44.6%–55.1%) · Pick share: 0.6%
Close Quarters ->
Grit ->
Monster Rounds
328 games · Win rate: 41.5% (95% interval 36.3%–46.9%) · Pick share: 0.5%
High-Velocity Rounds ->
Mystic Burst ->
Melee Lifesteal
307 games · Win rate: 42.7% (95% interval 37.3%–48.3%) · Pick share: 0.5%
Mystic Burst ->
Melee Lifesteal ->
Extra Charge
301 games · Win rate: 50.8% (95% interval 45.2%–56.4%) · Pick share: 0.5%
Mystic Burst ->
Sprint Boots ->
Trophy Collector
298 games · Win rate: 49.7% (95% interval 44.0%–55.3%) · Pick share: 0.5%
Showing 24 of 73 paths with 30+ games. Show more
1,250 games · Win rate: 49.8% (95% interval 47.1%–52.6%) · Pick share: 2.0%
557 games · Win rate: 45.1% (95% interval 41.0%–49.2%) · Pick share: 0.9%
546 games · Win rate: 51.3% (95% interval 47.1%–55.5%) · Pick share: 0.9%
468 games · Win rate: 41.5% (95% interval 37.1%–46.0%) · Pick share: 0.7%
432 games · Win rate: 55.3% (95% interval 50.6%–59.9%) · Pick share: 0.7%
424 games · Win rate: 52.1% (95% interval 47.4%–56.8%) · Pick share: 0.7%
Mystic Burst ->
Mystic Expansion ->
Extra Stamina ->
Arcane Surge ->
Extra Spirit ->
Improved Spirit
377 games · Win rate: 47.5% (95% interval 42.5%–52.5%) · Pick share: 0.6%
Mystic Burst ->
High-Velocity Rounds -> Express Shot ->
Mystic Shot ->
Grit ->
Spirit Shielding
282 games · Win rate: 47.2% (95% interval 41.4%–53.0%) · Pick share: 0.5%
Melee Lifesteal ->
Grit ->
Spirit Strike ->
Extra Charge ->
Mystic Expansion ->
Spirit Shielding
233 games · Win rate: 52.4% (95% interval 46.0%–58.7%) · Pick share: 0.4%
183 games · Win rate: 48.6% (95% interval 41.5%–55.8%) · Pick share: 0.3%
177 games · Win rate: 35.6% (95% interval 28.9%–42.9%) · Pick share: 0.3%
155 games · Win rate: 54.2% (95% interval 46.3%–61.8%) · Pick share: 0.2%
Close Quarters ->
Grit ->
Monster Rounds ->
High-Velocity Rounds -> Express Shot ->
Spirit Strike
153 games · Win rate: 35.9% (95% interval 28.8%–43.8%) · Pick share: 0.2%
Melee Lifesteal ->
Grit ->
Spirit Strike ->
Extra Charge ->
Mystic Expansion ->
Melee Charge
149 games · Win rate: 43.6% (95% interval 35.9%–51.6%) · Pick share: 0.2%
131 games · Win rate: 47.3% (95% interval 39.0%–55.8%) · Pick share: 0.2%
124 games · Win rate: 57.3% (95% interval 48.5%–65.6%) · Pick share: 0.2%
High-Velocity Rounds ->
Grit -> Express Shot ->
Mystic Shot ->
Spirit Strike ->
Spirit Snatch
124 games · Win rate: 48.4% (95% interval 39.8%–57.1%) · Pick share: 0.2%
122 games · Win rate: 53.3% (95% interval 44.5%–61.9%) · Pick share: 0.2%
112 games · Win rate: 43.8% (95% interval 34.9%–53.0%) · Pick share: 0.2%
104 games · Win rate: 51.9% (95% interval 42.4%–61.3%) · Pick share: 0.2%
High-Velocity Rounds ->
Mystic Burst -> Express Shot ->
Mystic Shot ->
Grit ->
Spirit Shielding
94 games · Win rate: 53.2% (95% interval 43.2%–63.0%) · Pick share: 0.2%
Mystic Burst ->
Healing Rite ->
Rescue Beam ->
Monster Rounds ->
Sprint Boots ->
Trophy Collector
93 games · Win rate: 40.9% (95% interval 31.4%–51.0%) · Pick share: 0.1%
93 games · Win rate: 34.4% (95% interval 25.5%–44.5%) · Pick share: 0.1%
84 games · Win rate: 71.4% (95% interval 61.0%–80.0%) · Pick share: 0.1%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.