Restorative Shot ->
Melee Lifesteal ->
Spirit Strike
26,116 games · Win rate: 50.1% (95% interval 49.5%–50.7%) · Pick share: 20.2%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 129,154 (129,154 matches). All games for this hero: 129,154; with a known lane: 129,154; with unknown items: 0.
Hero overall with these filters: 49.8% ± 0.3 (n=129,154). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 16,843 | 45.3% | 44.6% to 46.1% | -4.5 pp | |
| 13,766 | 47.5% | 46.7% to 48.4% | -2.3 pp | |
| 11,231 | 49.5% | 48.6% to 50.4% | -0.3 pp | |
| 11,032 | 53.0% | 52.1% to 53.9% | +3.2 pp | |
| 9,964 | 51.3% | 50.3% to 52.3% | +1.5 pp | |
| 9,659 | 49.9% | 48.9% to 50.9% | +0.1 pp | |
| 9,221 | 52.8% | 51.8% to 53.8% | +3.0 pp | |
| 7,617 | 48.4% | 47.3% to 49.6% | -1.4 pp | |
| 7,418 | 54.1% | 52.9% to 55.2% | +4.3 pp | |
| 7,299 | 51.1% | 50.0% to 52.3% | +1.3 pp | |
| 7,119 | 48.4% | 47.3% to 49.6% | -1.4 pp | |
| 7,016 | 44.5% | 43.4% to 45.7% | -5.3 pp | |
| 6,994 | 50.3% | 49.1% to 51.5% | +0.5 pp | |
| 6,897 | 43.3% | 42.2% to 44.5% | -6.5 pp | |
| 6,702 | 56.0% | 54.9% to 57.2% | +6.2 pp | |
| 6,492 | 45.0% | 43.8% to 46.2% | -4.8 pp | |
| 6,437 | 48.7% | 47.5% to 49.9% | -1.1 pp | |
| 6,369 | 50.0% | 48.8% to 51.2% | +0.2 pp | |
| 6,029 | 53.9% | 52.6% to 55.1% | +4.1 pp | |
| 5,783 | 46.5% | 45.2% to 47.8% | -3.3 pp | |
| 5,711 | 53.3% | 52.0% to 54.6% | +3.5 pp | |
| 5,511 | 56.5% | 55.1% to 57.8% | +6.6 pp | |
| 5,448 | 46.5% | 45.2% to 47.8% | -3.3 pp | |
| 5,381 | 50.1% | 48.8% to 51.5% | +0.3 pp | |
| 5,212 | 51.0% | 49.7% to 52.4% | +1.2 pp | |
| 4,904 | 48.0% | 46.6% to 49.4% | -1.8 pp | |
| 4,874 | 45.6% | 44.2% to 47.0% | -4.2 pp | |
| 4,766 | 55.7% | 54.3% to 57.1% | +5.9 pp | |
| 4,689 | 48.7% | 47.2% to 50.1% | -1.1 pp | |
| 4,406 | 47.1% | 45.6% to 48.5% | -2.7 pp | |
| 3,961 | 47.5% | 46.0% to 49.1% | -2.3 pp | |
| 3,948 | 54.1% | 52.5% to 55.7% | +4.3 pp | |
| 3,803 | 45.5% | 44.0% to 47.1% | -4.3 pp | |
| 3,771 | 51.3% | 49.7% to 52.9% | +1.5 pp | |
| 3,597 | 52.5% | 50.9% to 54.1% | +2.7 pp | |
| 3,172 | 52.0% | 50.3% to 53.8% | +2.2 pp | |
| 2,881 | 52.9% | 51.0% to 54.7% | +3.1 pp | |
| 2,530 | 49.9% | 47.9% to 51.8% | +0.1 pp | |
| 2,514 | 47.4% | 45.4% to 49.3% | -2.4 pp | |
| 2,262 | 51.5% | 49.4% to 53.5% | +1.7 pp | |
| 2,081 | 58.9% | 56.8% to 61.0% | +9.1 pp | |
| 1,803 | 55.4% | 53.0% to 57.6% | +5.5 pp | |
| 1,090 | 51.2% | 48.2% to 54.2% | +1.4 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 7,846 | 52.2% | 51.1% to 53.3% | +2.4 pp | |
| 7,079 | 55.0% | 53.8% to 56.1% | +5.2 pp | |
| 5,258 | 52.5% | 51.1% to 53.8% | +2.6 pp | |
| 5,214 | 51.9% | 50.5% to 53.3% | +2.1 pp | |
| 5,134 | 46.5% | 45.1% to 47.8% | -3.3 pp | |
| 4,396 | 47.8% | 46.3% to 49.3% | -2.0 pp | |
| 4,330 | 60.6% | 59.1% to 62.0% | +10.7 pp | |
| 4,253 | 54.0% | 52.5% to 55.5% | +4.2 pp | |
| 3,984 | 54.3% | 52.8% to 55.9% | +4.5 pp | |
| 3,973 | 45.2% | 43.6% to 46.7% | -4.6 pp | |
| 3,895 | 51.4% | 49.9% to 53.0% | +1.6 pp | |
| 3,676 | 48.9% | 47.3% to 50.6% | -0.9 pp | |
| 3,540 | 45.8% | 44.2% to 47.5% | -4.0 pp | |
| 3,505 | 48.7% | 47.0% to 50.4% | -1.1 pp | |
| 3,424 | 52.5% | 50.8% to 54.2% | +2.7 pp | |
| 3,382 | 46.2% | 44.5% to 47.8% | -3.6 pp | |
| 2,919 | 43.9% | 42.1% to 45.7% | -5.9 pp | |
| 2,873 | 51.7% | 49.9% to 53.5% | +1.9 pp | |
| 2,864 | 51.1% | 49.3% to 52.9% | +1.3 pp | |
| 2,813 | 51.8% | 49.9% to 53.6% | +2.0 pp | |
| 2,807 | 53.9% | 52.1% to 55.7% | +4.1 pp | |
| 2,716 | 44.0% | 42.2% to 45.9% | -5.8 pp | |
| 2,622 | 45.9% | 44.0% to 47.8% | -3.9 pp | |
| 2,596 | 45.6% | 43.7% to 47.5% | -4.2 pp | |
| 2,485 | 50.6% | 48.6% to 52.5% | +0.8 pp | |
| 2,343 | 42.1% | 40.1% to 44.1% | -7.7 pp | |
| 2,271 | 49.0% | 47.0% to 51.1% | -0.8 pp | |
| 2,219 | 45.7% | 43.6% to 47.7% | -4.2 pp | |
| 2,171 | 53.2% | 51.1% to 55.3% | +3.4 pp | |
| 2,084 | 50.2% | 48.1% to 52.4% | +0.4 pp | |
| 2,047 | 47.9% | 45.8% to 50.1% | -1.9 pp | |
| 1,939 | 50.0% | 47.8% to 52.2% | +0.2 pp | |
| 1,925 | 45.9% | 43.7% to 48.2% | -3.9 pp | |
| 1,810 | 48.3% | 46.0% to 50.6% | -1.5 pp | |
| 1,792 | 47.3% | 45.0% to 49.6% | -2.5 pp | |
| 1,768 | 46.6% | 44.3% to 48.9% | -3.2 pp | |
| 1,669 | 47.5% | 45.1% to 49.9% | -2.3 pp | |
| 1,598 | 45.4% | 43.0% to 47.9% | -4.4 pp | |
| 1,546 | 49.7% | 47.2% to 52.2% | -0.1 pp | |
| 1,528 | 47.0% | 44.5% to 49.5% | -2.8 pp | |
| 1,193 | 43.4% | 40.6% to 46.2% | -6.4 pp | |
| 968 | 43.7% | 40.6% to 46.8% | -6.1 pp | |
| 629 | 46.4% | 42.6% to 50.3% | -3.4 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
129,154 games with the items chosen so far.
Showing 24 of 29 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Restorative ShotWin rate impactWin rate impact: not enough data |
86,683 | 50.9% (95% interval 50.5%–51.2%) | 67.1% | 1:15 |
Extra RegenWin rate impactWin rate impact: not enough data |
11,290 | 47.9% (95% interval 47.0%–48.8%) | 8.7% | 1:22 |
Melee LifestealWin rate impactWin rate impact: not enough data |
11,201 | 47.4% (95% interval 46.5%–48.3%) | 8.7% | 1:25 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
5,995 | 45.9% (95% interval 44.6%–47.1%) | 4.6% | 1:27 |
Mystic BurstWin rate impactWin rate impact: not enough data |
2,066 | 47.9% (95% interval 45.8%–50.1%) | 1.6% | 1:25 |
Monster RoundsWin rate impactWin rate impact: not enough data |
1,904 | 47.1% (95% interval 44.8%–49.3%) | 1.5% | 1:18 |
Extra SpiritWin rate impactWin rate impact: not enough data |
1,897 | 47.8% (95% interval 45.5%–50.0%) | 1.5% | 1:29 |
RebuttalWin rate impactWin rate impact: not enough data |
971 | 48.9% (95% interval 45.8%–52.1%) | 0.8% | 1:20 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
912 | 46.3% (95% interval 43.1%–49.5%) | 0.7% | 1:27 |
Close QuartersWin rate impactWin rate impact: not enough data |
682 | 53.1% (95% interval 49.3%–56.8%) | 0.5% | 1:18 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
573 | 43.1% (95% interval 39.1%–47.2%) | 0.4% | 1:23 |
Extended MagazineWin rate impactWin rate impact: not enough data |
519 | 47.4% (95% interval 43.1%–51.7%) | 0.4% | 1:21 |
StalkerWin rate impactWin rate impact: not enough data |
464 | 54.7% (95% interval 50.2%–59.2%) | 0.4% | 2:56 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
381 | 48.0% (95% interval 43.1%–53.0%) | 0.3% | 1:15 |
Mystic ShotWin rate impactWin rate impact: not enough data |
323 | 50.2% (95% interval 44.7%–55.6%) | 0.3% | 3:00 |
Healing RiteWin rate impactWin rate impact: not enough data |
315 | 41.6% (95% interval 36.3%–47.1%) | 0.2% | 1:35 |
GritWin rate impactWin rate impact: not enough data |
241 | 48.5% (95% interval 42.3%–54.8%) | 0.2% | 1:28 |
Extra HealthWin rate impactWin rate impact: not enough data |
221 | 52.0% (95% interval 45.5%–58.5%) | 0.2% | 1:27 |
Sprint BootsWin rate impactWin rate impact: not enough data |
207 | 44.4% (95% interval 37.8%–51.3%) | 0.2% | 1:30 |
Cold FrontWin rate impactWin rate impact: not enough data |
146 | 43.2% (95% interval 35.4%–51.3%) | 0.1% | 3:11 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
103 | 40.8% (95% interval 31.8%–50.4%) | 0.1% | 1:40 |
Improved SpiritWin rate impactWin rate impact: not enough data |
87 | Unavailable (sparse evidence) | 0.1% | 3:14 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
71 | Unavailable (sparse evidence) | 0.1% | 1:19 |
Rapid RoundsWin rate impactWin rate impact: not enough data |
61 | Unavailable (sparse evidence) | 0.0% | 1:30 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 279 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal ->
Spirit Strike
26,116 games · Win rate: 50.1% (95% interval 49.5%–50.7%) · Pick share: 20.2%
Restorative Shot ->
Melee Lifesteal -> Stalker
16,208 games · Win rate: 53.5% (95% interval 52.7%–54.3%) · Pick share: 12.5%
Restorative Shot ->
Melee Lifesteal ->
Mystic Regeneration
7,452 games · Win rate: 50.6% (95% interval 49.4%–51.7%) · Pick share: 5.8%
Restorative Shot ->
Extra Regen ->
Spirit Strike
3,167 games · Win rate: 47.0% (95% interval 45.3%–48.8%) · Pick share: 2.5%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
3,049 games · Win rate: 50.3% (95% interval 48.5%–52.1%) · Pick share: 2.4%
Restorative Shot ->
Melee Lifesteal ->
Extra Regen
2,525 games · Win rate: 50.3% (95% interval 48.3%–52.2%) · Pick share: 2.0%
Restorative Shot ->
Extra Regen -> Stalker
2,442 games · Win rate: 48.3% (95% interval 46.3%–50.3%) · Pick share: 1.9%
Extra Regen ->
Extra Spirit ->
Mystic Burst
1,921 games · Win rate: 45.0% (95% interval 42.8%–47.3%) · Pick share: 1.5%
Melee Lifesteal ->
Spirit Strike -> Stalker
1,614 games · Win rate: 47.6% (95% interval 45.2%–50.0%) · Pick share: 1.2%
Spirit Strike ->
Mystic Shot ->
Melee Lifesteal
1,602 games · Win rate: 43.9% (95% interval 41.5%–46.3%) · Pick share: 1.2%
Melee Lifesteal ->
Extra Regen ->
Spirit Strike
1,589 games · Win rate: 46.3% (95% interval 43.9%–48.8%) · Pick share: 1.2%
Extra Regen ->
Melee Lifesteal ->
Spirit Strike
1,525 games · Win rate: 49.6% (95% interval 47.1%–52.1%) · Pick share: 1.2%
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
1,524 games · Win rate: 52.6% (95% interval 50.0%–55.1%) · Pick share: 1.2%
Restorative Shot -> Stalker ->
Melee Lifesteal
1,372 games · Win rate: 54.2% (95% interval 51.5%–56.8%) · Pick share: 1.1%
Restorative Shot ->
Spirit Strike ->
Melee Lifesteal
957 games · Win rate: 48.5% (95% interval 45.3%–51.7%) · Pick share: 0.7%
Monster Rounds ->
Restorative Shot ->
Spirit Strike
897 games · Win rate: 48.5% (95% interval 45.2%–51.8%) · Pick share: 0.7%
Restorative Shot ->
Melee Lifesteal ->
Mystic Shot
875 games · Win rate: 51.0% (95% interval 47.7%–54.3%) · Pick share: 0.7%
Restorative Shot ->
Spirit Strike ->
Mystic Shot
872 games · Win rate: 51.6% (95% interval 48.3%–54.9%) · Pick share: 0.7%
Restorative Shot ->
Spirit Strike ->
Extra Health
792 games · Win rate: 55.2% (95% interval 51.7%–58.6%) · Pick share: 0.6%
Extra Regen ->
Spirit Strike ->
Extra Spirit
724 games · Win rate: 48.2% (95% interval 44.6%–51.8%) · Pick share: 0.6%
Melee Lifesteal ->
Restorative Shot ->
Spirit Strike
665 games · Win rate: 44.2% (95% interval 40.5%–48.0%) · Pick share: 0.5%
Restorative Shot ->
Melee Lifesteal ->
Grit
572 games · Win rate: 46.7% (95% interval 42.6%–50.8%) · Pick share: 0.4%
Extra Regen ->
Restorative Shot ->
Melee Lifesteal
539 games · Win rate: 49.9% (95% interval 45.7%–54.1%) · Pick share: 0.4%
Melee Lifesteal -> Stalker ->
Spirit Strike
524 games · Win rate: 48.5% (95% interval 44.2%–52.7%) · Pick share: 0.4%
Showing 24 of 279 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal ->
Spirit Strike
26,116 games · Win rate: 50.1% (95% interval 49.5%–50.7%) · Pick share: 20.2%
Restorative Shot ->
Melee Lifesteal -> Stalker
16,208 games · Win rate: 53.5% (95% interval 52.7%–54.3%) · Pick share: 12.5%
Restorative Shot ->
Melee Lifesteal ->
Mystic Regeneration
7,452 games · Win rate: 50.6% (95% interval 49.4%–51.7%) · Pick share: 5.8%
Restorative Shot ->
Extra Regen ->
Spirit Strike
3,167 games · Win rate: 47.0% (95% interval 45.3%–48.8%) · Pick share: 2.5%
Restorative Shot ->
Extra Regen ->
Melee Lifesteal
3,049 games · Win rate: 50.3% (95% interval 48.5%–52.1%) · Pick share: 2.4%
Restorative Shot ->
Melee Lifesteal ->
Extra Regen
2,525 games · Win rate: 50.3% (95% interval 48.3%–52.2%) · Pick share: 2.0%
Restorative Shot ->
Extra Regen -> Stalker
2,442 games · Win rate: 48.3% (95% interval 46.3%–50.3%) · Pick share: 1.9%
Extra Regen ->
Extra Spirit ->
Mystic Burst
1,921 games · Win rate: 45.0% (95% interval 42.8%–47.3%) · Pick share: 1.5%
Melee Lifesteal ->
Spirit Strike -> Stalker
1,614 games · Win rate: 47.6% (95% interval 45.2%–50.0%) · Pick share: 1.2%
Spirit Strike ->
Mystic Shot ->
Melee Lifesteal
1,602 games · Win rate: 43.9% (95% interval 41.5%–46.3%) · Pick share: 1.2%
Melee Lifesteal ->
Extra Regen ->
Spirit Strike
1,589 games · Win rate: 46.3% (95% interval 43.9%–48.8%) · Pick share: 1.2%
Extra Regen ->
Melee Lifesteal ->
Spirit Strike
1,525 games · Win rate: 49.6% (95% interval 47.1%–52.1%) · Pick share: 1.2%
Restorative Shot ->
Melee Lifesteal ->
Close Quarters
1,524 games · Win rate: 52.6% (95% interval 50.0%–55.1%) · Pick share: 1.2%
Restorative Shot -> Stalker ->
Melee Lifesteal
1,372 games · Win rate: 54.2% (95% interval 51.5%–56.8%) · Pick share: 1.1%
Restorative Shot ->
Spirit Strike ->
Melee Lifesteal
957 games · Win rate: 48.5% (95% interval 45.3%–51.7%) · Pick share: 0.7%
Monster Rounds ->
Restorative Shot ->
Spirit Strike
897 games · Win rate: 48.5% (95% interval 45.2%–51.8%) · Pick share: 0.7%
Restorative Shot ->
Melee Lifesteal ->
Mystic Shot
875 games · Win rate: 51.0% (95% interval 47.7%–54.3%) · Pick share: 0.7%
Restorative Shot ->
Spirit Strike ->
Mystic Shot
872 games · Win rate: 51.6% (95% interval 48.3%–54.9%) · Pick share: 0.7%
Restorative Shot ->
Spirit Strike ->
Extra Health
792 games · Win rate: 55.2% (95% interval 51.7%–58.6%) · Pick share: 0.6%
Extra Regen ->
Spirit Strike ->
Extra Spirit
724 games · Win rate: 48.2% (95% interval 44.6%–51.8%) · Pick share: 0.6%
Melee Lifesteal ->
Restorative Shot ->
Spirit Strike
665 games · Win rate: 44.2% (95% interval 40.5%–48.0%) · Pick share: 0.5%
Restorative Shot ->
Melee Lifesteal ->
Grit
572 games · Win rate: 46.7% (95% interval 42.6%–50.8%) · Pick share: 0.4%
Extra Regen ->
Restorative Shot ->
Melee Lifesteal
539 games · Win rate: 49.9% (95% interval 45.7%–54.1%) · Pick share: 0.4%
Melee Lifesteal -> Stalker ->
Spirit Strike
524 games · Win rate: 48.5% (95% interval 44.2%–52.7%) · Pick share: 0.4%
Showing 24 of 241 paths with 30+ games. Show more
Restorative Shot ->
Melee Lifesteal ->
Spirit Strike -> Stalker ->
Mystic Shot ->
Recharging Rush
4,896 games · Win rate: 48.3% (95% interval 46.9%–49.7%) · Pick share: 3.8%
3,316 games · Win rate: 54.0% (95% interval 52.3%–55.7%) · Pick share: 2.6%
2,899 games · Win rate: 51.6% (95% interval 49.8%–53.5%) · Pick share: 2.2%
1,851 games · Win rate: 52.6% (95% interval 50.3%–54.9%) · Pick share: 1.4%
1,841 games · Win rate: 51.8% (95% interval 49.5%–54.1%) · Pick share: 1.4%
1,482 games · Win rate: 53.3% (95% interval 50.8%–55.8%) · Pick share: 1.1%
976 games · Win rate: 47.3% (95% interval 44.2%–50.5%) · Pick share: 0.8%
855 games · Win rate: 49.1% (95% interval 45.8%–52.5%) · Pick share: 0.7%
Spirit Strike ->
Mystic Shot ->
Melee Lifesteal ->
Restorative Shot ->
Extra Spirit ->
Mystic Burst
765 games · Win rate: 43.3% (95% interval 39.8%–46.8%) · Pick share: 0.6%
Restorative Shot ->
Extra Regen ->
Spirit Strike ->
Mystic Shot -> Stalker ->
Recharging Rush
736 games · Win rate: 47.1% (95% interval 43.6%–50.8%) · Pick share: 0.6%
Extra Regen ->
Extra Spirit ->
Mystic Burst ->
Healing Booster ->
Healbane ->
Restorative Locket
647 games · Win rate: 44.8% (95% interval 41.0%–48.7%) · Pick share: 0.5%
564 games · Win rate: 47.3% (95% interval 43.3%–51.5%) · Pick share: 0.4%
533 games · Win rate: 48.8% (95% interval 44.6%–53.0%) · Pick share: 0.4%
Monster Rounds ->
Restorative Shot ->
Spirit Strike ->
Grit ->
Mystic Shot ->
Healbane
533 games · Win rate: 47.7% (95% interval 43.4%–51.9%) · Pick share: 0.4%
Restorative Shot ->
Extra Regen ->
Spirit Strike ->
Mystic Shot -> Stalker ->
High-Velocity Rounds
504 games · Win rate: 47.8% (95% interval 43.5%–52.2%) · Pick share: 0.4%
Melee Lifesteal ->
Extra Regen ->
Spirit Strike -> Stalker ->
Extra Spirit ->
Improved Spirit
488 games · Win rate: 46.9% (95% interval 42.5%–51.4%) · Pick share: 0.4%
478 games · Win rate: 52.5% (95% interval 48.0%–56.9%) · Pick share: 0.4%
Restorative Shot ->
Spirit Strike ->
Extra Health ->
Mystic Shot -> Stalker ->
Recharging Rush
405 games · Win rate: 56.0% (95% interval 51.2%–60.8%) · Pick share: 0.3%
394 games · Win rate: 51.5% (95% interval 46.6%–56.4%) · Pick share: 0.3%
Restorative Shot ->
Melee Lifesteal -> Stalker ->
Spirit Strike ->
Mystic Shot ->
Recharging Rush
376 games · Win rate: 56.1% (95% interval 51.1%–61.0%) · Pick share: 0.3%
311 games · Win rate: 55.3% (95% interval 49.7%–60.7%) · Pick share: 0.2%
Extra Regen ->
Spirit Strike ->
Extra Spirit ->
Improved Spirit ->
Spirit Snatch ->
Mystic Shot
310 games · Win rate: 51.0% (95% interval 45.4%–56.5%) · Pick share: 0.2%
Extra Regen ->
Melee Lifesteal ->
Spirit Strike ->
Extra Spirit ->
Improved Spirit ->
Spirit Snatch
296 games · Win rate: 54.4% (95% interval 48.7%–60.0%) · Pick share: 0.2%
287 games · Win rate: 62.4% (95% interval 56.6%–67.8%) · Pick share: 0.2%
1 paths with 30+ games.
30 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.