Extended Magazine ->
Titanic Magazine ->
Tesla Bullets
15,415 games · Win rate: 55.5% (95% interval 54.7%–56.2%) · Pick share: 12.7%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 121,233 (121,233 matches). All games for this hero: 121,233; with a known lane: 121,233; with unknown items: 0.
Hero overall with these filters: 53.6% ± 0.3 (n=121,233). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 12,066 | 49.1% | 48.2% to 50.0% | -4.5 pp | |
| 11,118 | 55.1% | 54.2% to 56.0% | +1.5 pp | |
| 11,096 | 48.1% | 47.2% to 49.1% | -5.5 pp | |
| 10,864 | 50.4% | 49.5% to 51.4% | -3.2 pp | |
| 9,732 | 53.8% | 52.8% to 54.8% | +0.2 pp | |
| 9,190 | 51.3% | 50.3% to 52.3% | -2.3 pp | |
| 8,094 | 53.7% | 52.6% to 54.8% | +0.1 pp | |
| 7,857 | 51.4% | 50.3% to 52.5% | -2.2 pp | |
| 7,554 | 58.2% | 57.1% to 59.3% | +4.6 pp | |
| 7,410 | 48.8% | 47.7% to 49.9% | -4.8 pp | |
| 6,844 | 56.2% | 55.0% to 57.3% | +2.6 pp | |
| 6,590 | 56.5% | 55.3% to 57.7% | +2.9 pp | |
| 6,579 | 57.2% | 56.0% to 58.4% | +3.6 pp | |
| 6,561 | 50.1% | 48.9% to 51.3% | -3.5 pp | |
| 6,405 | 49.2% | 48.0% to 50.5% | -4.4 pp | |
| 6,358 | 56.6% | 55.4% to 57.8% | +3.0 pp | |
| 5,851 | 52.6% | 51.3% to 53.8% | -1.1 pp | |
| 5,801 | 52.0% | 50.7% to 53.3% | -1.6 pp | |
| 5,783 | 52.7% | 51.4% to 54.0% | -0.9 pp | |
| 5,595 | 54.7% | 53.4% to 56.0% | +1.1 pp | |
| 5,592 | 55.3% | 54.0% to 56.6% | +1.7 pp | |
| 5,216 | 58.5% | 57.2% to 59.9% | +4.9 pp | |
| 5,055 | 53.7% | 52.3% to 55.1% | +0.1 pp | |
| 4,874 | 54.4% | 53.0% to 55.8% | +0.8 pp | |
| 4,753 | 53.8% | 52.4% to 55.2% | +0.2 pp | |
| 4,626 | 61.4% | 60.0% to 62.8% | +7.8 pp | |
| 4,268 | 52.7% | 51.2% to 54.2% | -0.9 pp | |
| 4,247 | 48.8% | 47.3% to 50.3% | -4.8 pp | |
| 4,114 | 58.0% | 56.5% to 59.5% | +4.4 pp | |
| 4,023 | 57.9% | 56.4% to 59.5% | +4.3 pp | |
| 3,821 | 56.3% | 54.7% to 57.9% | +2.7 pp | |
| 3,776 | 51.9% | 50.3% to 53.5% | -1.7 pp | |
| 3,742 | 56.1% | 54.5% to 57.6% | +2.5 pp | |
| 3,373 | 49.3% | 47.6% to 51.0% | -4.3 pp | |
| 3,201 | 56.6% | 54.9% to 58.3% | +3.0 pp | |
| 3,186 | 54.9% | 53.2% to 56.6% | +1.3 pp | |
| 3,177 | 53.0% | 51.3% to 54.7% | -0.6 pp | |
| 3,013 | 57.7% | 55.9% to 59.4% | +4.0 pp | |
| 2,741 | 56.8% | 54.9% to 58.6% | +3.2 pp | |
| 2,737 | 57.6% | 55.7% to 59.4% | +4.0 pp | |
| 2,377 | 59.2% | 57.2% to 61.2% | +5.6 pp | |
| 1,854 | 59.2% | 57.0% to 61.4% | +5.6 pp | |
| 1,244 | 55.5% | 52.7% to 58.2% | +1.9 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 7,562 | 56.8% | 55.7% to 57.9% | +3.2 pp | |
| 7,098 | 60.3% | 59.2% to 61.5% | +6.7 pp | |
| 5,708 | 54.2% | 52.9% to 55.5% | +0.6 pp | |
| 5,407 | 48.8% | 47.4% to 50.1% | -4.8 pp | |
| 4,500 | 55.3% | 53.8% to 56.7% | +1.7 pp | |
| 4,412 | 52.8% | 51.3% to 54.3% | -0.8 pp | |
| 4,319 | 52.5% | 51.0% to 54.0% | -1.1 pp | |
| 4,237 | 51.0% | 49.5% to 52.5% | -2.7 pp | |
| 4,110 | 52.6% | 51.1% to 54.1% | -1.0 pp | |
| 3,835 | 59.7% | 58.2% to 61.3% | +6.1 pp | |
| 3,737 | 55.1% | 53.5% to 56.7% | +1.5 pp | |
| 3,424 | 52.5% | 50.8% to 54.2% | -1.1 pp | |
| 3,395 | 54.2% | 52.5% to 55.9% | +0.6 pp | |
| 3,389 | 49.7% | 48.0% to 51.3% | -3.9 pp | |
| 3,329 | 56.4% | 54.7% to 58.1% | +2.8 pp | |
| 3,250 | 48.2% | 46.5% to 50.0% | -5.4 pp | |
| 3,234 | 53.0% | 51.2% to 54.7% | -0.6 pp | |
| 3,112 | 54.7% | 53.0% to 56.5% | +1.1 pp | |
| 2,993 | 53.2% | 51.4% to 54.9% | -0.5 pp | |
| 2,909 | 53.0% | 51.2% to 54.8% | -0.6 pp | |
| 2,849 | 55.3% | 53.5% to 57.1% | +1.7 pp | |
| 2,599 | 47.3% | 45.4% to 49.2% | -6.3 pp | |
| 2,593 | 52.0% | 50.1% to 53.9% | -1.6 pp | |
| 2,575 | 52.0% | 50.1% to 54.0% | -1.6 pp | |
| 2,396 | 52.2% | 50.2% to 54.2% | -1.4 pp | |
| 2,284 | 54.5% | 52.4% to 56.5% | +0.9 pp | |
| 2,254 | 56.5% | 54.4% to 58.5% | +2.9 pp | |
| 2,210 | 52.9% | 50.9% to 55.0% | -0.7 pp | |
| 1,791 | 50.3% | 47.9% to 52.6% | -3.4 pp | |
| 1,613 | 48.0% | 45.6% to 50.4% | -5.6 pp | |
| 1,503 | 54.5% | 52.0% to 57.0% | +0.9 pp | |
| 1,479 | 53.2% | 50.7% to 55.7% | -0.4 pp | |
| 1,369 | 59.7% | 57.1% to 62.2% | +6.1 pp | |
| 1,276 | 48.5% | 45.8% to 51.3% | -5.1 pp | |
| 1,250 | 51.4% | 48.6% to 54.1% | -2.2 pp | |
| 1,208 | 50.5% | 47.7% to 53.3% | -3.1 pp | |
| 1,200 | 55.5% | 52.7% to 58.3% | +1.9 pp | |
| 1,037 | 52.2% | 49.1% to 55.2% | -1.4 pp | |
| 981 | 58.0% | 54.9% to 61.1% | +4.4 pp | |
| 920 | 52.0% | 48.7% to 55.2% | -1.7 pp | |
| 855 | 48.7% | 45.3% to 52.0% | -5.0 pp | |
| 750 | 49.9% | 46.3% to 53.4% | -3.7 pp | |
| 229 | 60.7% | 54.2% to 66.8% | +7.1 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
121,233 games with the items chosen so far.
Showing 24 of 39 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Extended MagazineWin rate impactTier 1 win rate impact: +0.0 pp; likely range -0.2 to +0.2 pp; unclear; 100.0% of comparison covered by data; 72,207 distinct matches |
55,144 | 53.4% (95% interval 53.0%–53.8%) | 45.5% | 1:16 |
Monster RoundsWin rate impactTier 1 win rate impact: +0.0 pp; likely range -0.6 to +0.7 pp; unclear; 100.0% of comparison covered by data; 72,207 distinct matches |
17,095 | 53.3% (95% interval 52.6%–54.1%) | 14.1% | 1:14 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
8,891 | 55.0% (95% interval 54.0%–56.1%) | 7.3% | 1:10 |
Extra ChargeWin rate impactWin rate impact: not enough data |
8,305 | 54.5% (95% interval 53.4%–55.6%) | 6.9% | 1:23 |
Extra RegenWin rate impactWin rate impact: not enough data |
6,887 | 52.2% (95% interval 51.0%–53.4%) | 5.7% | 1:22 |
Headshot BoosterWin rate impactWin rate impact: not enough data |
4,460 | 53.3% (95% interval 51.9%–54.8%) | 3.7% | 1:13 |
Healing RiteWin rate impactWin rate impact: not enough data |
2,862 | 51.2% (95% interval 49.3%–53.0%) | 2.4% | 1:34 |
DecayWin rate impactWin rate impact: not enough data |
2,232 | 58.7% (95% interval 56.6%–60.7%) | 1.8% | 5:35 |
Sprint BootsWin rate impactWin rate impact: not enough data |
1,608 | 55.5% (95% interval 53.0%–57.9%) | 1.3% | 1:24 |
Tesla BulletsWin rate impactWin rate impact: not enough data |
1,571 | 55.3% (95% interval 52.8%–57.8%) | 1.3% | 5:42 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
1,536 | 52.0% (95% interval 49.5%–54.5%) | 1.3% | 1:16 |
RebuttalWin rate impactWin rate impact: not enough data |
1,337 | 52.3% (95% interval 49.6%–54.9%) | 1.1% | 1:19 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
1,166 | 52.5% (95% interval 49.6%–55.3%) | 1.0% | 1:30 |
Titanic MagazineWin rate impactWin rate impact: not enough data |
1,000 | 53.9% (95% interval 50.8%–57.0%) | 0.8% | 3:16 |
Extra SpiritWin rate impactWin rate impact: not enough data |
995 | 53.2% (95% interval 50.1%–56.2%) | 0.8% | 1:24 |
Restorative ShotWin rate impactWin rate impact: not enough data |
846 | 51.8% (95% interval 48.4%–55.1%) | 0.7% | 1:23 |
Close QuartersWin rate impactWin rate impact: not enough data |
635 | 55.6% (95% interval 51.7%–59.4%) | 0.5% | 1:13 |
Melee LifestealWin rate impactWin rate impact: not enough data |
502 | 58.2% (95% interval 53.8%–62.4%) | 0.4% | 1:18 |
Extra HealthWin rate impactWin rate impact: not enough data |
392 | 51.3% (95% interval 46.3%–56.2%) | 0.3% | 1:25 |
GritWin rate impactWin rate impact: not enough data |
270 | 51.9% (95% interval 45.9%–57.7%) | 0.2% | 1:25 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
255 | 54.1% (95% interval 48.0%–60.1%) | 0.2% | 3:18 |
Cold FrontWin rate impactWin rate impact: not enough data |
224 | 59.4% (95% interval 52.8%–65.6%) | 0.2% | 3:08 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
190 | 53.2% (95% interval 46.1%–60.1%) | 0.2% | 1:20 |
Extra StaminaWin rate impactWin rate impact: not enough data |
146 | 49.3% (95% interval 41.3%–57.3%) | 0.1% | 1:25 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 370 paths with 30+ games. Show more
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets
15,415 games · Win rate: 55.5% (95% interval 54.7%–56.2%) · Pick share: 12.7%
Extended Magazine ->
Titanic Magazine ->
Extra Charge
4,564 games · Win rate: 50.5% (95% interval 49.0%–51.9%) · Pick share: 3.8%
Extended Magazine ->
Rusted Barrel ->
Titanic Magazine
2,820 games · Win rate: 52.6% (95% interval 50.7%–54.4%) · Pick share: 2.3%
Extended Magazine ->
Monster Rounds ->
Titanic Magazine
2,665 games · Win rate: 52.6% (95% interval 50.7%–54.5%) · Pick share: 2.2%
Extended Magazine ->
Monster Rounds ->
Extra Health
2,572 games · Win rate: 53.6% (95% interval 51.7%–55.5%) · Pick share: 2.1%
Monster Rounds ->
Extended Magazine ->
Titanic Magazine
2,245 games · Win rate: 51.5% (95% interval 49.4%–53.6%) · Pick share: 1.9%
Monster Rounds ->
Decay ->
Sprint Boots
1,892 games · Win rate: 57.8% (95% interval 55.6%–60.0%) · Pick share: 1.6%
Extended Magazine ->
Extra Regen ->
Titanic Magazine
1,733 games · Win rate: 51.7% (95% interval 49.3%–54.0%) · Pick share: 1.4%
Extended Magazine ->
Titanic Magazine ->
Extra Regen
1,660 games · Win rate: 52.8% (95% interval 50.4%–55.2%) · Pick share: 1.4%
Extended Magazine ->
Tesla Bullets ->
Titanic Magazine
1,553 games · Win rate: 56.1% (95% interval 53.6%–58.5%) · Pick share: 1.3%
Extra Regen ->
Extended Magazine ->
Titanic Magazine
1,370 games · Win rate: 50.4% (95% interval 47.7%–53.0%) · Pick share: 1.1%
Extended Magazine ->
Healing Rite ->
Titanic Magazine
1,308 games · Win rate: 51.8% (95% interval 49.1%–54.5%) · Pick share: 1.1%
Extended Magazine ->
Titanic Magazine ->
Healing Rite
1,273 games · Win rate: 52.2% (95% interval 49.5%–55.0%) · Pick share: 1.1%
Extended Magazine ->
Titanic Magazine ->
Enchanter's Emblem
1,168 games · Win rate: 53.1% (95% interval 50.2%–55.9%) · Pick share: 1.0%
Decay ->
Sprint Boots ->
Trophy Collector
1,112 games · Win rate: 59.6% (95% interval 56.7%–62.5%) · Pick share: 0.9%
Golden Goose Egg ->
Extra Regen ->
Tesla Bullets
1,074 games · Win rate: 55.6% (95% interval 52.6%–58.5%) · Pick share: 0.9%
Golden Goose Egg ->
Tesla Bullets ->
Extended Magazine
934 games · Win rate: 59.9% (95% interval 56.7%–62.9%) · Pick share: 0.8%
Monster Rounds ->
Extended Magazine ->
Tesla Bullets
879 games · Win rate: 54.9% (95% interval 51.6%–58.2%) · Pick share: 0.7%
Monster Rounds ->
Extra Charge ->
Mystic Expansion
813 games · Win rate: 49.7% (95% interval 46.3%–53.1%) · Pick share: 0.7%
Headshot Booster ->
Extended Magazine ->
Titanic Magazine
798 games · Win rate: 51.4% (95% interval 47.9%–54.8%) · Pick share: 0.7%
Extended Magazine ->
Titanic Magazine ->
Monster Rounds
795 games · Win rate: 54.6% (95% interval 51.1%–58.0%) · Pick share: 0.7%
Extra Charge ->
Extra Spirit ->
Mystic Expansion
741 games · Win rate: 59.9% (95% interval 56.3%–63.4%) · Pick share: 0.6%
Extended Magazine ->
Titanic Magazine ->
Headshot Booster
683 games · Win rate: 52.3% (95% interval 48.5%–56.0%) · Pick share: 0.6%
Extended Magazine ->
Headshot Booster ->
Titanic Magazine
647 games · Win rate: 51.0% (95% interval 47.2%–54.8%) · Pick share: 0.5%
Showing 24 of 370 paths with 30+ games. Show more
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets
15,415 games · Win rate: 55.5% (95% interval 54.7%–56.2%) · Pick share: 12.7%
Extended Magazine ->
Titanic Magazine ->
Extra Charge
4,564 games · Win rate: 50.5% (95% interval 49.0%–51.9%) · Pick share: 3.8%
Extended Magazine ->
Rusted Barrel ->
Titanic Magazine
2,820 games · Win rate: 52.6% (95% interval 50.7%–54.4%) · Pick share: 2.3%
Extended Magazine ->
Monster Rounds ->
Titanic Magazine
2,665 games · Win rate: 52.6% (95% interval 50.7%–54.5%) · Pick share: 2.2%
Extended Magazine ->
Monster Rounds ->
Extra Health
2,572 games · Win rate: 53.6% (95% interval 51.7%–55.5%) · Pick share: 2.1%
Monster Rounds ->
Extended Magazine ->
Titanic Magazine
2,245 games · Win rate: 51.5% (95% interval 49.4%–53.6%) · Pick share: 1.9%
Monster Rounds ->
Decay ->
Sprint Boots
1,892 games · Win rate: 57.8% (95% interval 55.6%–60.0%) · Pick share: 1.6%
Extended Magazine ->
Extra Regen ->
Titanic Magazine
1,733 games · Win rate: 51.7% (95% interval 49.3%–54.0%) · Pick share: 1.4%
Extended Magazine ->
Titanic Magazine ->
Extra Regen
1,660 games · Win rate: 52.8% (95% interval 50.4%–55.2%) · Pick share: 1.4%
Extended Magazine ->
Tesla Bullets ->
Titanic Magazine
1,553 games · Win rate: 56.1% (95% interval 53.6%–58.5%) · Pick share: 1.3%
Extra Regen ->
Extended Magazine ->
Titanic Magazine
1,370 games · Win rate: 50.4% (95% interval 47.7%–53.0%) · Pick share: 1.1%
Extended Magazine ->
Healing Rite ->
Titanic Magazine
1,308 games · Win rate: 51.8% (95% interval 49.1%–54.5%) · Pick share: 1.1%
Extended Magazine ->
Titanic Magazine ->
Healing Rite
1,273 games · Win rate: 52.2% (95% interval 49.5%–55.0%) · Pick share: 1.1%
Extended Magazine ->
Titanic Magazine ->
Enchanter's Emblem
1,168 games · Win rate: 53.1% (95% interval 50.2%–55.9%) · Pick share: 1.0%
Decay ->
Sprint Boots ->
Trophy Collector
1,112 games · Win rate: 59.6% (95% interval 56.7%–62.5%) · Pick share: 0.9%
Golden Goose Egg ->
Extra Regen ->
Tesla Bullets
1,074 games · Win rate: 55.6% (95% interval 52.6%–58.5%) · Pick share: 0.9%
Golden Goose Egg ->
Tesla Bullets ->
Extended Magazine
934 games · Win rate: 59.9% (95% interval 56.7%–62.9%) · Pick share: 0.8%
Monster Rounds ->
Extended Magazine ->
Tesla Bullets
879 games · Win rate: 54.9% (95% interval 51.6%–58.2%) · Pick share: 0.7%
Monster Rounds ->
Extra Charge ->
Mystic Expansion
813 games · Win rate: 49.7% (95% interval 46.3%–53.1%) · Pick share: 0.7%
Headshot Booster ->
Extended Magazine ->
Titanic Magazine
798 games · Win rate: 51.4% (95% interval 47.9%–54.8%) · Pick share: 0.7%
Extended Magazine ->
Titanic Magazine ->
Monster Rounds
795 games · Win rate: 54.6% (95% interval 51.1%–58.0%) · Pick share: 0.7%
Extra Charge ->
Extra Spirit ->
Mystic Expansion
741 games · Win rate: 59.9% (95% interval 56.3%–63.4%) · Pick share: 0.6%
Extended Magazine ->
Titanic Magazine ->
Headshot Booster
683 games · Win rate: 52.3% (95% interval 48.5%–56.0%) · Pick share: 0.6%
Extended Magazine ->
Headshot Booster ->
Titanic Magazine
647 games · Win rate: 51.0% (95% interval 47.2%–54.8%) · Pick share: 0.5%
Showing 24 of 169 paths with 30+ games. Show more
1,253 games · Win rate: 53.1% (95% interval 50.3%–55.8%) · Pick share: 1.0%
Extended Magazine ->
Titanic Magazine ->
Extra Charge ->
Mystic Expansion ->
Extra Regen -> Stalker
1,175 games · Win rate: 50.2% (95% interval 47.4%–53.1%) · Pick share: 1.0%
Monster Rounds ->
Decay ->
Sprint Boots ->
Trophy Collector ->
Extra Charge ->
Mystic Expansion
1,047 games · Win rate: 59.2% (95% interval 56.2%–62.2%) · Pick share: 0.9%
992 games · Win rate: 53.8% (95% interval 50.7%–56.9%) · Pick share: 0.8%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Capacitor ->
Sprint Boots ->
Rapid Rounds
833 games · Win rate: 59.2% (95% interval 55.8%–62.5%) · Pick share: 0.7%
509 games · Win rate: 50.7% (95% interval 46.4%–55.0%) · Pick share: 0.4%
Decay ->
Sprint Boots ->
Trophy Collector ->
Extra Charge ->
Mystic Expansion ->
Healbane
386 games · Win rate: 59.6% (95% interval 54.6%–64.4%) · Pick share: 0.3%
379 games · Win rate: 53.6% (95% interval 48.5%–58.5%) · Pick share: 0.3%
362 games · Win rate: 52.2% (95% interval 47.1%–57.3%) · Pick share: 0.3%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Healbane ->
Active Reload ->
Slowing Hex
330 games · Win rate: 57.0% (95% interval 51.6%–62.2%) · Pick share: 0.3%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Extra Charge ->
Healbane ->
Extra Stamina
324 games · Win rate: 55.6% (95% interval 50.1%–60.9%) · Pick share: 0.3%
Extra Charge ->
Healing Rite ->
Rescue Beam ->
Sprint Boots ->
Trophy Collector ->
Compress Cooldown
284 games · Win rate: 41.5% (95% interval 36.0%–47.4%) · Pick share: 0.2%
258 games · Win rate: 57.4% (95% interval 51.3%–63.2%) · Pick share: 0.2%
219 games · Win rate: 58.4% (95% interval 51.8%–64.8%) · Pick share: 0.2%
217 games · Win rate: 58.1% (95% interval 51.4%–64.4%) · Pick share: 0.2%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Extra Charge ->
Healbane ->
Fleetfoot
214 games · Win rate: 57.9% (95% interval 51.2%–64.4%) · Pick share: 0.2%
202 games · Win rate: 55.9% (95% interval 49.0%–62.6%) · Pick share: 0.2%
Monster Rounds ->
Decay ->
Trophy Collector ->
Extra Charge ->
Mystic Expansion ->
Healbane
188 games · Win rate: 59.6% (95% interval 52.4%–66.3%) · Pick share: 0.2%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Healbane ->
Fleetfoot ->
Slowing Hex
187 games · Win rate: 55.6% (95% interval 48.5%–62.6%) · Pick share: 0.2%
179 games · Win rate: 62.6% (95% interval 55.3%–69.3%) · Pick share: 0.1%
168 games · Win rate: 58.9% (95% interval 51.4%–66.1%) · Pick share: 0.1%
Extended Magazine ->
Titanic Magazine ->
Tesla Bullets ->
Capacitor ->
Sprint Boots ->
Swift Striker
145 games · Win rate: 57.2% (95% interval 49.1%–65.0%) · Pick share: 0.1%
145 games · Win rate: 50.3% (95% interval 42.3%–58.4%) · Pick share: 0.1%
142 games · Win rate: 47.2% (95% interval 39.2%–55.4%) · Pick share: 0.1%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.