Extra Regen ->
Extra Charge ->
Mystic Regeneration
12,732 games · Win rate: 45.9% (95% interval 45.1%–46.8%) · Pick share: 9.0%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 141,962 (141,962 matches). All games for this hero: 141,962; with a known lane: 141,962; with unknown items: 0.
Hero overall with these filters: 45.1% ± 0.3 (n=141,962). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 20,261 | 42.1% | 41.4% to 42.7% | -3.0 pp | |
| 11,937 | 47.4% | 46.5% to 48.3% | +2.3 pp | |
| 11,585 | 44.4% | 43.5% to 45.3% | -0.7 pp | |
| 11,567 | 40.8% | 39.9% to 41.7% | -4.3 pp | |
| 9,999 | 38.4% | 37.4% to 39.3% | -6.7 pp | |
| 9,727 | 44.4% | 43.4% to 45.4% | -0.7 pp | |
| 9,702 | 41.8% | 40.8% to 42.8% | -3.2 pp | |
| 9,297 | 50.3% | 49.3% to 51.3% | +5.2 pp | |
| 8,818 | 47.8% | 46.7% to 48.8% | +2.7 pp | |
| 8,199 | 46.2% | 45.2% to 47.3% | +1.2 pp | |
| 7,703 | 45.2% | 44.1% to 46.3% | +0.1 pp | |
| 7,663 | 41.4% | 40.3% to 42.5% | -3.7 pp | |
| 7,662 | 40.3% | 39.2% to 41.4% | -4.7 pp | |
| 7,516 | 46.6% | 45.5% to 47.7% | +1.5 pp | |
| 7,490 | 38.7% | 37.6% to 39.8% | -6.4 pp | |
| 7,418 | 45.9% | 44.8% to 47.1% | +0.9 pp | |
| 6,925 | 46.4% | 45.3% to 47.6% | +1.4 pp | |
| 6,839 | 44.9% | 43.7% to 46.1% | -0.2 pp | |
| 6,742 | 47.7% | 46.5% to 48.9% | +2.6 pp | |
| 6,734 | 44.0% | 42.8% to 45.2% | -1.0 pp | |
| 6,713 | 43.1% | 41.9% to 44.3% | -2.0 pp | |
| 6,579 | 42.8% | 41.6% to 44.0% | -2.3 pp | |
| 6,274 | 52.7% | 51.5% to 54.0% | +7.7 pp | |
| 6,013 | 43.7% | 42.4% to 44.9% | -1.4 pp | |
| 5,966 | 45.2% | 44.0% to 46.5% | +0.2 pp | |
| 5,805 | 50.6% | 49.3% to 51.9% | +5.6 pp | |
| 5,251 | 49.2% | 47.8% to 50.5% | +4.1 pp | |
| 4,971 | 48.7% | 47.3% to 50.1% | +3.6 pp | |
| 4,807 | 49.2% | 47.8% to 50.7% | +4.2 pp | |
| 4,754 | 45.0% | 43.6% to 46.5% | -0.0 pp | |
| 4,630 | 49.4% | 48.0% to 50.8% | +4.3 pp | |
| 4,432 | 44.1% | 42.7% to 45.6% | -0.9 pp | |
| 4,213 | 42.6% | 41.1% to 44.1% | -2.5 pp | |
| 4,037 | 45.6% | 44.0% to 47.1% | +0.5 pp | |
| 3,481 | 48.5% | 46.8% to 50.2% | +3.4 pp | |
| 3,320 | 44.4% | 42.7% to 46.1% | -0.7 pp | |
| 3,287 | 44.2% | 42.5% to 45.9% | -0.9 pp | |
| 3,171 | 49.3% | 47.6% to 51.0% | +4.2 pp | |
| 3,066 | 48.3% | 46.5% to 50.1% | +3.2 pp | |
| 3,031 | 47.9% | 46.1% to 49.7% | +2.8 pp | |
| 2,634 | 53.0% | 51.1% to 54.9% | +7.9 pp | |
| 2,297 | 50.9% | 48.9% to 53.0% | +5.9 pp | |
| 1,294 | 49.2% | 46.5% to 51.9% | +4.2 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 9,997 | 48.6% | 47.6% to 49.5% | +3.5 pp | |
| 7,131 | 45.3% | 44.2% to 46.5% | +0.3 pp | |
| 6,575 | 47.6% | 46.4% to 48.8% | +2.5 pp | |
| 5,918 | 42.0% | 40.8% to 43.3% | -3.0 pp | |
| 5,876 | 50.5% | 49.3% to 51.8% | +5.5 pp | |
| 5,589 | 48.4% | 47.1% to 49.7% | +3.3 pp | |
| 5,571 | 40.9% | 39.6% to 42.2% | -4.2 pp | |
| 4,784 | 42.7% | 41.3% to 44.1% | -2.4 pp | |
| 4,274 | 49.6% | 48.1% to 51.1% | +4.5 pp | |
| 4,250 | 45.7% | 44.2% to 47.2% | +0.6 pp | |
| 4,224 | 41.7% | 40.3% to 43.2% | -3.3 pp | |
| 3,770 | 43.6% | 42.0% to 45.2% | -1.5 pp | |
| 3,705 | 43.3% | 41.7% to 44.9% | -1.8 pp | |
| 3,584 | 41.3% | 39.7% to 42.9% | -3.7 pp | |
| 3,543 | 44.3% | 42.7% to 46.0% | -0.7 pp | |
| 3,419 | 54.5% | 52.8% to 56.2% | +9.4 pp | |
| 3,250 | 48.2% | 46.5% to 50.0% | +3.2 pp | |
| 3,063 | 43.6% | 41.9% to 45.4% | -1.5 pp | |
| 3,022 | 38.4% | 36.6% to 40.1% | -6.7 pp | |
| 2,932 | 38.1% | 36.3% to 39.8% | -7.0 pp | |
| 2,796 | 48.0% | 46.1% to 49.8% | +2.9 pp | |
| 2,780 | 42.2% | 40.4% to 44.0% | -2.9 pp | |
| 2,596 | 45.6% | 43.7% to 47.5% | +0.5 pp | |
| 2,595 | 46.0% | 44.1% to 47.9% | +0.9 pp | |
| 2,582 | 47.2% | 45.3% to 49.1% | +2.1 pp | |
| 2,568 | 47.7% | 45.8% to 49.7% | +2.7 pp | |
| 2,483 | 47.2% | 45.2% to 49.1% | +2.1 pp | |
| 2,453 | 44.1% | 42.1% to 46.0% | -1.0 pp | |
| 2,413 | 39.7% | 37.8% to 41.7% | -5.3 pp | |
| 2,374 | 49.9% | 47.9% to 51.9% | +4.8 pp | |
| 2,097 | 46.3% | 44.1% to 48.4% | +1.2 pp | |
| 2,097 | 49.3% | 47.1% to 51.4% | +4.2 pp | |
| 1,964 | 41.8% | 39.6% to 44.0% | -3.3 pp | |
| 1,940 | 45.1% | 42.8% to 47.3% | -0.0 pp | |
| 1,930 | 41.6% | 39.4% to 43.8% | -3.5 pp | |
| 1,913 | 44.6% | 42.4% to 46.9% | -0.4 pp | |
| 1,881 | 40.9% | 38.7% to 43.2% | -4.1 pp | |
| 1,767 | 41.7% | 39.4% to 44.0% | -3.4 pp | |
| 1,651 | 41.9% | 39.5% to 44.2% | -3.2 pp | |
| 1,411 | 42.7% | 40.1% to 45.3% | -2.4 pp | |
| 1,163 | 37.5% | 34.8% to 40.3% | -7.6 pp | |
| 1,138 | 35.4% | 32.7% to 38.2% | -9.7 pp | |
| 826 | 44.4% | 41.1% to 47.8% | -0.6 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
141,962 games with the items chosen so far.
Showing 24 of 31 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Restorative ShotWin rate impactTier 1 win rate impact: -0.3 pp; likely range -0.6 to -0.1 pp; likely hurts; 100.0% of comparison covered by data; 98,203 distinct matches |
65,002 | 44.9% (95% interval 44.5%–45.3%) | 45.8% | 1:15 |
Extra RegenWin rate impactTier 1 win rate impact: +0.5 pp; likely range +0.0 to +0.9 pp; likely helps; 100.0% of comparison covered by data; 98,203 distinct matches |
33,207 | 45.6% (95% interval 45.0%–46.1%) | 23.4% | 1:18 |
Extra ChargeWin rate impactWin rate impact: not enough data |
13,128 | 44.9% (95% interval 44.0%–45.7%) | 9.2% | 1:19 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
11,167 | 44.2% (95% interval 43.2%–45.1%) | 7.9% | 1:25 |
Monster RoundsWin rate impactWin rate impact: not enough data |
8,156 | 46.2% (95% interval 45.1%–47.3%) | 5.7% | 1:15 |
Close QuartersWin rate impactWin rate impact: not enough data |
4,557 | 45.4% (95% interval 44.0%–46.9%) | 3.2% | 1:21 |
RebuttalWin rate impactWin rate impact: not enough data |
1,201 | 45.5% (95% interval 42.7%–48.3%) | 0.8% | 1:19 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
618 | 47.9% (95% interval 44.0%–51.8%) | 0.4% | 1:14 |
Sprint BootsWin rate impactWin rate impact: not enough data |
506 | 43.7% (95% interval 39.4%–48.0%) | 0.4% | 1:22 |
Extra SpiritWin rate impactWin rate impact: not enough data |
409 | 43.3% (95% interval 38.6%–48.1%) | 0.3% | 1:28 |
Melee LifestealWin rate impactWin rate impact: not enough data |
313 | 41.9% (95% interval 36.5%–47.4%) | 0.2% | 1:26 |
Spirit StrikeWin rate impactWin rate impact: not enough data |
237 | 48.9% (95% interval 42.6%–55.3%) | 0.2% | 1:27 |
Mystic BurstWin rate impactWin rate impact: not enough data |
220 | 45.9% (95% interval 39.5%–52.5%) | 0.2% | 1:26 |
High-Velocity RoundsWin rate impactWin rate impact: not enough data |
216 | 38.4% (95% interval 32.2%–45.1%) | 0.2% | 1:28 |
HealbaneWin rate impactWin rate impact: not enough data |
176 | 45.5% (95% interval 38.3%–52.8%) | 0.1% | 3:04 |
Healing RiteWin rate impactWin rate impact: not enough data |
157 | 34.4% (95% interval 27.4%–42.1%) | 0.1% | 1:41 |
Cold FrontWin rate impactWin rate impact: not enough data |
150 | 40.7% (95% interval 33.1%–48.7%) | 0.1% | 3:00 |
Battle VestWin rate impactWin rate impact: not enough data |
142 | 52.8% (95% interval 44.6%–60.8%) | 0.1% | 2:58 |
Extra HealthWin rate impactWin rate impact: not enough data |
99 | 47.5% (95% interval 37.9%–57.2%) | 0.1% | 1:38 |
GritWin rate impactWin rate impact: not enough data |
98 | 44.9% (95% interval 35.4%–54.8%) | 0.1% | 1:23 |
SuppressorWin rate impactWin rate impact: not enough data |
95 | 51.6% (95% interval 41.7%–61.4%) | 0.1% | 3:03 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
81 | Unavailable (sparse evidence) | 0.1% | 1:24 |
Enchanter's EmblemWin rate impactWin rate impact: not enough data |
68 | Unavailable (sparse evidence) | 0.0% | 3:01 |
StalkerWin rate impactWin rate impact: not enough data |
65 | Unavailable (sparse evidence) | 0.0% | 2:54 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 326 paths with 30+ games. Show more
Extra Regen ->
Extra Charge ->
Mystic Regeneration
12,732 games · Win rate: 45.9% (95% interval 45.1%–46.8%) · Pick share: 9.0%
Restorative Shot ->
Close Quarters ->
Mystic Regeneration
12,083 games · Win rate: 44.8% (95% interval 43.9%–45.7%) · Pick share: 8.5%
Restorative Shot ->
Close Quarters ->
Bullet Resist Shredder
10,609 games · Win rate: 44.1% (95% interval 43.2%–45.1%) · Pick share: 7.5%
Restorative Shot ->
Close Quarters ->
Battle Vest
7,146 games · Win rate: 45.3% (95% interval 44.1%–46.4%) · Pick share: 5.0%
Restorative Shot ->
Mystic Regeneration ->
Close Quarters
4,714 games · Win rate: 44.1% (95% interval 42.7%–45.5%) · Pick share: 3.3%
Restorative Shot ->
Extra Charge ->
Mystic Regeneration
4,402 games · Win rate: 45.3% (95% interval 43.8%–46.7%) · Pick share: 3.1%
Monster Rounds ->
Extra Regen ->
Extra Charge
4,118 games · Win rate: 46.6% (95% interval 45.1%–48.2%) · Pick share: 2.9%
Extra Regen ->
Mystic Regeneration ->
Extra Charge
3,398 games · Win rate: 44.3% (95% interval 42.7%–46.0%) · Pick share: 2.4%
Extra Charge ->
Extra Regen ->
Mystic Regeneration
2,990 games · Win rate: 44.9% (95% interval 43.2%–46.7%) · Pick share: 2.1%
Extra Regen ->
Extra Charge ->
Cold Front
2,067 games · Win rate: 41.4% (95% interval 39.3%–43.5%) · Pick share: 1.5%
Restorative Shot ->
Mystic Regeneration ->
Extra Charge
1,842 games · Win rate: 41.4% (95% interval 39.2%–43.7%) · Pick share: 1.3%
Restorative Shot ->
Monster Rounds ->
Extra Charge
1,777 games · Win rate: 45.8% (95% interval 43.5%–48.1%) · Pick share: 1.3%
Restorative Shot ->
Extra Regen ->
Close Quarters
1,544 games · Win rate: 46.8% (95% interval 44.3%–49.3%) · Pick share: 1.1%
Extra Charge ->
Mystic Regeneration ->
Extra Regen
1,440 games · Win rate: 46.8% (95% interval 44.2%–49.4%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Cold Front
1,354 games · Win rate: 43.5% (95% interval 40.9%–46.2%) · Pick share: 1.0%
Restorative Shot ->
Extra Regen ->
Mystic Regeneration
1,213 games · Win rate: 42.9% (95% interval 40.1%–45.7%) · Pick share: 0.9%
Extra Regen ->
Mystic Regeneration ->
Radiant Regeneration
1,064 games · Win rate: 47.7% (95% interval 44.8%–50.7%) · Pick share: 0.7%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,011 games · Win rate: 41.7% (95% interval 38.7%–44.8%) · Pick share: 0.7%
Extra Charge ->
Mystic Regeneration ->
Radiant Regeneration
971 games · Win rate: 48.4% (95% interval 45.3%–51.5%) · Pick share: 0.7%
Extra Regen ->
Close Quarters ->
Mystic Regeneration
936 games · Win rate: 45.1% (95% interval 41.9%–48.3%) · Pick share: 0.7%
Restorative Shot ->
Mystic Regeneration ->
Radiant Regeneration
904 games · Win rate: 46.9% (95% interval 43.7%–50.2%) · Pick share: 0.6%
Monster Rounds ->
Extra Regen ->
Mystic Regeneration
872 games · Win rate: 43.0% (95% interval 39.8%–46.3%) · Pick share: 0.6%
Mystic Regeneration ->
Extra Regen ->
Extra Charge
854 games · Win rate: 42.6% (95% interval 39.3%–46.0%) · Pick share: 0.6%
Restorative Shot ->
Extra Regen ->
Extra Charge
825 games · Win rate: 44.8% (95% interval 41.5%–48.3%) · Pick share: 0.6%
Showing 24 of 326 paths with 30+ games. Show more
Extra Regen ->
Extra Charge ->
Mystic Regeneration
12,732 games · Win rate: 45.9% (95% interval 45.1%–46.8%) · Pick share: 9.0%
Restorative Shot ->
Close Quarters ->
Mystic Regeneration
12,083 games · Win rate: 44.8% (95% interval 43.9%–45.7%) · Pick share: 8.5%
Restorative Shot ->
Close Quarters ->
Bullet Resist Shredder
10,609 games · Win rate: 44.1% (95% interval 43.2%–45.1%) · Pick share: 7.5%
Restorative Shot ->
Close Quarters ->
Battle Vest
7,146 games · Win rate: 45.3% (95% interval 44.1%–46.4%) · Pick share: 5.0%
Restorative Shot ->
Mystic Regeneration ->
Close Quarters
4,714 games · Win rate: 44.1% (95% interval 42.7%–45.5%) · Pick share: 3.3%
Restorative Shot ->
Extra Charge ->
Mystic Regeneration
4,402 games · Win rate: 45.3% (95% interval 43.8%–46.7%) · Pick share: 3.1%
Monster Rounds ->
Extra Regen ->
Extra Charge
4,118 games · Win rate: 46.6% (95% interval 45.1%–48.2%) · Pick share: 2.9%
Extra Regen ->
Mystic Regeneration ->
Extra Charge
3,398 games · Win rate: 44.3% (95% interval 42.7%–46.0%) · Pick share: 2.4%
Extra Charge ->
Extra Regen ->
Mystic Regeneration
2,990 games · Win rate: 44.9% (95% interval 43.2%–46.7%) · Pick share: 2.1%
Extra Regen ->
Extra Charge ->
Cold Front
2,067 games · Win rate: 41.4% (95% interval 39.3%–43.5%) · Pick share: 1.5%
Restorative Shot ->
Mystic Regeneration ->
Extra Charge
1,842 games · Win rate: 41.4% (95% interval 39.2%–43.7%) · Pick share: 1.3%
Restorative Shot ->
Monster Rounds ->
Extra Charge
1,777 games · Win rate: 45.8% (95% interval 43.5%–48.1%) · Pick share: 1.3%
Restorative Shot ->
Extra Regen ->
Close Quarters
1,544 games · Win rate: 46.8% (95% interval 44.3%–49.3%) · Pick share: 1.1%
Extra Charge ->
Mystic Regeneration ->
Extra Regen
1,440 games · Win rate: 46.8% (95% interval 44.2%–49.4%) · Pick share: 1.0%
Restorative Shot ->
Close Quarters ->
Cold Front
1,354 games · Win rate: 43.5% (95% interval 40.9%–46.2%) · Pick share: 1.0%
Restorative Shot ->
Extra Regen ->
Mystic Regeneration
1,213 games · Win rate: 42.9% (95% interval 40.1%–45.7%) · Pick share: 0.9%
Extra Regen ->
Mystic Regeneration ->
Radiant Regeneration
1,064 games · Win rate: 47.7% (95% interval 44.8%–50.7%) · Pick share: 0.7%
Restorative Shot ->
Close Quarters ->
Extra Regen
1,011 games · Win rate: 41.7% (95% interval 38.7%–44.8%) · Pick share: 0.7%
Extra Charge ->
Mystic Regeneration ->
Radiant Regeneration
971 games · Win rate: 48.4% (95% interval 45.3%–51.5%) · Pick share: 0.7%
Extra Regen ->
Close Quarters ->
Mystic Regeneration
936 games · Win rate: 45.1% (95% interval 41.9%–48.3%) · Pick share: 0.7%
Restorative Shot ->
Mystic Regeneration ->
Radiant Regeneration
904 games · Win rate: 46.9% (95% interval 43.7%–50.2%) · Pick share: 0.6%
Monster Rounds ->
Extra Regen ->
Mystic Regeneration
872 games · Win rate: 43.0% (95% interval 39.8%–46.3%) · Pick share: 0.6%
Mystic Regeneration ->
Extra Regen ->
Extra Charge
854 games · Win rate: 42.6% (95% interval 39.3%–46.0%) · Pick share: 0.6%
Restorative Shot ->
Extra Regen ->
Extra Charge
825 games · Win rate: 44.8% (95% interval 41.5%–48.3%) · Pick share: 0.6%
Showing 24 of 282 paths with 30+ games. Show more
5,203 games · Win rate: 45.5% (95% interval 44.2%–46.9%) · Pick share: 3.7%
3,422 games · Win rate: 45.5% (95% interval 43.8%–47.1%) · Pick share: 2.4%
2,365 games · Win rate: 46.0% (95% interval 44.0%–48.1%) · Pick share: 1.7%
2,354 games · Win rate: 46.8% (95% interval 44.8%–48.8%) · Pick share: 1.7%
1,304 games · Win rate: 43.2% (95% interval 40.5%–45.9%) · Pick share: 0.9%
1,265 games · Win rate: 42.2% (95% interval 39.5%–45.0%) · Pick share: 0.9%
1,003 games · Win rate: 49.2% (95% interval 46.1%–52.2%) · Pick share: 0.7%
971 games · Win rate: 46.7% (95% interval 43.5%–49.8%) · Pick share: 0.7%
967 games · Win rate: 41.6% (95% interval 38.5%–44.7%) · Pick share: 0.7%
955 games · Win rate: 47.4% (95% interval 44.3%–50.6%) · Pick share: 0.7%
Extra Regen ->
Extra Charge ->
Cold Front ->
Mystic Regeneration ->
Radiant Regeneration ->
Healbane
948 games · Win rate: 41.0% (95% interval 37.9%–44.2%) · Pick share: 0.7%
768 games · Win rate: 44.1% (95% interval 40.7%–47.7%) · Pick share: 0.5%
Extra Regen ->
Extra Charge ->
Mystic Regeneration ->
Cold Front ->
Radiant Regeneration ->
Healbane
699 games · Win rate: 42.9% (95% interval 39.3%–46.6%) · Pick share: 0.5%
688 games · Win rate: 48.8% (95% interval 45.1%–52.6%) · Pick share: 0.5%
645 games · Win rate: 42.2% (95% interval 38.4%–46.0%) · Pick share: 0.5%
615 games · Win rate: 40.7% (95% interval 36.8%–44.6%) · Pick share: 0.4%
462 games · Win rate: 47.4% (95% interval 42.9%–52.0%) · Pick share: 0.3%
449 games · Win rate: 45.2% (95% interval 40.7%–49.8%) · Pick share: 0.3%
443 games · Win rate: 38.6% (95% interval 34.2%–43.2%) · Pick share: 0.3%
Extra Regen ->
Extra Charge ->
Mystic Regeneration ->
Cold Front -> Stalker ->
Radiant Regeneration
395 games · Win rate: 41.0% (95% interval 36.3%–45.9%) · Pick share: 0.3%
381 games · Win rate: 50.7% (95% interval 45.7%–55.6%) · Pick share: 0.3%
359 games · Win rate: 41.8% (95% interval 36.8%–46.9%) · Pick share: 0.3%
328 games · Win rate: 45.4% (95% interval 40.1%–50.8%) · Pick share: 0.2%
314 games · Win rate: 51.3% (95% interval 45.8%–56.8%) · Pick share: 0.2%
4 paths with 30+ games.
73 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.1%
60 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
58 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
36 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.