Extra Charge ->
Extra Spirit ->
Extra Regen
4,578 games · Win rate: 57.9% (95% interval 56.4%–59.3%) · Pick share: 5.2%
Explore first-purchase history for one hero under the filters you choose.
Games matching your filters: 88,055 (88,055 matches). All games for this hero: 88,055; with a known lane: 88,055; with unknown items: 0.
Hero overall with these filters: 54.3% ± 0.3 (n=88,055). Minimum 30 games per lane hero. These are match outcomes by assigned lane.
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 9,236 | 48.4% | 47.3% to 49.4% | -6.0 pp | |
| 8,452 | 50.5% | 49.5% to 51.6% | -3.8 pp | |
| 7,998 | 55.9% | 54.8% to 57.0% | +1.6 pp | |
| 6,765 | 57.5% | 56.3% to 58.7% | +3.2 pp | |
| 6,612 | 49.4% | 48.2% to 50.6% | -4.9 pp | |
| 6,510 | 54.0% | 52.8% to 55.2% | -0.3 pp | |
| 6,087 | 51.6% | 50.3% to 52.8% | -2.8 pp | |
| 5,397 | 54.7% | 53.4% to 56.0% | +0.4 pp | |
| 5,285 | 56.2% | 54.9% to 57.6% | +1.9 pp | |
| 4,934 | 57.3% | 55.9% to 58.7% | +3.0 pp | |
| 4,900 | 53.9% | 52.5% to 55.2% | -0.5 pp | |
| 4,798 | 48.8% | 47.4% to 50.2% | -5.6 pp | |
| 4,678 | 49.5% | 48.0% to 50.9% | -4.9 pp | |
| 4,523 | 51.8% | 50.3% to 53.2% | -2.6 pp | |
| 4,507 | 54.7% | 53.2% to 56.1% | +0.4 pp | |
| 4,506 | 56.2% | 54.8% to 57.7% | +1.9 pp | |
| 4,247 | 51.2% | 49.7% to 52.7% | -3.1 pp | |
| 4,213 | 57.4% | 55.9% to 58.9% | +3.1 pp | |
| 4,130 | 53.4% | 51.8% to 54.9% | -1.0 pp | |
| 3,895 | 51.1% | 49.5% to 52.7% | -3.2 pp | |
| 3,867 | 57.6% | 56.1% to 59.2% | +3.3 pp | |
| 3,842 | 59.8% | 58.3% to 61.4% | +5.5 pp | |
| 3,803 | 54.5% | 52.9% to 56.0% | +0.1 pp | |
| 3,786 | 59.5% | 58.0% to 61.1% | +5.2 pp | |
| 3,632 | 54.2% | 52.6% to 55.8% | -0.2 pp | |
| 3,490 | 64.0% | 62.4% to 65.6% | +9.7 pp | |
| 3,444 | 52.5% | 50.9% to 54.2% | -1.8 pp | |
| 3,362 | 55.5% | 53.8% to 57.2% | +1.2 pp | |
| 3,247 | 53.6% | 51.9% to 55.3% | -0.7 pp | |
| 3,183 | 53.9% | 52.2% to 55.6% | -0.4 pp | |
| 2,966 | 51.4% | 49.6% to 53.2% | -3.0 pp | |
| 2,936 | 55.5% | 53.7% to 57.3% | +1.1 pp | |
| 2,750 | 57.8% | 56.0% to 59.7% | +3.5 pp | |
| 2,672 | 55.1% | 53.2% to 57.0% | +0.8 pp | |
| 2,462 | 60.1% | 58.2% to 62.0% | +5.8 pp | |
| 2,403 | 59.3% | 57.3% to 61.2% | +5.0 pp | |
| 2,263 | 53.7% | 51.7% to 55.8% | -0.6 pp | |
| 2,234 | 57.5% | 55.5% to 59.6% | +3.2 pp | |
| 2,086 | 56.1% | 53.9% to 58.2% | +1.8 pp | |
| 2,076 | 57.8% | 55.7% to 59.9% | +3.5 pp | |
| 1,524 | 60.2% | 57.8% to 62.7% | +5.9 pp | |
| 1,302 | 59.8% | 57.1% to 62.4% | +5.4 pp | |
| 1,023 | 56.1% | 53.1% to 59.1% | +1.8 pp |
| Hero | Games | Observed match win rate | Likely range | vs hero overall |
|---|---|---|---|---|
| 6,683 | 57.0% | 55.8% to 58.2% | +2.7 pp | |
| 4,397 | 61.5% | 60.1% to 63.0% | +7.2 pp | |
| 4,055 | 55.5% | 54.0% to 57.0% | +1.2 pp | |
| 3,955 | 51.4% | 49.9% to 53.0% | -2.9 pp | |
| 3,740 | 55.5% | 53.9% to 57.1% | +1.2 pp | |
| 3,412 | 54.7% | 53.1% to 56.4% | +0.4 pp | |
| 3,380 | 51.3% | 49.6% to 53.0% | -3.0 pp | |
| 3,307 | 51.7% | 50.0% to 53.4% | -2.7 pp | |
| 3,256 | 57.6% | 55.9% to 59.3% | +3.2 pp | |
| 2,972 | 53.1% | 51.3% to 54.9% | -1.2 pp | |
| 2,970 | 54.0% | 52.2% to 55.8% | -0.3 pp | |
| 2,726 | 60.7% | 58.9% to 62.5% | +6.4 pp | |
| 2,406 | 56.1% | 54.1% to 58.0% | +1.7 pp | |
| 2,374 | 49.9% | 47.9% to 51.9% | -4.4 pp | |
| 2,271 | 54.5% | 52.5% to 56.6% | +0.2 pp | |
| 2,244 | 50.0% | 47.9% to 52.0% | -4.4 pp | |
| 2,171 | 53.2% | 51.1% to 55.3% | -1.1 pp | |
| 2,147 | 53.3% | 51.2% to 55.4% | -1.0 pp | |
| 2,000 | 54.1% | 52.0% to 56.3% | -0.2 pp | |
| 1,989 | 52.0% | 49.8% to 54.2% | -2.4 pp | |
| 1,948 | 48.5% | 46.3% to 50.7% | -5.8 pp | |
| 1,909 | 54.7% | 52.4% to 56.9% | +0.4 pp | |
| 1,857 | 53.2% | 50.9% to 55.5% | -1.1 pp | |
| 1,596 | 55.6% | 53.1% to 58.0% | +1.2 pp | |
| 1,481 | 50.3% | 47.8% to 52.8% | -4.0 pp | |
| 1,418 | 57.8% | 55.2% to 60.3% | +3.4 pp | |
| 1,414 | 59.3% | 56.8% to 61.9% | +5.0 pp | |
| 1,388 | 54.8% | 52.2% to 57.4% | +0.5 pp | |
| 1,359 | 50.4% | 47.7% to 53.1% | -3.9 pp | |
| 1,263 | 56.8% | 54.1% to 59.6% | +2.5 pp | |
| 1,259 | 52.4% | 49.7% to 55.2% | -1.9 pp | |
| 1,028 | 47.7% | 44.6% to 50.7% | -6.7 pp | |
| 981 | 58.0% | 54.9% to 61.1% | +3.7 pp | |
| 851 | 57.5% | 54.1% to 60.7% | +3.1 pp | |
| 788 | 54.6% | 51.1% to 58.0% | +0.2 pp | |
| 785 | 50.7% | 47.2% to 54.2% | -3.6 pp | |
| 782 | 49.1% | 45.6% to 52.6% | -5.2 pp | |
| 750 | 48.4% | 44.8% to 52.0% | -5.9 pp | |
| 728 | 53.3% | 49.7% to 56.9% | -1.0 pp | |
| 689 | 50.5% | 46.8% to 54.2% | -3.8 pp | |
| 613 | 50.9% | 46.9% to 54.8% | -3.4 pp | |
| 527 | 51.2% | 47.0% to 55.5% | -3.1 pp | |
| 137 | 51.8% | 43.5% to 60.0% | -2.5 pp |
Each column lists the next purchase in games that bought the items chosen so far. Clicking an item replaces that choice and clears later choices.
88,055 games with the items chosen so far.
Showing 24 of 35 items; minimum 30 games. Show more
| Item | Games | Win rate | Pick share | Typical time |
|---|---|---|---|---|
Extra ChargeWin rate impactTier 1 win rate impact: +1.8 pp; likely range +1.4 to +2.2 pp; likely helps; 100.0% of comparison covered by data; 67,286 distinct matches |
30,501 | 56.2% (95% interval 55.7%–56.8%) | 34.6% | 1:18 |
Extra RegenWin rate impactTier 1 win rate impact: -0.2 pp; likely range -0.8 to +0.4 pp; unclear; 100.0% of comparison covered by data; 67,286 distinct matches |
19,276 | 54.3% (95% interval 53.5%–55.0%) | 21.9% | 1:18 |
High-Velocity RoundsWin rate impactTier 1 win rate impact: -2.9 pp; likely range -3.5 to -2.3 pp; likely hurts; 100.0% of comparison covered by data; 67,286 distinct matches |
17,527 | 51.5% (95% interval 50.8%–52.3%) | 19.9% | 1:14 |
Extra SpiritWin rate impactWin rate impact: not enough data |
3,461 | 54.3% (95% interval 52.6%–55.9%) | 3.9% | 1:21 |
Monster RoundsWin rate impactWin rate impact: not enough data |
3,420 | 54.8% (95% interval 53.1%–56.5%) | 3.9% | 1:13 |
Golden Goose EggWin rate impactWin rate impact: not enough data |
3,190 | 53.3% (95% interval 51.6%–55.0%) | 3.6% | 1:13 |
Sprint BootsWin rate impactWin rate impact: not enough data |
1,635 | 56.9% (95% interval 54.5%–59.3%) | 1.9% | 1:23 |
Mystic BurstWin rate impactWin rate impact: not enough data |
1,510 | 55.8% (95% interval 53.3%–58.3%) | 1.7% | 1:16 |
Healing RiteWin rate impactWin rate impact: not enough data |
1,354 | 51.6% (95% interval 48.9%–54.2%) | 1.5% | 1:28 |
Mystic RegenerationWin rate impactWin rate impact: not enough data |
1,316 | 51.3% (95% interval 48.6%–54.0%) | 1.5% | 1:25 |
Mystic ExpansionWin rate impactWin rate impact: not enough data |
700 | 55.7% (95% interval 52.0%–59.4%) | 0.8% | 1:26 |
Rusted BarrelWin rate impactWin rate impact: not enough data |
520 | 50.2% (95% interval 45.9%–54.5%) | 0.6% | 1:14 |
RebuttalWin rate impactWin rate impact: not enough data |
382 | 55.2% (95% interval 50.2%–60.1%) | 0.4% | 1:19 |
GritWin rate impactWin rate impact: not enough data |
338 | 55.6% (95% interval 50.3%–60.8%) | 0.4% | 1:22 |
Extra StaminaWin rate impactWin rate impact: not enough data |
292 | 52.1% (95% interval 46.3%–57.7%) | 0.3% | 1:25 |
Trophy CollectorWin rate impactWin rate impact: not enough data |
189 | 55.0% (95% interval 47.9%–61.9%) | 0.2% | 3:09 |
Restorative ShotWin rate impactWin rate impact: not enough data |
149 | 48.3% (95% interval 40.4%–56.3%) | 0.2% | 1:14 |
Enchanter's EmblemWin rate impactWin rate impact: not enough data |
134 | 61.9% (95% interval 53.5%–69.7%) | 0.2% | 3:01 |
SuppressorWin rate impactWin rate impact: not enough data |
134 | 53.7% (95% interval 45.3%–62.0%) | 0.2% | 3:03 |
Extra HealthWin rate impactWin rate impact: not enough data |
127 | 51.2% (95% interval 42.6%–59.7%) | 0.1% | 1:27 |
Close QuartersWin rate impactWin rate impact: not enough data |
109 | 52.3% (95% interval 43.0%–61.4%) | 0.1% | 1:19 |
Opening RoundsWin rate impactWin rate impact: not enough data |
100 | 55.0% (95% interval 45.2%–64.4%) | 0.1% | 3:03 |
Extended MagazineWin rate impactWin rate impact: not enough data |
94 | 46.8% (95% interval 37.0%–56.8%) | 0.1% | 1:24 |
HealbaneWin rate impactWin rate impact: not enough data |
86 | Unavailable (sparse evidence) | 0.1% | 3:04 |
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Matching games unavailable. Choose an item in the column before, or an item with more games.
Showing 24 of 338 paths with 30+ games. Show more
Extra Charge ->
Extra Spirit ->
Extra Regen
4,578 games · Win rate: 57.9% (95% interval 56.4%–59.3%) · Pick share: 5.2%
High-Velocity Rounds ->
Opening Rounds ->
Mystic Regeneration
3,435 games · Win rate: 50.5% (95% interval 48.8%–52.1%) · Pick share: 3.9%
Extra Charge ->
Extra Regen ->
Extra Spirit
2,958 games · Win rate: 57.1% (95% interval 55.3%–58.9%) · Pick share: 3.4%
Extra Regen ->
Extra Stamina ->
Arcane Surge
2,074 games · Win rate: 54.3% (95% interval 52.1%–56.4%) · Pick share: 2.4%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
1,774 games · Win rate: 49.7% (95% interval 47.3%–52.0%) · Pick share: 2.0%
Extra Regen ->
Extra Charge ->
Extra Spirit
1,672 games · Win rate: 57.2% (95% interval 54.9%–59.6%) · Pick share: 1.9%
Extra Charge ->
Extra Spirit ->
Sprint Boots
1,521 games · Win rate: 59.3% (95% interval 56.8%–61.7%) · Pick share: 1.7%
Extra Charge ->
Extra Regen ->
Healing Booster
1,368 games · Win rate: 54.5% (95% interval 51.8%–57.1%) · Pick share: 1.6%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
1,260 games · Win rate: 52.3% (95% interval 49.5%–55.0%) · Pick share: 1.4%
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
1,084 games · Win rate: 52.4% (95% interval 49.4%–55.4%) · Pick share: 1.2%
Extra Charge ->
Sprint Boots ->
Trophy Collector
970 games · Win rate: 56.5% (95% interval 53.4%–59.6%) · Pick share: 1.1%
Extra Charge ->
Extra Stamina ->
Arcane Surge
916 games · Win rate: 58.1% (95% interval 54.9%–61.2%) · Pick share: 1.0%
Extra Regen ->
Extra Charge ->
Mystic Burst
872 games · Win rate: 55.8% (95% interval 52.5%–59.1%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Mystic Expansion
863 games · Win rate: 56.3% (95% interval 53.0%–59.6%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Mystic Regeneration
859 games · Win rate: 51.8% (95% interval 48.5%–55.1%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Extra Spirit
852 games · Win rate: 52.9% (95% interval 49.6%–56.3%) · Pick share: 1.0%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
838 games · Win rate: 54.9% (95% interval 51.5%–58.2%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Improved Spirit
809 games · Win rate: 53.5% (95% interval 50.1%–56.9%) · Pick share: 0.9%
Extra Charge ->
Extra Regen ->
Mystic Burst
723 games · Win rate: 60.3% (95% interval 56.7%–63.8%) · Pick share: 0.8%
High-Velocity Rounds ->
Extra Regen ->
Extra Charge
694 games · Win rate: 50.7% (95% interval 47.0%–54.4%) · Pick share: 0.8%
Extra Charge ->
Mystic Burst ->
Extra Spirit
684 games · Win rate: 55.8% (95% interval 52.1%–59.5%) · Pick share: 0.8%
Extra Charge ->
Extra Regen ->
Sprint Boots
682 games · Win rate: 55.3% (95% interval 51.5%–59.0%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Healing Booster
670 games · Win rate: 53.0% (95% interval 49.2%–56.7%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Sprint Boots
644 games · Win rate: 57.1% (95% interval 53.3%–60.9%) · Pick share: 0.7%
Showing 24 of 338 paths with 30+ games. Show more
Extra Charge ->
Extra Spirit ->
Extra Regen
4,578 games · Win rate: 57.9% (95% interval 56.4%–59.3%) · Pick share: 5.2%
High-Velocity Rounds ->
Opening Rounds ->
Mystic Regeneration
3,435 games · Win rate: 50.5% (95% interval 48.8%–52.1%) · Pick share: 3.9%
Extra Charge ->
Extra Regen ->
Extra Spirit
2,958 games · Win rate: 57.1% (95% interval 55.3%–58.9%) · Pick share: 3.4%
Extra Regen ->
Extra Stamina ->
Arcane Surge
2,074 games · Win rate: 54.3% (95% interval 52.1%–56.4%) · Pick share: 2.4%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds
1,774 games · Win rate: 49.7% (95% interval 47.3%–52.0%) · Pick share: 2.0%
Extra Regen ->
Extra Charge ->
Extra Spirit
1,672 games · Win rate: 57.2% (95% interval 54.9%–59.6%) · Pick share: 1.9%
Extra Charge ->
Extra Spirit ->
Sprint Boots
1,521 games · Win rate: 59.3% (95% interval 56.8%–61.7%) · Pick share: 1.7%
Extra Charge ->
Extra Regen ->
Healing Booster
1,368 games · Win rate: 54.5% (95% interval 51.8%–57.1%) · Pick share: 1.6%
High-Velocity Rounds ->
Opening Rounds ->
Extra Regen
1,260 games · Win rate: 52.3% (95% interval 49.5%–55.0%) · Pick share: 1.4%
High-Velocity Rounds ->
Opening Rounds ->
Extra Charge
1,084 games · Win rate: 52.4% (95% interval 49.4%–55.4%) · Pick share: 1.2%
Extra Charge ->
Sprint Boots ->
Trophy Collector
970 games · Win rate: 56.5% (95% interval 53.4%–59.6%) · Pick share: 1.1%
Extra Charge ->
Extra Stamina ->
Arcane Surge
916 games · Win rate: 58.1% (95% interval 54.9%–61.2%) · Pick share: 1.0%
Extra Regen ->
Extra Charge ->
Mystic Burst
872 games · Win rate: 55.8% (95% interval 52.5%–59.1%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Mystic Expansion
863 games · Win rate: 56.3% (95% interval 53.0%–59.6%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Mystic Regeneration
859 games · Win rate: 51.8% (95% interval 48.5%–55.1%) · Pick share: 1.0%
High-Velocity Rounds ->
Opening Rounds ->
Extra Spirit
852 games · Win rate: 52.9% (95% interval 49.6%–56.3%) · Pick share: 1.0%
Extra Regen ->
High-Velocity Rounds ->
Opening Rounds
838 games · Win rate: 54.9% (95% interval 51.5%–58.2%) · Pick share: 1.0%
Extra Charge ->
Extra Spirit ->
Improved Spirit
809 games · Win rate: 53.5% (95% interval 50.1%–56.9%) · Pick share: 0.9%
Extra Charge ->
Extra Regen ->
Mystic Burst
723 games · Win rate: 60.3% (95% interval 56.7%–63.8%) · Pick share: 0.8%
High-Velocity Rounds ->
Extra Regen ->
Extra Charge
694 games · Win rate: 50.7% (95% interval 47.0%–54.4%) · Pick share: 0.8%
Extra Charge ->
Mystic Burst ->
Extra Spirit
684 games · Win rate: 55.8% (95% interval 52.1%–59.5%) · Pick share: 0.8%
Extra Charge ->
Extra Regen ->
Sprint Boots
682 games · Win rate: 55.3% (95% interval 51.5%–59.0%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Healing Booster
670 games · Win rate: 53.0% (95% interval 49.2%–56.7%) · Pick share: 0.8%
Extra Regen ->
Extra Charge ->
Sprint Boots
644 games · Win rate: 57.1% (95% interval 53.3%–60.9%) · Pick share: 0.7%
Showing 24 of 122 paths with 30+ games. Show more
1,615 games · Win rate: 51.0% (95% interval 48.6%–53.5%) · Pick share: 1.8%
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Mystic Expansion ->
Sprint Boots ->
Extra Stamina
648 games · Win rate: 57.1% (95% interval 53.3%–60.9%) · Pick share: 0.7%
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Mystic Expansion ->
Sprint Boots ->
Trophy Collector
448 games · Win rate: 59.4% (95% interval 54.8%–63.8%) · Pick share: 0.5%
Extra Regen ->
Extra Stamina ->
Arcane Surge ->
Enchanter's Emblem ->
Healbane ->
Healing Booster
359 games · Win rate: 57.4% (95% interval 52.2%–62.4%) · Pick share: 0.4%
Extra Charge ->
Extra Stamina ->
Arcane Surge ->
Sprint Boots ->
Trophy Collector ->
Suppressor
358 games · Win rate: 58.4% (95% interval 53.2%–63.4%) · Pick share: 0.4%
285 games · Win rate: 48.8% (95% interval 43.0%–54.6%) · Pick share: 0.3%
272 games · Win rate: 52.2% (95% interval 46.3%–58.1%) · Pick share: 0.3%
267 games · Win rate: 56.2% (95% interval 50.2%–62.0%) · Pick share: 0.3%
High-Velocity Rounds ->
Extra Regen ->
Opening Rounds ->
Extra Stamina ->
Arcane Surge ->
Grit
253 games · Win rate: 44.3% (95% interval 38.3%–50.4%) · Pick share: 0.3%
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Mystic Expansion ->
Sprint Boots ->
Arcane Surge
218 games · Win rate: 54.1% (95% interval 47.5%–60.6%) · Pick share: 0.2%
206 games · Win rate: 52.4% (95% interval 45.6%–59.1%) · Pick share: 0.2%
168 games · Win rate: 50.6% (95% interval 43.1%–58.1%) · Pick share: 0.2%
Extra Regen ->
Extra Charge ->
Mystic Burst ->
Extra Spirit ->
Sprint Boots ->
Trophy Collector
162 games · Win rate: 57.4% (95% interval 49.7%–64.8%) · Pick share: 0.2%
Extra Charge ->
Extra Regen ->
Extra Stamina ->
Arcane Surge ->
Sprint Boots ->
Trophy Collector
140 games · Win rate: 59.3% (95% interval 51.0%–67.1%) · Pick share: 0.2%
Extra Charge ->
Mystic Burst ->
Extra Spirit ->
Sprint Boots ->
Trophy Collector ->
Rapid Recharge
139 games · Win rate: 64.7% (95% interval 56.5%–72.2%) · Pick share: 0.2%
133 games · Win rate: 56.4% (95% interval 47.9%–64.5%) · Pick share: 0.2%
133 games · Win rate: 47.4% (95% interval 39.1%–55.8%) · Pick share: 0.2%
Extra Charge ->
Extra Spirit ->
Extra Regen ->
Torment Pulse ->
Healing Booster ->
Sprint Boots
120 games · Win rate: 65.0% (95% interval 56.1%–72.9%) · Pick share: 0.1%
Extra Charge ->
Extra Regen ->
Extra Spirit ->
Mystic Expansion ->
Sprint Boots ->
Trophy Collector
113 games · Win rate: 59.3% (95% interval 50.1%–67.9%) · Pick share: 0.1%
106 games · Win rate: 59.4% (95% interval 49.9%–68.3%) · Pick share: 0.1%
Extra Charge ->
Extra Regen ->
Extra Spirit ->
Sprint Boots ->
Trophy Collector ->
Torment Pulse
99 games · Win rate: 65.7% (95% interval 55.9%–74.3%) · Pick share: 0.1%
98 games · Win rate: 51.0% (95% interval 41.3%–60.7%) · Pick share: 0.1%
92 games · Win rate: 55.4% (95% interval 45.3%–65.2%) · Pick share: 0.1%
Extra Charge ->
Extra Spirit ->
Sprint Boots ->
Torment Pulse ->
Enduring Speed ->
Healbane
90 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.1%
0 paths with 30+ games.
No common build paths for these filters.
Each position:item purchase-position lock is a retrospective condition in the selected purchase view; a future slot lock describes games that later reached it. Selection order is distinct from actual purchase-position numbers: intervening unselected purchases are allowed, and removing an item removes its condition and any lock on that item.
Assigned-lane relationships do not prove proximity throughout play. Paths describe the base cohort.
Lane tables show observed match wins, not lane wins. Each assigned opponent or lanemate counts once per selected appearance. Unknown or empty lane assignments contribute to the hero overall baseline but not a named relationship. Games can appear under multiple different lane heroes. The likely range is the configured Wilson interval for the match win rate. Differences are signed percentage points versus the hero overall in this exact cohort; they are descriptive and do not estimate a causal advantage. Rows below the effective minimum games are hidden; wider uncertain rates remain unavailable. Clicking an opponent adds it to the enemy conditions (or replaces a full pair); clicking a lanemate replaces that condition. Other filters stay active.
Lane tables use the cohort filters above, including selected purchases and purchase-position locks, but not the items chosen in the step-by-step explorer. Each lane table compares against the hero overall in that cohort. Lane tables and explorer columns are prepared separately, so right after an update one can reflect slightly newer games than the other. Clicking a lane hero changes the cohort and clears the items chosen in the explorer.
All hero, lane, selected-purchase, lock, patch, rank and scope conditions intersect the same player appearances. Explorer columns number purchases 1 through 6 in the selected view: Item 3 is exactly the third purchase. Selected purchases, in contrast, allow other purchases in between. Explicit locks require an unambiguous numbered purchase slot and remain retrospective conditions.
First valid recorded shop acquisitions count once. Base items and upgrades are separate; sales never erase history. Same-second ties cannot establish order. Unknown catalog items preserve purchase positions in both views. Major numbers tier 3/4 purchases, plus unknown placeholders.
Explorer typical time is mean acquisition time rounded down to seconds. Explorer pick share is out of all games with the items chosen so far, including games that bought nothing more. Path pick share uses the base selected-history cohort. Search and minimum pick only hide results. Win rates use the configured sample and interval gate; displayed uncertainty is a 95% Wilson interval. Reached-position rates describe completion separately. Later purchases are associated with game length, wealth and completion, not causal recommendations.
Win rate is the observed rate among buyers. Win rate impact adjusts same-tier alternatives to a common mix of purchase times, team wealth leads and ranks, relative to an average that includes the item. Its likely range is a 95% interval accounting for purchases from the same match, conditional on those alternatives and mix. Likely helps means the whole range is above zero, likely hurts below zero, and unclear includes zero. Not enough data means sample, support or display requirements failed. Unmeasured differences, repeated players across matches and future patches are not covered. Impacts do not establish cause or add up to a build win rate.
Win rate impact compares only supported alternatives within one selected population, purchase position and item tier; unavailable evidence stays unavailable. Joint continuations and full paths are observed together, never stitched from independent slot winners. Core statistics describe only that core; full-path statistics describe the full path.